Shipwright Archive

Thread: * Breakdown of new MP components * (Updated 4/23/05)

Kassuff
Wed Apr 13, 2005 9:25 am
#14







The Elite guns

- I used the Mark V max damage upgrade for all guns

- Null Blaster 2k-4k Dmg, .52 vs. shields and armor, .35 refire and energy per shot

- Railgun 2k-4k Dmg, .7 vs. shields, .2 vs. armor, .35 refire and energy per shot

- Gauss cannon 2k-4k Dmg, .2 vs. shields, .7 vs armor, .35 refire and energy per shot


Ok, while I'm not expecting the POB ships to be the new force-to-be-reckoned-with in Deep Space, these blasters are all rather pointless. RE componets can match or beat them easily. Crafted items, especially quickfires, could probably match or beat these in DPS.


Elite Shields

- 2700 front and back, 13 recharge


I think they forgot a FREAKING ZERO. It should be 27000, not 2700. I have a level 10 shield that's 2746 F/B and about somewhere in the17's.


Elite Capacitor

- 1350 energy, 40 recharge (ugh, I got lvl 4 caps with these stats)


Recharge is good enough for a 2-gun POB ship, especially when using CO4. The energy rating is a joke. It should be 2k plus to allow rapid recharge of shields using CtS, but i guess 1350 will do for the pathetic attempt of a shield. Only 2700? C'mon! That's just wrong! I can one-shot some POB's just using WO3 and two level 10 blasters!



Mining ship Capacitor

- 1450 energy,51 recharge


Elite Engine

- 115 speed, 55 PYR


Holy crap! Now there's something you dont see every day. A POB that can outrun an A-wing or Interceptor at will. They will have to make the space zones bigger.


Elite Booster

- 2300 energy, 65 speed, 54 acceleration (very nice!)


/shwing! My Nova can hit 1577 on boost using EO4, a 104.6 engine and a 49.4 booster.I'd bevery surprised if POB'scant break 1800-1900 using this booster and the 115 speed engine.



Overall thoughts: The guns are nice but i was hoping for more to be honest. I have guns that do 4k damage now on my ships and they weigh under 45k sooooo. But it is nice for those that dont have time to harvest space loots endlessly looking for the magic gems. I 'm kinda bummed at the capacitor, shields and engine. Its not hard to get shields that are 2555 / 15 recharge now and at 30k mass even. The booster is VERY nice imho however. Ultimately id like to see the stats on all of these go up quite a bit and hopefully fellow SW's will help me out and start squaking about these issues in testcenter. =) As they stand at present these are good for instantly turning your MP ship into a nice ride with components equal to high level loot which isnt bad. In my opinion MP ships need to be better then that tho, because they are still seriously outgunned and weaker then any high end single seater. If the Elite guns have a longer range then normal guns tho id be content as is with them.


Im eager to see what the armor is like but couldnt get my hands on the required asteroid resource to make it.


Thats all so far folks, hopefully that helps out 8)




Message Edited by Skuzz on 04-12-2005 08:55 PM





Imaridril
Wed Apr 13, 2005 1:18 pm
#15






Rogue1970 wrote:

I happen to disagree with the Elite shield comments - doubling or 5timing the stats would be a bit much. I do think 3-4k is not unreasonable tho.




I agree that "5timing" would be too much, but 3-4k won't cut it. With WO3, an RE'd level 8 reward gun does around 3200 damage per hit in PvP. With 4k shields and 2800 armor, an A-wing would still be able to drop you in 1 sec if he got lined up right, and a two or three gun fighter would still be able to one-shot you if he had the right guns. Ideally, once WO3 gets fixed, POB ships should be strong enough that a light fighter can't take them out in a single pass. If the shields were raised to say 6000, an A-wing using a RE'd level 8 reward gun and WO2would need to make 5 or 6 hits to cause component damage.If we assume that the A-wing pilot is able to score two hits on each pass, and that the POB pilot uses Cap to Shield Shunt with a decent level 10 cap, then it would take a lone A-wing roughly 3 passes to disable or destroy a POB ship. I think this would be balanced for a ship that takes at least three players to reasonably man. Keep in mind that if that same lone A-wing came across three PvP ready players in seperate ships he's going to getowned 90% of the time. (Assuming all pilots are of comprable skill level.)





Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Coreena
Wed Apr 13, 2005 1:30 pm
#16

Wrote this on another forum already.

well i was hoping for 10k at least on shields, probably even reaching 20k, armor in around the same region.

Weapons with a DPS of at least 8-10k damage (REd guns can reach 6k, these MP guns are worse), perhaps even more. One hit of those guns should waste a fighter, no matter the equipment.

Capacitor with a big enough storage to actually be useful to recharge the shields, with Overlaod 4 should be 10k, if shields are 20k

The engine is Ok. Perhaps a bit too fast, but the chassis has a pretty bad speed modifier so who knows.

Those ships need 4-5 persons to be working so they should have the firepower of 4-5 ships and take as much damage at least.

Also missiles should be able to be reloaded from inside.

Oh and of course a Reactor to power all this





Coreena Telios
Master Dancer
Starsider Galaxy
Kassuff
Wed Apr 13, 2005 2:11 pm
#17






Rogue1970 wrote:

I happen to disagree with the Elite shield comments - doubling or 5timing the stats would be a bit much. I do think 3-4k is not unreasonable tho.


Why? We have a crew - if it takes that much longer to get thru the shields to the armor to do damage, then the crew will be even more bored.


I'd like to see two layers of armor rather - one before and one after the component level - giving the crewa bit more time to repair things before the ship goes BOOM.


The Elite cap stats are an insult, as are the gun stats - why bother making them? If they have increased range on the guns - comments withdrawn. I would love to seePOB ships get a 1000m range.


The booster and engine sound sweet though, I'm curious as to why they are shafting us with the low YPRs still though.


Are there Elite components?
Do Elite parts drop as loot?
If so, how many does it take to RE one?
Has anyone Mastered Pilot yet? I'm sorta hoping the POB ships hold 2 guns per turret now.





A shield with 3-4k would stand up better in most PvE encounters. In DS it might buy you a few more seconds, which may or may not save you.A 4k shield wouldn't fare so well in PvP. The blasters on my Opressor do a minimum of 7k per blast with EO3, and that after taking into account the effectiveness and Pvp reduction.My xwing hits even harder (DPS wise).A 4k shield coupled with 2.5k of armor, ok, so it's2 hits and the MP is crippled or spacedust. A pilot of a Krayt orB-wing would see no differance in a 4k shield.


Light fighters like the Interceptor and A-wing would take longer, letting them (and the MP crew) have more fun, but even the light fighters are "loaded" for bear. No one will turn off EO3 just to attack a MP ship.


I like the armor idea...I'd rather see that than a overloaded shield. Defeating the shield then chewing through hull armor makes more sense in the star-warsy universe, and should be more fun. Systems could start taking minor damage as the first layer is being worked over, and major damage andthe second layertakes hits.I'd like that better than defeating a monsterous shield only to "flick" the hull into the nearest black hole.


As for your crew being bored, order them to rotate stations. No reason why your engineer can be a gunner for a time, or your doctor go play "doctor"in the tail


Elite loot? I like the idea, but my question would be how much the chassis dealer pays for it! $$$


Kassuff
Wed Apr 13, 2005 3:14 pm
#18








Coreena wrote:
Wrote this on another forum already.

well i was hoping for 10k at least on shields, probably even reaching 20k, armor in around the same region.


20k was the number i was hoping to see too. Perhaps 5k on armor. These elite level components (cap, engine) may have decent armor stats themselves, adding to the overall durability of the ship.

Weapons with a DPS of at least 8-10k damage (REd guns can reach 6k, these MP guns are worse), perhaps even more. One hit of those guns should waste a fighter, no matter the equipment.


