Shipwright Archive

Thread: SHIPWRIGHTS NEED FACTORIES!

Radnog
Tue Oct 26, 2004 8:19 am
#14



pneumonic81 wrote:
when u say subcompoents do u mean the overdrivers and stuff like that?





Yep also the ammo for missle packs and countermeasures are factory made too.



Radnog Krod - Bounty Hunter / Master CarbineerColonel of the Imperial Armed Forces"Show no mercy, your mark will not show you any. KILL or be KILLED"
neutrineaux
Tue Oct 26, 2004 8:27 am
#15

I am glad the factories are limited to sub-components and ammo. It has the potential to allow small volume crafters to compete, and should foster tighter relations between pilots and shipwrights as they work to gether to match components to the pilot's needs. And really, you may only need high volume production for subs and ammo, anyway. In the long run, it should help keep the market from becoming flooded.


And if it is really a problem, they will probably enable more catagories of items for factory production. So do not dispair.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Estan
Tue Oct 26, 2004 8:28 am
#16

Wow, U rip on my for my star rating and then back down?


I believe that all sub-components in shipwright can be run off in a factory. I also this this should be this way for every crafting profession. Then you complain about how the prices are going to be to high? Yeah there going to be high because you need to special order 70% of the parts to make a ship. If you sell a ship in a bag thats one thing. BUT when it comes down to it, players will have about 20 to 30% looted parts in there ship. The rest will be player made. U can not know what that player going to be looking for. Thats the reason for no factorys.

EnFERn0
Tue Oct 26, 2004 8:41 am
#17

Give us the right to deside if we want to make parts in factories or not..

As things will evolve, there will be one or two right ways to make the best engine.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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ronin688
Tue Oct 26, 2004 8:43 am
#18






neutrineaux wrote:

I am glad the factories are limited to sub-components and ammo. It has the potential to allow small volume crafters to compete, and should foster tighter relations between pilots and shipwrights as they work to gether to match components to the pilot's needs. And really, you may only need high volume production for subs and ammo, anyway. In the long run, it should help keep the market from becoming flooded.


And if it is really a problem, they will probably enable more catagories of items for factory production. So do not dispair.







I believe the small volume crafters WILL have a market regardless of factory capability, some ppl want the personalised experience, talking with the crafter and working together to get it done. Others (like myself) prefer to go to buy off full vendors with top quality items in a range of options.


Why is there not room for both? If factories are allowed, then both types of player can be successful, and happy. I for one won't be going SW because i can see what it will be like. It just won't be fun! Get used to logging on with 10 people screaming at you to make them the next component, or chassis. Get used to getting cursed out because you've gone afk to avoid all the tells while you try to help the person in front of you. Trust me, that's what it's going to be like.


I completely understand the concern of the lower volume crafter, i just think that the system is already in place as we speak. Right now, on your server and mine, you can head out to the well known "top" crafter on your server and buy stuff from his vendor.Be it weapons, or armor, or whatever. Or you can post a msg in the trade forums looking for someone to docustom work, and find that crafter who has both the time and the inclination to help you personally.


The options exist in the current system, why fix it if it isn't broken.......

bonecircus
Tue Oct 26, 2004 8:44 am
#19

I'd rather them keep the factories out of it. The people with the huge about of lots and unlimited cash flow will once again rule and monopolize a crafting profession. I think leaving it as is would be alot better.


Also, I think there will be so many different varients of items in demand, it might make factory runs useless anyway. (I.E... different mass on ships, different stats on engines, different capacitors, so on and so on).


Not sure if I'm making sense. My real point is I'd like to see the little guys be able to do as well as the larger more established poeple. (and no, I'm not picking up SW).


Not intending this as a flame, just wanted to state my opinion.







Ocho'Rios TKM/Carbs
Captain in the Imperial Army

Smaury Oumac Master Doctor/Master Combat Medic
Seargent in the Imperial Army
Estan
Tue Oct 26, 2004 8:47 am
#20






EnFERn0 wrote:
Give us the right to deside if we want to make parts in factories or not..

As things will evolve, there will be one or two right ways to make the best engine.






there will never be one or two ways to make the best engine.


U want a engine with low mass?


low engery req?


high speed?


how about lower max speed to get the mass lower?


HOw much energy on your ship do u have to work with? how much mass? Whats the best engine that will fit into that space will be different for everyone.


You might have looted a uber reactor and you can add alittle in engery rate so you want a faster engine.


This is nothing like any crafting profession in the game to date.

Tirgwystraff
Tue Oct 26, 2004 8:50 am
#21

It's no different than tailor. Tailor may have access to factories, but in reality, you only use them for subcombines. Everything is handcrafted. It's going to come down to playstyles. If you aren't a person who likes handcrafting, get a factory driven profession. I prefered to handcraft my armor to order, and I'll prefer to handcraft my ships. The Devs don't want mass produced 4000 parts in stock vendors. We are going to see more popular, versus less popular items. I don't think there will be alot of variance once people get settled in. Most beta players decided they liked blasters better than other weapons systems, as an example. So we CAN stock our vendors ahead of time, with a few hundred items at least.



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
neutrineaux
Tue Oct 26, 2004 8:56 am
#22






ronin688 wrote:





neutrineaux wrote:

I am glad the factories are limited to sub-components and ammo. It has the potential to allow small volume crafters to compete, and should foster tighter relations between pilots and shipwrights as they work to gether to match components to the pilot's needs. And really, you may only need high volume production for subs and ammo, anyway. In the long run, it should help keep the market from becoming flooded.


