Shipwright Archive

Thread: Show your support for a better factory compromise

pwiffo
Mon Jun 13, 2005 11:26 am
#1

I know this subject was beaten to death during JTL launch, but I think its time for re-evauluation of factory support.



Problem:

Ship component demand has gone way up since the ROTW and the CU. While I'm sure we all wouldliketo think it's all because of our uber leet crafting skillz (and it might be somewhat ), the more realistic explanation is that there are less and less SWs out there. I've heard countless complaints from customers who simply cannot find quality parts (I know my vendors have not been nearly as stocked asthey should be, I simply cannot keep up).


Problem:

Having to manually make each and every component is simply not fun. (I enjoy SW, I enjoy helping people set their ship up with a great set of parts, I DONT enjoy having to click countless times to create each component,I DONT enjoy having to turn customers away simply because of lack of IG time)



Solution (I dont claim credit for this idea, I read this back in an earlier argument of this issue):


Change components to allow creation of a 10-20 use factory schematic.



This solves both problems above, without giving a huge advantage to the "uber" smiths (which was the main argument against factory support).



Ship Component Customers - Increased factory support would mean decreased prices.

SWs - Reduces the time we all have to spend uselessly clicking



So whether you are a SW or not, show your support by posting here.










Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
pwiffo
Mon Jun 13, 2005 1:07 pm
#2

I see your point... but


I have one toon and one account, SW is my "end game" profession.. and I would still havePLENTY to do with a minimal increase in factory support.


I agree that allowing large scale factory support would take away from the fun in tinkering with the stats... but I find that no matter how custom someone wantsa set of partsmade, I usaully end up making maybe 1 of 3 different standard configurations for many of the parts (armor, shields, reactors as examples).


We are wasting our customers' time as well as ourownclicking the same bars forevery part.... time that could be spent talking with customers or finding better resources, which tomany playersis the most fun part of crafting.


Being ableto make 10 copies of a single piece of work would not enable SWs to churn out parts like crazy, nor would it take away the need to hand craft parts at time. It would simply makecomponent creationa little less tedious.






Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
Kalano
Mon Jun 13, 2005 2:17 pm
#3

Give it time. Right now you have a bunch of new pilots out there buying up what they can so they can compete. Once the big RotW jumping to space craze is over, it will slow down again.


Putting in factory support right now would just be a short term fix with a long term problem. No factory support means that there will always be a big demand for new crafters. Put in factories and that demand will drop like a rock. Try taking up armorsmith and compete. You can't. The factories big advantage is for the vet crafters and those who have a guild to support with large supplies.


SW is a true end game crafting profession. It takes time and dedication to be good, not a large supply of resources and a factory on the side. The devs made it this way for a reason, and most if not close to all vet SW won't want it to change. it makes specail and gives us more interaction with customers for those who do custom jobs. No 1000+ mark 5 x items that float around which everyone has and its the only way to go, no its a great mixture of great parts with different stats.


May it stay that way, and if fact, my opinion, make the other crafting pros more like SW in several ways, not all, cause each crafting profession does have its differences and simularities. SW was a great new direction in crafting, not perfect but a good direction on making it a fun and enjoyable crafting profession.





_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
ravingbantha
Mon Jun 13, 2005 2:48 pm
#4

every profession takes great price in hand crafting special orders for people, or even a few eliete items for sale on the forums or on vendor. But not everyone has hours to spend handcrafting every single item. Some like myself, enjoy this profession but have a multitude of other things both Ingame and in Rl, and don't have the time to lovinglt craft each and every item. Others just as dedicated to this profession as the next gut, just don't play enough to sit there and handcraft hundreds of items.



You want to make a few really nice personalized components, I deal in Bulk, I am known for providing varity and quantity. We each have our playing style, allow each of us to play our way. with the large ammounts of resources needec to make these items you will not see a flooded market. expecially with armorsmiths and weaponsmiths being able to buy the better resources due to larger markup's and demand on thier items.


Even with full factory support, their will always be a demand for personalized components. Despite stocking over 1500 pieces of armor, I am alwys getting tells and e-mails for that "special suit". There's room in this game for both.



/sign... this prof needs some crafting help


Little-Green-Guy
Mon Jun 13, 2005 3:20 pm
#5

oh gosh..not this again. rofl



/rookies





Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


pwiffo
Mon Jun 13, 2005 4:48 pm
#6


/sigh


Thanks for those who offered respectful opinions. I had assumed this would get a little more support now that we all have been doing this for months.


But I guess if you dont craft as much, clicking on the pretty bars doesnt get old so fast .


Maybe Ill try again in a few months.







Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
Thunderbyte
Mon Jun 13, 2005 6:48 pm
#7






pwiffo wrote:


/sigh


Thanks for those who offered respectful opinions. I had assumed this would get a little more support now that we all have been doing this for months.


But I guess if you dont craft as much, clicking on the pretty bars doesnt get old so fast .


Maybe Ill try again in a few months.





Like everyone else, I've been around and seen this topic over and over. I too for the record love the system as it is and feel that full factory support would do more harm than good when you weigh the pros and cons.


Galaxies is the first game I've ever seen that has factories, and factories definitly have thier rightfull place in this game. For high consumables (like food, meds, and to some extent armor and weapons)it is economically positive to have factories. On the plus side, it is a major time-saver for some crafters.


For shipwrights, factories are a time-saver as well, but the economics of space are so different than the ground game, the demand for thousands of products of the same stats just isn't there like it is for many other professions. In such a situation, supply and demand dictate that the supply should be lower, and the customizability of ships dictate supply for identical parts should be lower. I know that there are exceptions (like armor and perhaps reactors), but I'd be willing to sacrifice that in order to keep this profession from being a 'who can get the most resources fastest and slash thier prices lowest' profession.