Regardless of what miricles Han and Luke pulled off in EP4, one shot kills in Pvp shouldnt happen unless it's complete mis-match (T1 vs T5). One shot kills destroyed Pvp on the ground, that's why they added Pvp damage reduction. The same should have been done for space (not 25%, more like 50-75%)

Also missiles should be able to be reloaded from inside.


Either that, or accept crates Aft facing or turrets launchers would be nice too.

Oh and of course a Reactor to power all this







Jagged-F3l
Wed Apr 13, 2005 4:38 pm
#19






Skuzz wrote:


Okay folks i buckled down and made some of the new MP ship only components on testcenter for the upcoming Rotw expansion. heres the results in a nutshell for those that are interested...


- I used resources that were extremely high quality, most were 900-1000. All the Asteroid resources were 1000 oq except the gas which hadd OQ 500. All the space resources just have a single stat, OQ.


- All of the MP ship components weight about 250k

- All of them take 1-2 asteroid resources (most take 2), plus 2 other normal resources which varies depending on the part. (steel, aluminum, etc)

- all the resource slots for these MP components are for 1250 each, and they can all accept any mark V or lower upgrade like their smaller cousins.


The Elite guns

- I used the Mark V max damage upgrade for all guns

- Null Blaster 2k-4k Dmg, .52 vs. shields and armor, .35 refire and energy per shot

- Railgun 2k-4k Dmg, .7 vs. shields, .2 vs. armor, .35 refire and energy per shot

- Gauss cannon 2k-4k Dmg, .2 vs. shields, .7 vs armor, .35 refire and energy per shot


Elite Shields

- 2700 front and back, 13 recharge


Elite Capacitor

- 1350 energy, 40 recharge (ugh, I got lvl 4 caps with these stats)



Mining ship Capacitor

- 1450 energy,51 recharge


Elite Engine

- 115 speed, 55 PYR


Elite Booster

- 2300 energy, 65 speed, 54 acceleration (very nice!)


Overall thoughts: The guns are nice but i was hoping for more to be honest. I have guns that do 4k damage now on my ships and they weigh under 45k sooooo. But it is nice for those that dont have time to harvest space loots endlessly looking for the magic gems. I 'm kinda bummed at the capacitor, shields and engine. Its not hard to get shields that are 2555 / 15 recharge now and at 30k mass even. The booster is VERY nice imho however. Ultimately id like to see the stats on all of these go up quite a bit and hopefully fellow SW's will help me out and start squaking about these issues in testcenter. =) As they stand at present these are good for instantly turning your MP ship into a nice ride with components equal to high level loot which isnt bad. In my opinion MP ships need to be better then that tho, because they are still seriously outgunned and weaker then any high end single seater. If the Elite guns have a longer range then normal guns tho id be content as is with them.


Im eager to see what the armor is like but couldnt get my hands on the required asteroid resource to make it.


Thats all so far folks, hopefully that helps out 8)




Message Edited by Skuzz on 04-12-2005 08:55 PM





This is a little disappointing. At the very least, I would have thought that we were going to attain schematics for components necesary to mine asteroids. This would have been a "killerapp" for the space aspect of the game, and it would have given us a fantastic new source of revenue.



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Chuckem
Wed Apr 13, 2005 6:31 pm
#20

now thats more like it. 25k shields & 25k armor max

dmg 3-5k range max

that would be the ture meaning of the word Elite!

the best ashipwright could make


this would take the action from the movies and put it into JTL


while high end single seater that does 2-3k dmg max and shilds 3-4k max


this would provide good action like in starwars rogue squadren when you get pelted with by the enemy and you make a close escape.

not one shot kills.


Hope the devs read your post!

Thx Skuzz

/salute


rcoe6663
Wed Apr 13, 2005 11:46 pm
#21

The damage on the guns is fine, what the devs should do is make the pob only guns fire 3-4 times faster than any non pob weapons. this might give the gunners a chance to ACTUALY HIT SOMETHING!