And if it is really a problem, they will probably enable more catagories of items for factory production. So do not dispair.







I believe the small volume crafters WILL have a market regardless of factory capability, some ppl want the personalised experience, talking with the crafter and working together to get it done. Others (like myself) prefer to go to buy off full vendors with top quality items in a range of options.


after a few-several days, there will be items on vendors you can buy, with or without factories. it will significantly level the playing field for small volume/single account crafters if factories are not allowed to make anything more than they are at present, in my opinion. but again, they can always add items to factories. it would be amore difficult to change to a more constrictive list if everything were factory craftable to start.


Why is there not room for both? If factories are allowed, then both types of player can be successful, and happy. I for one won't be going SW because i can see what it will be like. It just won't be fun! Get used to logging on with 10 people screaming at you to make them the next component, or chassis. Get used to getting cursed out because you've gone afk to avoid all the tells while you try to help the person in front of you. Trust me, that's what it's going to be like.


you will be able to make the highest volume parts: ammo. ido not expect it to be a bad thing for me as a sw. and no, you can't really have it both ways. if there are factories producing engines, the sw will need to factory run engines to compete.


I completely understand the concern of the lower volume crafter, i just think that the system is already in place as we speak. Right now, on your server and mine, you can head out to the well known "top" crafter on your server and buy stuff from his vendor.Be it weapons, or armor, or whatever. Or you can post a msg in the trade forums looking for someone to docustom work, and find that crafter who has both the time and the inclination to help you personally.


i think this is my point: small volume crafters do not realy have to possibility to compete, mainly because the guys with lots of factories have vendors flooded with goodies all the time. i do think the decay rate will need tweeking to allow supply and demand to be in the same ballpark.


The options exist in the current system, why fix it if it isn't broken.......

i think it can be viewed as broken to some extent, at least from the perspective of the small volume crafter/casual gamer. again, if it does not work out well, it will be easier to start from few factory items and move to more factory items than to go in the opposite direction, i believe.








no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


00over0
Tue Oct 26, 2004 9:03 am
#23

Ship components are extremely variable. What I found myself doing was looting something I wanted to use (or already having it), and then redoing everything else in the ship to make it fit. I was constantly on the edge of my mass and energy limits.

That behavior, which I am willing to bet is not just me, is going to make factory-run generic items almost worthless. I didn't want guns that were the lowest mass possible--I wanted guns that were 100 less mass only, with the rest put into max damage.


I've also been a smuggler and I know what it's like to be bugged for your time constantly. I also know that you can change your title and/or just tell people--sorry, I'm busy now. Another time. No sane person is going to get angry with you because you have other things to do--that's life. Yeah, you might lose a customer or two that way--but so what? You can't have every customer on your server anyway--you'll get customers in the same way. I don't hold it against an architect because their vendor is out of heavy mineral harvesters (*cough* 'vek *cough*)--unless they're consistently empty (which you never are, 'vek).


Shipwright is going to be very labor intensive--I expect there will be about 1000 shipwrights on every server when JtL goes live. I also expect there to be about 990 fewer shipwrights one month later....



-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
CapnKate
Tue Oct 26, 2004 9:33 am
#24

People have already made my points, but I'll reiterate them real fast.

You CAN'T mass-produce ships or parts. The nature of starships leaves nearly every customer looking for something different, right down to individual components. Because tehre is no "best". The best ship is custom-tailored to each pilot. That's the way it is.

And this is the way Shipwright is. Even if you have factories, you're going to spend at least 70% of your time handcrafting, because there are very few non-custom orders. This is something Beta Shipwrighting taught me.

Don't play shipwright because it's new and you think you'll get rich. If you want to get rich on factory runs, be a Weaponsmith, or Armorsmith, or whatever else. Shipwright is *not* cut out of the same mold, and if it takes factories to make you like it... you shouldn't even bother training novice.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
pneumonic81
Tue Oct 26, 2004 9:38 am
#25






Estan wrote:

Wow, U rip on my for my star rating and then back down?


I believe that all sub-components in shipwright can be run off in a factory. I also this this should be this way for every crafting profession. Then you complain about how the prices are going to be to high? Yeah there going to be high because you need to special order 70% of the parts to make a ship. If you sell a ship in a bag thats one thing. BUT when it comes down to it, players will have about 20 to 30% looted parts in there ship. The rest will be player made. U can not know what that player going to be looking for. Thats the reason for no factorys.







dude i wasnt ripping on your star rateing. someone gave ME a 1 star for my thread. sheesh i didnt even look at your star rateing.
Estan
Tue Oct 26, 2004 9:57 am
#26






pneumonic81 wrote:





Estan wrote:

Wow, U rip on my for my star rating and then back down?


I believe that all sub-components in shipwright can be run off in a factory. I also this this should be this way for every crafting profession. Then you complain about how the prices are going to be to high? Yeah there going to be high because you need to special order 70% of the parts to make a ship. If you sell a ship in a bag thats one thing. BUT when it comes down to it, players will have about 20 to 30% looted parts in there ship. The rest will be player made. U can not know what that player going to be looking for. Thats the reason for no factorys.







dude i wasnt ripping on your star rateing. someone gave ME a 1 star for my thread. sheesh i didnt even look at your star rateing.





I one star you because you were the first on this new board to cry. Play the game there going to change nothing about the factorys, if u want to cry about something then cry about the 5% experimentation bonus u get at master SW. Or cry about the mass on high level parts being to high. Don't complain about something thats been played out for the last2 months.
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