Shipwright Archive

Thread: ShipWright Grinding Experience sucks

Jagged-F3l
Wed Apr 13, 2005 4:41 pm
#14






SandLizard wrote:





Jagged-F3l wrote:

True.


However, a patient person is going to put up some heavy harvesters and start pulling up a bulk of what they need. At the very least they should try to pull up the steel and ore they need for this, as I have yet to encounter a resource vendor willing to let these resources (of any quality) go for cheap. Furthermore, I recommend that they find JTL resources, such as Crystallized Bicorbantium Steel, Hardened Arveshium Steel, and Fermionic Silicastic Ore, as it seems you can always find a +90% concentration and they always seem to stick around for 14-21 days. This minimizes the hassle of redeploying harvesters and the cost of redeeding them. I have easily pulled up 2M units of these resources dropping 8 harvesters over a 10-14 day cycles. This would go a long way toward mitigating the player's expenses. In addition, their investment in the heavy harvesters is one they will have to make at some point anyways, because a shipwright just cannot survive without harvesting their own resources.








I was lucky when I started (since I didn't have near the resources required) and was able to nab most my steel bulk at 1cpu. Otherwise I'da ran out of cash. I've made back my initial investment, then spent it on more good stock. Then made it back again, then spent it on more stock (though now I have lots of stock)....heh...nasty vicious cycle.





I had the foresight in beta to start gathering resources that I knew I was going to need. By the time JTL went live, I had about three quarters of the required resources. Beyond this, I kept harvesting and I bought a few million credits worth.



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BonesDragon
Thu Apr 14, 2005 8:53 am
#15



Kiryoku wrote:
i'm not sure why i haven't seen it mentioned before... but there is one thing we have that we get double the xp/resource payout on, over our other schematics...
pretty much everything is 1 xp for every 4 resource units... but the "IFF confuser launcher" in defense systems 3 pays out 1 xp for every 2 resource units... i used it back in october, and again recently when i had to regrind...
the beauty of it, is that it uses only steel (/sigh doesn't everything) and radioactive (cheap!)... and since it pays out at a higher rate, it is definitely the more economical choice for grinding...
yeh, it'll take a bit more user participation to grind with them (not as much as CATs, though)... but for me, i was able to master quicker because i used half as many resources...





One issue with that though-- How many of those can you sell? At least with the chassis-method, there's a chance to regain some of that spent resource as money. I know, I know, the bottom fell out of that market... but still, by the time you hit Master, you can already have a vendor full of chassis and not have to build another one in Tiers 1-4 for a while. I'm about to hit master, and have only sold a handful of chassis along the way, but I'll hit the ground running with 3-6 of each chassis already in stock (and generally 2 or 3 of each style for the multi-style ships).




(gnnn[[[[[[[[n]nnWX9ggggggggggggggggggggggggggg
-ZenBones
[Jedi Adept & Master Freelance Pilot / Former Master Shipwright / Kauri Server]

Kiryoku
Thu Apr 14, 2005 1:54 pm
#16




BonesDragon wrote:

One issue with that though-- How many of those can you sell? At least with the chassis-method, there's a chance to regain some of that spent resource as money. I know, I know, the bottom fell out of that market... but still, by the time you hit Master, you can already have a vendor full of chassis and not have to build another one in Tiers 1-4 for a while. I'm about to hit master, and have only sold a handful of chassis along the way, but I'll hit the ground running with 3-6 of each chassis already in stock (and generally 2 or 3 of each style for the multi-style ships).




oh, i agree... you won't be selling those confuser launchers, so the money/resources are gone for good... but in my case - the first time i grinded i did ships up through the chassis, and stocked them.. then whenever i got a new box i was looking for something more economical... when i found it, i finished with it, and mastered.. and still, most of my ships were still on the vendor (and this was in october, and i was cheap)... the second time, i already had ships in stock - better than anything i could craft without master...


i think there is a place for the ship grind... but for me, it was too wasteful... rather than have 6M resources turn out semi-productive, i decided to burn 3M...


it's a tough call, for whoever does it... i'm just showing the option i went with, because i haven't seen it written up here before...



kago

-------------------------------------------------------
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A 10/15/12/17/10/10/17 point FS Shipwright (ridiculous, no?).
Custom Starship Components
(5708, 467) Valinor, Dantooine
darevsool
Sun Apr 17, 2005 1:26 am
#17

If I were to re-grind SW I would go about mining everything myself beforehand, burning up the 6mil in resources in practice mode, because, at least on my server, there are lots of SW's around, and anything made by a non-master is usually VERY obvious and generally not bought. Better to get it over and done with quickly, rather than take the slow way and not sell much on the way up.


However, for those choosing to go the 'slow' way, the best thing to try to make/sell are the consumables. Rockets/chaff stuff like that. I would never buy resources used in SW crafting, as (again in my experience) you don't generally make the money back.


Armorsmiths can pay 20cpu for a resource (and higher) and still make their money back....Shipwrights can't (that I've ever seen).



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