The devs plan in poster form
http://www.despair.com/disservice.html
Slysix
Wed Apr 13, 2005 11:52 pm
#22

The guns i mount on my POB refire at around 3 times a second. More then ample to take outmost ships in less then 5 seconds. Problem is the POB doesn't last more then 3 seconds cuz of the crummy shields...


Trying to dodge incoming fire in a POB is like trying to convice the devs to give us stronger sheilds...Not likely to happen.

rcoe6663
Wed Apr 13, 2005 11:58 pm
#23

I've been out in pob ships alotand also shot down many pob ships solo in my xwing. its only a rare gunner who can target another player in pvp and manage to hit them. the problem is that the gunners have to account for the movement of the other ship as well as the manuvers of the ship they are in which they have no control over. with a higher fire rate the gunners would be able to walk shots into their targets, dramadicly increaseing their accuracy.



The devs plan in poster form
http://www.despair.com/disservice.html
rcoe6663
Wed Apr 13, 2005 11:59 pm
#24

sorry about the bad spelling



The devs plan in poster form
http://www.despair.com/disservice.html
Rogue1970
Thu Apr 14, 2005 12:45 am
#25

I happen to disagree with the Elite shield comments - doubling or 5timing the stats would be a bit much. I do think 3-4k is not unreasonable tho.


Why? We have a crew - if it takes that much longer to get thru the shields to the armor to do damage, then the crew will be even more bored.


I'd like to see two layers of armor rather - one before and one after the component level - giving the crewa bit more time to repair things before the ship goes BOOM.


The Elite cap stats are an insult, as are the gun stats - why bother making them? If they have increased range on the guns - comments withdrawn. I would love to seePOB ships get a 1000m range.


The booster and engine sound sweet though, I'm curious as to why they are shafting us with the low YPRs still though.


Are there Elite components?
Do Elite parts drop as loot?
If so, how many does it take to RE one?
Has anyone Mastered Pilot yet? I'm sorta hoping the POB ships hold 2 guns per turret now.



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

Rogue1970
Thu Apr 14, 2005 1:10 am
#26






Imaridril wrote:





Rogue1970 wrote:

I happen to disagree with the Elite shield comments - doubling or 5timing the stats would be a bit much. I do think 3-4k is not unreasonable tho.




I agree that "5timing" would be too much, but 3-4k won't cut it. With WO3, an RE'd level 8 reward gun does around 3200 damage per hit in PvP. With 4k shields and 2800 armor, an A-wing would still be able to drop you in 1 sec if he got lined up right, and a two or three gun fighter would still be able to one-shot you if he had the right guns. Ideally, once WO3 gets fixed, POB ships should be strong enough that a light fighter can't take them out in a single pass. If the shields were raised to say 6000, an A-wing using a RE'd level 8 reward gun and WO2would need to make 5 or 6 hits to cause component damage.If we assume that the A-wing pilot is able to score two hits on each pass, and that the POB pilot uses Cap to Shield Shunt with a decent level 10 cap, then it would take a lone A-wing roughly 3 passes to disable or destroy a POB ship. I think this would be balanced for a ship that takes at least three players to reasonably man. Keep in mind that if that same lone A-wing came across three PvP ready players in seperate ships he's going to getowned 90% of the time. (Assuming all pilots are of comprable skill level.)








Well the problem I see here is in PVE tho - a 3timed shield is approaching 9k front/back - in PVE, you'd be untouchable.


A better solution would be POB PvP mods - 2 crew reduces dmg 10%, 3 crew 20% and so on (up to maybe a max of 75% total reduction?.... (on top of the current 25% reduction). The numbers could be tweaked, but what POBs need is a defensive advantage to make a crewed ship as formidable as the same number of single fighter ships.

Message Edited by Rogue1970 on 04-14-2005 03:13 AM



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

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