Shipwright Archive
Thread: ShipWright Grinding Experience sucks
Trance750 wrote:
I decided to dabble in ShipWright and found myself grinding away and away, and so far have only a little above 1,000 exp to show for it. No matter what I grind, I am constantly getting anywhere from 20-45 exp per grind....and when it takes 20,000 to master one of the most basic skills, well..... you do the math.
What do I need to grind to obtain max exp?
About 6M units of resources. If you want an exact breakdown, check out the stickies.
Trance750 wrote:What do I need to grind to obtain max exp?
chassis. biggest ones you can. if you have the resources stockpiled, the 'grind' would take about 10-15 minutes, if you click slow.
Message Edited by workinhard on 04-11-2005 07:38 PM
Trance750 wrote:
I decided to dabble in ShipWright and found myself grinding away and away, and so far have only a little above 1,000 exp to show for it. No matter what I grind, I am constantly getting anywhere from 20-45 exp per grind....and when it takes 20,000 to master one of the most basic skills, well..... you do the math.
What do I need to grind to obtain max exp?
All I can say is ..................... ROFL !!!!!
Thank you. That is too funny !!!
Trance750 wrote:
I decided to dabble in ShipWright and found myself grinding away and away, and so far have only a little above 1,000 exp to show for it. No matter what I grind, I am constantly getting anywhere from 20-45 exp per grind....and when it takes 20,000 to master one of the most basic skills, well..... you do the math.
What do I need to grind to obtain max exp?
Shadow-Walker wrote:
Trance750 wrote:
I decided to dabble in ShipWright and found myself grinding away and away, and so far have only a little above 1,000 exp to show for it. No matter what I grind, I am constantly getting anywhere from 20-45 exp per grind....and when it takes 20,000 to master one of the most basic skills, well..... you do the math.
What do I need to grind to obtain max exp?
The best thing to do is buy all the resources, make the ships and sell them for a profit. That way the resources dont go to waste.
Your're probably not going to make much of a profit if your buy the resources to bring Master Shipwright. In fact, you probably will still end up losing money.
If you go up the ship chassis branch first, and grind nothing but the biggest ships you can all the way through, you will need 5.948M units of resources (2.382M units of steel, 1.226M units of low-grade ore, 607K units of aluminum, 607K units of inert petro, 563K of iron and 563K units of fiberplast). Assuming 2 CPU, you're looking at a nearly 12M credit investment.
I agree totaly, but u r better off making the ships and not just grinding, at least u get some of the 12mil back, not all but some.
Jagged-F3l wrote:
Shadow-Walker wrote:
Trance750 wrote:
I decided to dabble in ShipWright and found myself grinding away and away, and so far have only a little above 1,000 exp to show for it. No matter what I grind, I am constantly getting anywhere from 20-45 exp per grind....and when it takes 20,000 to master one of the most basic skills, well..... you do the math.
What do I need to grind to obtain max exp?
The best thing to do is buy all the resources, make the ships and sell them for a profit. That way the resources dont go to waste.
Your're probably not going to make much of a profit if your buy the resources to bring Master Shipwright. In fact, you probably will still end up losing money.
If you go up the ship chassis branch first, and grind nothing but the biggest ships you can all the way through, you will need 5.948M units of resources (2.382M units of steel, 1.226M units of low-grade ore, 607K units of aluminum, 607K units of inert petro, 563K of iron and 563K units of fiberplast). Assuming 2 CPU, you're looking at a nearly 12M credit investment.
Shadow-Walker wrote:
I agree totaly, but u r better off making the ships and not just grinding, at least u get some of the 12mil back, not all but some.
Jagged-F3l wrote:
Shadow-Walker wrote:
Trance750 wrote:
I decided to dabble in ShipWright and found myself grinding away and away, and so far have only a little above 1,000 exp to show for it. No matter what I grind, I am constantly getting anywhere from 20-45 exp per grind....and when it takes 20,000 to master one of the most basic skills, well..... you do the math.
What do I need to grind to obtain max exp?
The best thing to do is buy all the resources, make the ships and sell them for a profit. That way the resources dont go to waste.
Your're probably not going to make much of a profit if your buy the resources to bring Master Shipwright. In fact, you probably will still end up losing money.
If you go up the ship chassis branch first, and grind nothing but the biggest ships you can all the way through, you will need 5.948M units of resources (2.382M units of steel, 1.226M units of low-grade ore, 607K units of aluminum, 607K units of inert petro, 563K of iron and 563K units of fiberplast). Assuming 2 CPU, you're looking at a nearly 12M credit investment.
True.
However, a patient person is going to put up some heavy harvesters and start pulling up a bulk of what they need. At the very least they should try to pull up the steel and ore they need for this, as I have yet to encounter a resource vendor willing to let these resources (of any quality) go for cheap. Furthermore, I recommend that they find JTL resources, such as Crystallized Bicorbantium Steel, Hardened Arveshium Steel, and Fermionic Silicastic Ore, as it seems you can always find a +90% concentration and theyalways seem to stick aroundfor14-21 days. This minimizes the hassle of redeploying harvesters and the cost of redeeding them. I have easily pulled up 2M units of these resourcesdropping 8 harvesters over a 10-14 day cycles. This would go a long way toward mitigating the player's expenses. In addition, their investment in the heavy harvesters is one they will have to make at some point anyways, because a shipwright just cannot survive without harvesting their own resources.
Jagged-F3l wrote:True.
However, a patient person is going to put up some heavy harvesters and start pulling up a bulk of what they need. At the very least they should try to pull up the steel and ore they need for this, as I have yet to encounter a resource vendor willing to let these resources (of any quality) go for cheap. Furthermore, I recommend that they find JTL resources, such as Crystallized Bicorbantium Steel, Hardened Arveshium Steel, and Fermionic Silicastic Ore, as it seems you can always find a +90% concentration and they always seem to stick around for 14-21 days. This minimizes the hassle of redeploying harvesters and the cost of redeeding them. I have easily pulled up 2M units of these resources dropping 8 harvesters over a 10-14 day cycles. This would go a long way toward mitigating the player's expenses. In addition, their investment in the heavy harvesters is one they will have to make at some point anyways, because a shipwright just cannot survive without harvesting their own resources.
I was lucky when I started (since I didn't have near the resources required) and was able to nab most my steel bulk at 1cpu. Otherwise I'da ran out of cash. I've made back my initial investment, then spent it on more good stock. Then made it back again, then spent it on more stock (though now I have lots of stock)....heh...nasty vicious cycle.