Shipwright Archive
Thread: Shipwrights Unite!!! Pricing issues
Brilyn wrote:
If you are *not* going to do this, then please stop lecturing me. You're a hypocrite, and I don't have time for you.
My post was not intended as a lecture to anyone, just merely stating my opinion on the matter.
Brilyn wrote:
If it costs 500c to make that item, then in the first place, you've made 9500c. But in the second you've made 5000c. For 10 times the work.
Here you are stating the same thing I was saying. If I can sell the resource for 10 cpu why would I put in 10 times the work to make items that will sell for 2 cpu from those resources?
Message Edited by Yeorg on 10-30-200411:27 PM
Message Edited by Yeorg on 10-30-2004 11:28 PM
SW is a new profession...there will be high prices right now...and 110k for a starter ship is nuts..and i have not see it yet..most i have seen is 45k...with the resources..is worth it in my eyes!
PyronFirewalker wrote:This debate has been going on in the architects forum since shortly after the game released. You will never have "price fixing" in this game because there will always be someone that feels they need to sell it cheaper in order to carve out their corner of the market.Set a price for your goods. If you feel you are spending more time than you want to collecting resources and crafting the items you are selling, raise the price. If people complain to you about your prices (and you feel the prices are justified) don't sell to them. If someone is selling the same thing for less (or even for more) don't berate them for doing so, they have a right to play the game the way they want same as you do.In the end, it is still just a game.
Re-read this post - it's the only one that matters in this whole thread - seriously.
To see how the architects have dealt with this, I give you the ultimate, final, absolutely the last word Architect pricing debate thread:
HERE
Brilyn wrote:
No, but it's a lot of effort.
And someone may not have 110k starting off.
They may be able to afford the Chassis, Engine, Capacitor, Reactor and 1 Gun.
Then they'll do a mission or two to get money. And come back, and buy more.
If I'm sticking the Chassis *deed* in that bag (as opposed to the Blueprint), then I have an additional cost of 25k (and up) that I'm not going to recoup until someone buys that bag. And I don't think I'll be risking that......
Okay, if I have a custom order (I assume this is what you are talking about), then yes I would raise the price a little. But not much more. I mean, come on. 110k for a novice ship deeded form fully equipped with level 1 components. I still think 110k is too much, even for that. Yes, it is a lot of effort, but are we not supposed to put a lot of effort into our profession and make the customer happy. When a player purchases a ship, he should be able to jump into it and go, unless he just wants the blueprints.
Smelli
<KD>