Shipwright Archive
Thread: ShipWright Grinding Experience sucks
SandLizard wrote:
Jagged-F3l wrote:
True.
However, a patient person is going to put up some heavy harvesters and start pulling up a bulk of what they need. At the very least they should try to pull up the steel and ore they need for this, as I have yet to encounter a resource vendor willing to let these resources (of any quality) go for cheap. Furthermore, I recommend that they find JTL resources, such as Crystallized Bicorbantium Steel, Hardened Arveshium Steel, and Fermionic Silicastic Ore, as it seems you can always find a +90% concentration and they always seem to stick around for 14-21 days. This minimizes the hassle of redeploying harvesters and the cost of redeeding them. I have easily pulled up 2M units of these resources dropping 8 harvesters over a 10-14 day cycles. This would go a long way toward mitigating the player's expenses. In addition, their investment in the heavy harvesters is one they will have to make at some point anyways, because a shipwright just cannot survive without harvesting their own resources.
I was lucky when I started (since I didn't have near the resources required) and was able to nab most my steel bulk at 1cpu. Otherwise I'da ran out of cash. I've made back my initial investment, then spent it on more good stock. Then made it back again, then spent it on more stock (though now I have lots of stock)....heh...nasty vicious cycle.
Kiryoku wrote:i'm not sure why i haven't seen it mentioned before... but there is one thing we have that we get double the xp/resource payout on, over our other schematics...pretty much everything is 1 xp for every 4 resource units... but the "IFF confuser launcher" in defense systems 3 pays out 1 xp for every 2 resource units... i used it back in october, and again recently when i had to regrind...the beauty of it, is that it uses only steel (/sigh doesn't everything) and radioactive (cheap!)... and since it pays out at a higher rate, it is definitely the more economical choice for grinding...yeh, it'll take a bit more user participation to grind with them (not as much as CATs, though)... but for me, i was able to master quicker because i used half as many resources...
One issue with that though-- How many of those can you sell? At least with the chassis-method, there's a chance to regain some of that spent resource as money. I know, I know, the bottom fell out of that market... but still, by the time you hit Master, you can already have a vendor full of chassis and not have to build another one in Tiers 1-4 for a while. I'm about to hit master, and have only sold a handful of chassis along the way, but I'll hit the ground running with 3-6 of each chassis already in stock (and generally 2 or 3 of each style for the multi-style ships).
BonesDragon wrote:
One issue with that though-- How many of those can you sell? At least with the chassis-method, there's a chance to regain some of that spent resource as money. I know, I know, the bottom fell out of that market... but still, by the time you hit Master, you can already have a vendor full of chassis and not have to build another one in Tiers 1-4 for a while. I'm about to hit master, and have only sold a handful of chassis along the way, but I'll hit the ground running with 3-6 of each chassis already in stock (and generally 2 or 3 of each style for the multi-style ships).