Shipwright Archive

Thread: Shipwrights Unite!!! Pricing issues

itysko
Sat Oct 30, 2004 8:44 pm
#14

some people just don't understand resources...i hear it everyday about my weapons/armor..."you charge way to much" or "soandso sells it for X amount...why don't you" Well...here it is...i use the BEST resources on the server! so i won't charge 3 cpu or even 10 cpu..some of my resources are worth 200-500cpu..so the buyer gets charged for it...i have collected these resources and will not give them away...SW is the same way..if you want a cheap ship...you will get a cheap ship...kinda like wal-mart...want to save money..go to wal-mart and buy the same thing 10x...if you want quality..don't go to wal-mart...pretty simple



sorry to see this game in its current state
RIP Salomon
PyronFirewalker
Sat Oct 30, 2004 9:07 pm
#15







Brilyn wrote:


If you are *not* going to do this, then please stop lecturing me. You're a hypocrite, and I don't have time for you.









My post was not intended as a lecture to anyone, just merely stating my opinion on the matter.








Brilyn wrote:




If it costs 500c to make that item, then in the first place, you've made 9500c. But in the second you've made 5000c. For 10 times the work.







Here you are stating the same thing I was saying. If I can sell the resource for 10 cpu why would I put in 10 times the work to make items that will sell for 2 cpu from those resources?





Walock
Master Artisan/Master Architect/Master Merchant
Intrepid Server

Tsivo
Teras Kasi Master/ Master Force Sensitive XP Grinder
Shadowfire Server
Brilyn
Sat Oct 30, 2004 9:10 pm
#16

< I just ask you to sell the very low end ships for prices a newb can afford... >


Um.... 25k (a Scyk at 5cpu) is nothing.


I mean, it does NOT take long to get access to 1-2k missions. They take *very* little time to do.



Alternatively, if they stay and do the space thing, they get about 5k per mission.


5k per mission. (no, not the *immediate* missions, but soon enough)



This, plus looted credits, plus loot sold on the Bazaar, will *quickly* equal 25k for that Scyk.



Put the effort in. The rest of us did......



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Yeorg
Sat Oct 30, 2004 9:17 pm
#17

Does anyone care about the new people coming into the game? 110k for a novice ship? If I were a newbie and went to a shipwright to get a novice ship, and he tell me it would cost me 110k, I would freak out.


I agree, we should come together in pricing. But, there is no way I am going to charge 110k for a Z-95, a Scyk, or a light Tie.


Smelli

<KD>
Brilyn
Sat Oct 30, 2004 9:20 pm
#18

< I agree, we should come together in pricing. But, there is no way I am going to charge 110k for a Z-95, a Scyk, or a light Tie. >


Um... yes, that's obscene.



Meanwhile, other people in this thread are objecting to charging 25k for a Z-95, a Scyk, or a light Tie.


Which I'd consider 'fair'.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Yeorg
Sat Oct 30, 2004 9:25 pm
#19


I might sell a novice ship for 110k if it were fully customized withvery good componentsinstalled and in deed form. I have actually been thinking of selling my ships this way. This way, it is easier for the player to jump right in his new ship and go. If he wants to make any altercations to the components, he can.


In real life, when you purchase a new vehicle, you don't purchase a blueprint, then take it to a chassis dealer and pay more money to make the chassis, then go find or purchase an engine,wheels, windows, or doors for it. It all comes in one package. Am I the only one seeing the sense in this?


Smelli


Message Edited by Yeorg on 10-30-200411:27 PM

Message Edited by Yeorg on 10-30-2004 11:28 PM

Brilyn
Sat Oct 30, 2004 9:36 pm
#20

No, but it's a lot of effort.


And someone may not have 110k starting off.



They may be able to afford the Chassis, Engine, Capacitor, Reactor and 1 Gun.


Then they'll do a mission or two to get money. And come back, and buy more.



If I'm sticking the Chassis *deed* in that bag (as opposed to the Blueprint), then I have an additional cost of 25k (and up) that I'm not going to recoup until someone buys that bag. And I don't think I'll be risking that......



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
PyronFirewalker
Sat Oct 30, 2004 9:38 pm
#21

This debate has been going on in the architects forum since shortly after the game released. You will never have "price fixing" in this game because there will always be someone that feels they need to sell it cheaper in order to carve out their corner of the market.


Set a price for your goods. If you feel you are spending more time than you want to collecting resources and crafting the items you are selling, raise the price. If people complain to you about your prices (and you feel the pricesare justified) don't sell to them. If someone is selling the same thing for less (or even for more) don't berate them for doing so, they have a right to play the game the way they want same as you do.


In the end, it is still just a game.



Walock
Master Artisan/Master Architect/Master Merchant
Intrepid Server

Tsivo
Teras Kasi Master/ Master Force Sensitive XP Grinder
Shadowfire Server
MistyLee
Sat Oct 30, 2004 9:38 pm
#22

With miners jacking prices up lately, justcan't afford to sell ships cheap, takes 5k resources to make one x6-10 cpuselling at 20k and make no profit, no money to pay for maintenance on the vendors/building. If people would work for their money they'd see how easy it is. simply get novice artisan and a generic crafting kit, go to mos eisly take two artisan missions at a time, shuttle to anchorhead, shuttle back and repeat.a little over2k per trip taking two 1.3k missions and it only takes a couple minutes.



