Shipwright Archive

Thread: One Newbie Pilot’s Desires of the Shipwright Vendors

DeRathi_Mephiston
Wed Jul 27, 2005 2:06 pm
#14


Oh and in addition to that.. do you honestly believe, what with the nerfing and counternerfing of jedis, the combat professions, shiny new baubles in the shape of vet rewards, dealing with lag issues, and so forth, that the devs are going to give two splits about shipwrights not being able to use factories?



seriously.





De'Rathi Mephiston, Commando
Fishy-jr, Trader in all things.. umm.. tradeable?



i have nothing more to say.
Kinshi
Wed Jul 27, 2005 5:03 pm
#15

Hey that is a really good post :-) and I as a SW live by it.



I have a shop on Chilastra located conviniently outside the Rebel Outpost on Rori.


I stock companion parts (aka a Mark III proton launcher and ample MArk III ordanance, and I sell my armor plating in pairs)


I stock my ordanance in individual packs rather than in expensive crates


I stock really good Mark II & III parts because I know that where the bulk of pilots spend their time as they advance.


I stock LOTS of parts...no empty vendors, and I stock up on the little things like All Purpose repair kits, paint kits, and the entire range of texture kits


You land at that outpost you dont have to walk more than 100m and you are on my doorstep :-) (my shop is the on with the X-Wing parked out front hehe.


and importantly I dont over charge. I have a nice profit margin and still come in under the 'elite' Shipwrights who want a million credits just to talk to you.


faub915
Wed Jul 27, 2005 9:35 pm
#16






Blade wrote:


Greetings! Fledgling pilot here (yes, some of us in fact DO still exist). And after dragging my lowly-skilled carcass from one end of the galaxy to the other in painfully ill-equipped fashion--braving the likes of commerce pirates, rabid baby creatures, and the tedium of long distances on foot because I can’t afford a decent speeder yet--all just to have the privilege of entering one of your fine establishments, I have a few comments to make.


You might call them tips, you might call them rants, you might even call them inane dribblings, but I think it’s time a few of you “masters” at least hear the cries of a potential customer viewing your profession from a perspective you have apparently long-since forgotten….



1. Location, Location, Location



Vendor search not only lets you search every vendor in the galaxy it also gives you distances to vendors NEAR YOU.


2. The “Other” Side of Customer Service



With Vendor search you can search all day without a shipwright even coming near you.



3. Stupid Good-for-Nothing “Empty” Vendor Says What?



You can always find a stocked vendor with vendor search.


4. Companion Component Stocking is Your Friend



Vendor search lets you search all vendors not just shipwright vendors



5. Why Should I Give A Bantha’s Butt?


FYI pilot grind is not that long.The central reason you dont see these parts floating around is people dont use them because the majority of people dont do space. I mean geeze it took me like 4 days of casual play to get to the level 4 boxes. If you cant find something id suggest you use VENDOR SEARCH YOU NOOB and stop acting like everyone plays this game to make life easy on you. Why stop at near the starport? Id suggest you have your house flanked by a armorsmith, weaponsmith, DE, Chef, SW, and a smuggler loitering on your front doorstep waiting to slice your stuff for you (at a dirt cheap price of course)










You cant nerf me any more I already have a CL 90 Jedi and Commando.
Madfish 90 Commando/Silverfish 90 Jedi
Voted Mustafars Most Wanted Lava Flea Killer
Blade
Thu Jul 28, 2005 12:31 am
#17




Thanks for the replies thus far all.


In general, it would appear that the largest problem is that the demand isstill FAR exceeding the supply with regard to ship items. I presume that condition means one or more of the following:


1. Shipwrights in general are more finicky than other crafters.


It's possible that the majority of Shipwright players are simply far more guarded of their "quality" game time than the other crafter types. I certainly know other crafters thatliterally pay people weekly wages justto help them churn stuff out, so I'm not exactly buying the "it's just a game" defense for low production on its own merit. Too many other crafters have quite astounding production methods and facilities that aren't exactly turn-key.


Having said that, I know *I* certainly wouldn't be willing to treat SWG like a second job, so I do sympathize with the sentiment. I just figured the same types of players who excel at that type of high-end crafting grind in the other disciplines would find their way to the shipwright profession. And while there may be a few of those, it doesn't appear to have been the exodus one would expect given the time JtL has been live.


2. The Shipwright crafting process is harder/more time consuming than others.


If the gaming demands on Shipwrights for production of their goods are such that the shipwrightprofession ishighly over-burdoned in comparison to those of the other crafting professions, then the "fix" lies solelyin the hands of the developers to bring things more into balance. Whether this means more yield from ore mining, more streamlined assembly requirements, or fewer failures per attempt, I certainly can't answer. However,that also means that some shipwrights may have to also come to terms with their own limitations--whether or notthose are self-imposed because they have better things to do with their time.


3. The number of practicing Shipwrights is low.


Maybe there just simply aren't enough shipwrights in the game yet. It would certainly account for the lack of supply if few people attempted to make a living as one. There could be any number of reasons why theprofession doesn't attract the same numbers as the other crafting types. Difficulty in getting started, maintaining a consistent production, and all the factors I listed in item 2 could all be contributors. Heck, maybe it's just too damn boring for most players (but based on comments here, I don't think that one is particularly the case). Once again, the developers would be the ones to see those numbers, and if low, try to do what they can to attract more players to the profession.



Regardless of the actual reasons for the current state of ship items, I hope we start seeing the supply remotely catch up to the demand at some point. I expected it to be this way at JtL launch, notseven months plus down the road. But I do know the very LAST thing I ever want to see is the developers artificaiily stimulating supply with NPC-purchasable goods--the player-driven economy (for the most part) is one of the distinguishablly wonderful things that make this game interesting.

Message Edited by Blade on 07-27-2005 02:33 PM

rols_cerentz
Thu Jul 28, 2005 12:58 am
#18

If you want to see more Shipwrights, then become one and persuade others to join you.

Then, you won't be want for parts any longer.

It is then you will reach the Nirvana of truly understanding the Shipwright's plight.



--
Check out my NGE Interface Guide here and learn some ins and outs of the NGE Interface.

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Rols Cerentz
New Republic Order - Lowca
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