         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
\\\ ///
\\| |//
\ /

DarthDominus
Tue Jun 14, 2005 12:29 am
#8

The new demand is great and exactly why I would not support more factory usage. This upward swing in sales will last far longer if the market isn't flooded with items everywhere - which would occur if Shipwrights could churn things out like crazy.


Respectfully, I would still rather not see increased factory support. While you may not like having to click over and over, that is the whole game to those that see Shipwright as their "end game" profession. We take great care and pride in hand crafting great items. Despite the fact we cannot make them in abundance, it makes for ongoing activity for those that have chosen it.






Xayn Geist - Dark Jedi Padawan & Imperial Navy Ace
Aezyn Khell - Master Shipwright & Co-Owner of Dark Side Technologies
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Jagged-F3l
Tue Jun 14, 2005 2:14 pm
#9

Do you people read the stickies? You really need to stay up-to-date with the "Issues Sticky".



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IIscandar
Tue Jun 14, 2005 9:28 pm
#10


There have been many opinions passed around both for and against this for some time. Here is mine.


When I go out into space to turn some poor fighter jockey's ship into space dust I am at the keyboard. When I loot the componets I am at the keyboard. When I get the credits for finishing a mission, I am at the keyboard alive and playing.


When I go hunting on the surface, I am at the keyboard. I am hitting keys and watching the screen like a hawk. If I loot a fantastic item, I am at the keyboard.


When I make a schematic and put it in the factory hit start, it doesn't matter if I'm at the keyboard. I can put down 10 factories, (lets pretend I can make 10count limited schematic) I can make schematics for armor, reactors, shields.. etc, and put them in the factory. Once I hit start, I can do whatever else I want and know that before long, millions of credits worth of components will be ready. I can go take a nap or just log until it is done. I would not have to be at the keyboard. All I have to do is come back and then slap them on the vendor and I'm restocked.


Yeah I had to go out and harvest the resources, but that is done almost afk too unless I buy them from the profits of my factory produced ship parts. Now as a combat character, I have to work for every bit of gain. The way shipwright is now, I have to work just about the same amount for my gain. I make the majority of my profits from being at the keyboard. I think this is one place where shipwright has it right. If I want to be the best shipwright I am going to have to bust my finger's butt to make it happen. If I don't keep up that pace, then I can still make a decent living due to the demand. A shipwright that has total dedication to the profession can make a fortune.


There will also come waves of demand.Right nowevery well crafted item has a darn good chance of selling. I like that. There will be burn out on both shipwright and pilots side of space. People get tired of one thing and do another.


I've often entertained the idea of shipwrightsgoing into businesswith other nearby shipwrights. One makes reactors and engines, another weapons and capacitors, another shields and armor.. and the list goes on. Maybe you even put together a shipwright mall? Everyone agrees on a set component list and the pressure is off. You still make the same profit on components but you don't have to make them all. Everyone would love to come to your mall because it would always be in stock. Chances are there would even be one or two shipwrights there to help you. Pilots and miners alike would know they could offer resources to this mall for a fair price all the time.I'm sure some have already thought of this idea. I'mjust putting it in to suggest a more ingame solution to the issue of trying to stay in stock rather than more factory support.


Br-10n
Wed Jun 15, 2005 12:23 am
#11

It's still the same vocal minority against it. I hope they have fun with their end game profession standing in front of a Ship crafting station 10 hours a day. None of the other crafting professions seem to be crippled by the mythical "Uber crafters". Lots of Armorsmiths, and Weaponsmiths.

Does anybody even have 6,250,000 units of the same resource to make a run of 1000 MkV components? You couldn't even fit all those in a factory at the same time, that's 62 1/2 stacks of just one resource. It would probably take a month straight just for that one run. Sane people would only do 10-20 at a time anyway.

Maybe if we took a poll of people who respecced out of MSW we could get a different picture.



Sekundar Lapsus

Bria/Corellia

= Teras Kasai Master - Master Shipwright - Almost CorSec Ace Pilot =
Isrem
Wed Jun 15, 2005 12:35 am
#12

I just spent an accord crafting sunday, 8 hours straight crafting, made my vendor uber full ... most sold within 2 days, some even while I was still crafting, this is depressing (my prices are as high as the quality of my components, and my quality is great).
There are fewer and fewer SW with a stocked shop, and even the flood of respec SWs did not help yet, they all craft only for themselves and their friends.
From my last check in the bazar I seem to be the only one in the whole galaxy with a stocked shop



----
Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
pwiffo
Wed Jun 15, 2005 7:46 am
#13



I see your point as well IIScander. If its the AFK ability issue, perhaps a compromise would be to request that the crafting interface be made simplier/quicker? Perhaps a "make this item exactly like the last" button that works 10 times after making a component?


-----



The grouping of SWs is a good idea, just make sure you call it a mall and not a union.



A armorsmith on my server named SkinnyManDo started up what at first was called the Valcyn Armorsmith Union. A bunch of smiths got together (myself included)and each took an armor type or two filling up a hall with vendors of every single armor type.


The group is very successful, but many of us got flamed badly for everything from pricefixing to deliberatly trying to run other smiths out of business. My guess is that it was all due to the connotation of the word "union".


It really was no different then any other mall, simply a group of crafters who agreed to split up all the possible items so there was no overlap on vendors. The funny thing is if you actually visit the place and compare the armor on the vendors of the different "union" smiths, you'dseethat there's no way anyone had agreed on a fixed price lol.


Message Edited by pwiffo on 06-15-2005 09:47 AM



Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
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