MistyLee V'thyx the cute purple twi'lek
Master Dancer
Shipwright 3/1/2/3
Rebel pilot 4/4/4/4
-Redux-
Sat Oct 30, 2004 9:47 pm
#23

I love how the pendulum swings.


Today 25k is too much for a Level I ship, and two days ago, people thought I was crazy for selling them so cheapat 25k! I love it! It makes me laugh out loud literally (my co-workers keep looking at me funny)!


It comes down to this, run your prices at whatever you think you need to. It is your business, and your choice.


Those of us that are here to stay are pricing our goods in a way that they are affordable, yet profitable. Someone can buy and outfit a Level I ship from me for about 55k. Sure, that is a lot of money for a new player, but then again, that new player gets a free ship, and if the player groups with some people or guildmates, they can spend a few hours flying missions an easily make the credits to buy a Level I. If they get lucky and loot some usable stuff, they will be able to use in their Level I ship, so they don't even have to buy anything.


As for cheaper chassis and components being Wal-Mart like, your assumption is poor in assuming that lower price means poor quality. You are just trying to bad mouth those of us that aren't gouging our customers with ridiculous prices. My chassis are lower priced than most people (5 cpu), but I am still putting out quality ships. My customers are quite pleased, and I get several new customers each day by word of mouth alone!


I don't bad mouth my competition to customers or potential customers. If they ask me why a Shipwright X charges 50k for Z95, it is up to the individual shipwright to set the prices, and the customer should ask that shipwright. If a customer asks why my blaster stats are different that another shipwrights, I tell them it is a design choice because there is so much experimentation. I don't run down my competition to customers. It makes you look just as bad as the competitor. That is a little lesson I learned in RL business, and it seems to work well here.


It may seem strange, but some of the same premises of ethics, integrity, and customer service play just as much of a factor in SWG as they do in RL. Take care of the customer, and the customer takes care of you. It is an age old axiom, but it is true.


Run your business how you like, but criticize others for how they run theirs. The market will determine who will survive and who will go by the wayside. Do what you think you need to do to be successful. If that is dump chassis on the bazaar for 6k, then so be it, just don't expect everyone to follow in your footsteps. And don't complain at us if your business fails. It is not the competitions fault if you fail. It is your fault for not competing effectively.


There is plenty of business for shipwrights currently, it will take some time before the market slows down, especially without factory support.






**NEW SIG COMING SOON! WATCH THIS SPACE!**
itysko
Sat Oct 30, 2004 9:49 pm
#24

lets not forget the 5mill for mounts when they first come out...rofl..and that was for noobs? lets face it...noobs will not start out with the best stuff unles they are 1. and alt, 2. in a nice guild, or 3. they get really lucky and loot a +25 armor exp tape off a meatlump...and they no what it is worth.

SW is a new profession...there will be high prices right now...and 110k for a starter ship is nuts..and i have not see it yet..most i have seen is 45k...with the resources..is worth it in my eyes!



sorry to see this game in its current state
RIP Salomon
ZenDragonMLS
Sat Oct 30, 2004 9:50 pm
#25



PyronFirewalker wrote:
This debate has been going on in the architects forum since shortly after the game released. You will never have "price fixing" in this game because there will always be someone that feels they need to sell it cheaper in order to carve out their corner of the market.
Set a price for your goods. If you feel you are spending more time than you want to collecting resources and crafting the items you are selling, raise the price. If people complain to you about your prices (and you feel the prices are justified) don't sell to them. If someone is selling the same thing for less (or even for more) don't berate them for doing so, they have a right to play the game the way they want same as you do.
In the end, it is still just a game.





Re-read this post - it's the only one that matters in this whole thread - seriously.

To see how the architects have dealt with this, I give you the ultimate, final, absolutely the last word Architect pricing debate thread:

HERE



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Yeorg
Sat Oct 30, 2004 9:53 pm
#26






Brilyn wrote:

No, but it's a lot of effort.


And someone may not have 110k starting off.



They may be able to afford the Chassis, Engine, Capacitor, Reactor and 1 Gun.


Then they'll do a mission or two to get money. And come back, and buy more.



If I'm sticking the Chassis *deed* in that bag (as opposed to the Blueprint), then I have an additional cost of 25k (and up) that I'm not going to recoup until someone buys that bag. And I don't think I'll be risking that......







Okay, if I have a custom order (I assume this is what you are talking about), then yes I would raise the price a little. But not much more. I mean, come on. 110k for a novice ship deeded form fully equipped with level 1 components. I still think 110k is too much, even for that. Yes, it is a lot of effort, but are we not supposed to put a lot of effort into our profession and make the customer happy. When a player purchases a ship, he should be able to jump into it and go, unless he just wants the blueprints.



Smelli


<KD>


Page 2 of 9