Shipwright Archive
Thread: Decline in Numbers?
MMKia wrote:
My numbers are still very steady. All the suckers have cleared out and the good SWs are emerging.
QFE
Message Edited by Subcriminal on 02-15-2005 06:39 PM
If your SERIOUS about piloting and are VERY picky about your ships and want to do what you want, when you want, how you want, then picking up SW is worth ii.... if you have 10 million credits and have nothing else to do with them and already have everything you need. Going SW is the only way to get what you want to further your piloting goals unless you have a buddy who already is a SW and has the patience to put up with you
Message Edited by Ducimus on 02-16-2005 04:02 PM
Mosdl wrote:
My sales are increasing probably because the number of SW going down on Ahazi (or at least a reducation in stocked vendors).
enjoy it while you can.....
Ivan Ironsword
HauKola wrote:
I am the only one of four shipwrights left in Insurgo, Naboo (Kettemoor) and business has been extremely light recently. I'm planning on opening a merchant tent in one of the more heavily travelled area of the galaxy to see what it does for my sales. I think alot of people (on our server) have gone back to the ground game while being frustrated with not being able to complete the tier 4 and master pilot missions solo. A recent survey of my guild showed that most of the pilots were 3/3/3/3 or below because they couldn't do the rest alone.
Wylandor Zeigenband
Master Shipwright
Insurgo, Naboo
Kettemoor Galaxy
JTL stops being fun when you hit tier 4. Most of the pilots in my guild seem have given up after failing thier 1st or 2nd tier 4 repeatedly. My friend and I did all of our JTL missions together and tier 4 stillstopped us cold.
Since I've recently been made the Squadron Commander for my guild, it's been my job to get our pilots back into space. In some cases it's been like pulling teeth. Tier 4 mission simply left that bad a taste in mouths of all our pilots.
The tier 4 missions are still tough, even with at least4 of us plugging away at them. At least I am gradually getting everyone moving again and have helped several people make 4444. One of these days we will have to go after the corvette en mass. Who wants to bet it won't spawn for us?
- Shipwright took far too many resources to grind, and takes far too many resources to maintain, too many to store (with storage so obscenely limited,) was a hog, is a hog, takes too much effort in harvesting and acquiring resources
- Ships do not decay and do not need replacement
- A crafting profession that does not allow a player to make great stuff, is no fun
- Quality resources are non-existant, month after month of garbage spawns
- Unlike other professions' components, a shipwrights components' stats are spread out, for example, 25%/25%/25%/25% with no stat leading the quality
- Lack of quality differentiation in experimenting
- Quality resources are non-existant, month after month of garbage spawns
- RE'ing is a quagmire of storage problems (ie. storage continues to be a major source of grief for players who also craft), is a quagmire of too much work for too little reward. We've had players who have never, after thousands, and thousands of RE'ing, have gotten a single whole set of Firespray discs. It's work with no payoff
- Sales of parts and sales of RE parts is non-existant; most people who are still flying just collect various parts and have a shipwright RE them ready to go in their own tool. The shipwright has simply become a person who gets a /tell that says, "hey i've got 10 parts, can you RE them for me? Where can we meet?"
- Though the devs have done many things to reduce prep time in the game, to speed up people's ability to get out there and enjoy the game, they still haven't done enough, including all the busy work around storage management, and people don't have time or interest in JTL. It's already being reduced to a means to travel quickly between starport. Of all the JTL enabled peeps in our guild, I think 3 still fly. Most have not flown in a LONG time.
- SOE says "the ground based game and the space game are separate," and recent words from SOE around theGCW indicate that they're going to be merged into a seamless experience. OK, so currently shipwright crafting xp doesn't count towards FS, when will that be remedied in fairness to the shipwright, a crafting profession like any other?
So, ya, no shipwrights, they gone, and I'm quitting it myself.