Shipwright Archive
Thread: * Breakdown of new MP components * (Updated 4/23/05)
Message Edited by Skuzz on 04-12-2005 08:55 PM
Message Edited by Skuzz on 04-17-2005 08:40 AM
Message Edited by Skuzz on 04-23-2005 08:06 AM
Message Edited by Skuzz on 04-23-2005 09:16 AM
Imaridril wrote:Someone needs to explain to the devs that the stats on pretty much all those components are completely unacceptable...1. The guns are a joke. An RE'd level 8 reward gun, which is super easy to get does just as much damage with only 1/10th the mass. On top of that everyone who's serious about using a POB ship mounts level 9 or level 10 guns, making these new "POB Only" guns even more inferior.2. The new "Elite" shields are only about 5% better than an RE'd level 8 reward shield, which everyone in the game gets. Does it make any sense that players flying A-wings and Advanceds are mounting shields that are only 5% lower in protection than these new "Elite" shields? And to top it off, a large number of people, including myself, have already RE'd level 10 shields that break 2700. Heck, even players with shifted 3832 shields have found them to be inadequate for making a POB ship viable. How do the devs think a 2700 shield can come anywhere close to cutting it?3. As Skuzz already said, the new "Elite" capacitor is no better than many RE'd level 4 and level 6 caps, and the new Mining Ship capacitor is inferior to the level 10 caps that most serious POB pilots use.4. The engine and booster are the only two semi-decent items there.In my opnion, the damage on the guns needs to be doubled, the protection on the shields needs to be doubled, and the recharge on the caps needs to be raised by 50%. If the devs did that, POB ships might become more than just the novelty they are right now. The only explanation for why the Devs would think these components are acceptable is that they have never taken a POB ship to Deep Space and they have never playtested a POB ship in PvP.
I tend to agree with you though I'd sat doubling is not enough, to make them really viable a multiple of 5 is needed to make PoB viable. They take up what could be 4 seperate players and force them to be able to do damage of just 1. A PoB ship needs to be more "heavy" than the heaviest ships out there
Message Edited by Nezodon on 04-13-2005 12:19 PM
The results are really troubling. I had hoped that the devs had been compiling all the things they wanted to fix and were going to give them to us in ROTW but now if this is what their solution is I'm a little upset. These won't change anything...
I hoping that there are other changes that go along with these thigns that will make this all make sense. Mabye they have decided to do a damage reduction...if not....well I'll just wait till ROTW comes out and see.
And I have the agree the stats are a terrible joke.
Add a factor of 5 or 10 and it might make POB ships a viable option for some operation.
sumner wrote:
I'm ok with everything except the shields. I feel they really need to be in the 5-7K range to make POB ships effective.I don't want to see the guns too overpowered, I don't think you should get both offense and defense. these ships should, IMHO, be tanks, they can take a ton of damage, but don't deal as much. I guess there is no POB armor? I wouldn't mind giving up 1-2K off the shields if we could get a large boost in armor.
There's armor, Skuzz said "Im eager to see what the armor is like but couldnt get my hands on the required asteroid resource to make it."
I agree with sumner here... I'd be happy with the guns not being that great if the shields were better. I'm sure someone knows the details of the movies better than me, but how many hits was the Millenium Falcon taking while trying to escape various sticky situations, and the shields held together?
What's the point of allowing people to run around and try and repair stuff inside the ship if the shields and armor don't even hold long enough for them to get there?
I think ill be able to make some of the elite armor tonight folks. Ill post my findings on it as soon as i get home from work and get to assemble some. im hopefully that the armor will be up there but based off the other components stats im trying to not get my hopes up.
The important thing to remember is that this is beta and EVERYTHING can change with these as long as we take the time to let the devs know our findings and feelings about the new SW stuff.
Armor is a different matter - it NEEDS to be fixed so that each hit doesnt make it less effective. Armor needs to stop losing armor when repaired, its absurd and renders even the best armor worthless in one death.