Shipwright Archive
Thread: Show your support for a better factory compromise
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IIscandar
Wed Jun 15, 2005 7:48 am
#14
pwiffo wrote:
I see your point as well IIScander. If its the AFK ability issue, perhaps a compromise would be to request that the crafting interface be made simplier/quicker? Perhaps a "make this item exactly like the last" button that works 10 times after making a component?
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The grouping of SWs is a good idea, just make sure you call it a mall and not a union.
A armorsmith on my server named SkinnyManDo started up what at first was called the Valcyn Armorsmith Union. A bunch of smiths got together (myself included)and each took an armor type or two filling up a hall with vendors of every single armor type.
The group is very successful, but many of us got flamed badly for everything from pricefixing to deliberatly trying to run other smiths out of business. My guess is that it was all due to the cannotation of the word "union".
It really was no different then any other mall, simply a group of crafters who agreed to split up all the possible items so there was no overlap on vendors. The funny thing is if you actually visit the place and compare the armor on the vendors of the different "union" smiths, you'dseethat there's no way anyone had agreed on a fixed price lol.
I think there is room for a lot of improvment in the crafting process. In fact so do the Devs it seems. Did you see this in the patch notes for today?
Crafting
- You no longer have to click through the crafting experimentation result dialog. A system message is displayed instead.
Thanks one less click!!!! *SALUTES*
Rogue1970
Wed Jun 15, 2005 1:36 pm
#16
I'm not a shipwright anymore, and I dealt with the no factory issue - I really didn't mind it too much, but I believe hand crafting is what burnt me out of the profession in the end.
As a customer now, I would LOVE to at least see ARMOR IN CRATES - I go through armor like mad somedays, especially helping people with corvettes and having to search down armor to my specifications takes a lot of time. Face it, on most servers finding a stocked shipwright with everything you want is like pulling teeth. If you order it, you wait - and nobody likes to wait. If they are online - GRET, but who is 24 hours a day anymore?
I often buy 10-20 pieces at a time, but that gets bulky and becomes an inventory issue. I also hate looted armor - what a waste of space. I'd rather buy a crate of 20 pieces or armor. I use 3 different types, so thats 3 crates of 20 - instead of 60 items in my or your inventory
Crating armor would spur sales and not hurt anyone - it also benefits the customers who would be buying plenty of hand crafted parts you would also have in stock. It also frees up a little more time for you to hand craft more in demand items.
As a customer now, I would LOVE to at least see ARMOR IN CRATES - I go through armor like mad somedays, especially helping people with corvettes and having to search down armor to my specifications takes a lot of time. Face it, on most servers finding a stocked shipwright with everything you want is like pulling teeth. If you order it, you wait - and nobody likes to wait. If they are online - GRET, but who is 24 hours a day anymore?
I often buy 10-20 pieces at a time, but that gets bulky and becomes an inventory issue. I also hate looted armor - what a waste of space. I'd rather buy a crate of 20 pieces or armor. I use 3 different types, so thats 3 crates of 20 - instead of 60 items in my or your inventory
Crating armor would spur sales and not hurt anyone - it also benefits the customers who would be buying plenty of hand crafted parts you would also have in stock. It also frees up a little more time for you to hand craft more in demand items.
Cphopp
Wed Jun 15, 2005 7:56 pm
#17
ok I guess I got tired reading after the 3rd or 4th person said...i crafted all day onyl to have the items sell out in 2 days...and "I'm getting burned out crafting constantly."
Simple solution and we've had any threads already started about it...raise your prices...when sales slow down you can stabalize your prices and if your not happy with sales rates then you can even lower prices...till that happens...raise prices...its the only way to stay sane..
Br-10n
Wed Jun 15, 2005 8:19 pm
#18
It's all fine and dandy to talk about dignity of hand crafting, and collectives, and all that there stuff, but what is the actual in-game situation? How many people who became shipwrights with JTL are still maintaining a fully stocked shop? How many of the people who respecced to SW are maintaining a fully stocked shop? How many of the people who respecced to SW are frustrated pilots who couldn't find good parts, and now still can't make good parts because they don't have the resources?
If you don't want to use factories because they work when you're not online, why don't you have any problem using harvesters that do the same thing? Are you going to macro-sample all your resources? You can't claim "purity of crafting" by not using factories when your harvesters are chugging away there in the background.
If you don't want to use factories because they work when you're not online, why don't you have any problem using harvesters that do the same thing? Are you going to macro-sample all your resources? You can't claim "purity of crafting" by not using factories when your harvesters are chugging away there in the background.
IIscandar
Wed Jun 15, 2005 8:41 pm
#19
Br-10n wrote:
It's all fine and dandy to talk about dignity of hand crafting, and collectives, and all that there stuff, but what is the actual in-game situation? How many people who became shipwrights with JTL are still maintaining a fully stocked shop? How many of the people who respecced to SW are maintaining a fully stocked shop? How many of the people who respecced to SW are frustrated pilots who couldn't find good parts, and now still can't make good parts because they don't have the resources?
If you don't want to use factories because they work when you're not online, why don't you have any problem using harvesters that do the same thing? Are you going to macro-sample all your resources? You can't claim "purity of crafting" by not using factories when your harvesters are chugging away there in the background.This is why I present all opinions in my reports.
Orew
Wed Jun 15, 2005 10:10 pm
#20
Let's look at the issue this way... most other crafting professions are "industrious" while shipwrighting is an art. As such, all components are unique.
I became weaponsmith shortly after the game went live... after 2 years of that I must say that I am enthusiastic abot SW, it's a very special profession totally different from the others. Let it remain so.
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