Shipwright Archive
Thread: Please post in the threads reached by the stickies at the top =)
Xeries wrote:
Great sooooWhere is the DOC/CM/BE/DE/AS/WS/SW/Architect/JEDI!!!!(and no one mesly color crystal is not good enough) LOOT?as for CH you get one quest for you weeeeRifel/pistols/swords/carbine ALL get multiple loots....tka ..... 1its like everything else ther is no balance unless you are a master bh/Pistoleer/rifleman/swordsman/or fencer then 75% of ingame loot and content is not for you.. oh ya smugglers what can u smuggle ? im ean geeze kasshhyyk begs to have things smuggled out .. yup no smuggler specific quests...sorry to blast this but man these are simple things to see....
Actually... there _is_ a Smuggler specific quest - and I know there's a WS specific quest in the Miydrill (whatever) caverns as well - I talked to a wookiee who suggested I find a WS friend last night.
I very much doubt that every quest on Kashyyyk's been cataloged at this point.
Message Edited by IIscandar on 05-10-2005 04:30 PM
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.
This almost makes me want to subscribe again with my WS/Shipwright. I was very close to dropping SW a few months ago for this very reason. Crafted items should ALWAYS ALWAYS ALWAYS be superior to looted items, except for a RARE occurrence on a loot (extremely rare). In other games, it's different mainly because crafting does not use up your COMBAT skill points. In this game, you have to sacrifice all the content of the game in order to craft. So we should definitely be rewarded.I heard something about a very nice Carbine dropping in the new ROTW quests. I haven't checked into this myself to see what the stats are compared to crafted carbines, but I certainly hope it is not a superior item. Otherwise we'll be in the same boat we're in here.
Anyway... good news, TH. Thanks for the info!
There is a pretty good Carbine you can get on the RoW quests (along with some other nice items as well). As far as the new ships earned on the RoW quests? They will remain that way. Looking to the future, players will get more items to craft and there will also be more quest/loot items - - it isn't going to be all one or all the other.
Thanks for the response, TH. I just want to clarify to make sure my point wasn't missed... I'm not saying that looted items shouldn't drop. I'm just saying that in a game where the crafting system is an option that you take in LIEU of a combat template, the reward should be that crafted items are ALWAYS superior to looted items.
Let's say you put one single carbine in the game as a loot drop. And let's say that particular cabine has better stats than the best standard crafted weapon. Who in their right mind wouldn't simply work at getting that quest complete, and get the looted carbine? Forget about the Weaponsmiths who have dedicated 50% of their template to CRAFTING? You talk about balance, right? This whole CU was supposed to be about balance? But points like this are not only overlooked... it seems that they are being stomped on until they hurt.
Again, I have NO problem with loot. I think loot is good. But for heaven's sake, don't make the best weapons (and/or other items) in the game a droppable item! If nothing else, just make it a schematic like you did in the old days. At least this still gives the crafters something worthwhile to do and accomplish.
The crafting system is certainly, "not an option". Crafters craft the vast majority of player used equipment in the game. Crafted items will always have a high value and so will some loot. Some crafted items will be better and some loot items will be better. Its never going to be an "either/or" situation. Sometimes great items will be craftable, sometimes they will be schematics and sometime they will be quest rewards.I think the important thing to underscore is that the great RoW items are quest-loot, not loot drops. It important to have quest rewards that are satisfying and RoW is a very quest oriented expansion.
But you know what sucks, most of the stuff we get as reward is considered "TROPHY REWARD" because there is no way to replace the items we earn. One time for life rewards and no way to repair them once they have decayed. So why bother using them?
1) an item that can't be crafted, or
2) a schematic that can't be used until given to a crafter.
Why not make it so that quest reward items are good, but crafters can re-engineer them into even better versions? And sometimes get a schematic out of the deal?
It seems so easy to make everyone win. Player gets good loot he can use right away. Crafter can turn it into better loot. End of story.
Message Edited by KapowBzapp on 05-10-2005 03:05 PM
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.
This almost makes me want to subscribe again with my WS/Shipwright. I was very close to dropping SW a few months ago for this very reason. Crafted items should ALWAYS ALWAYS ALWAYS be superior to looted items, except for a RARE occurrence on a loot (extremely rare). In other games, it's different mainly because crafting does not use up your COMBAT skill points. In this game, you have to sacrifice all the content of the game in order to craft. So we should definitely be rewarded.
I heard something about a very nice Carbine dropping in the new ROTW quests. I haven't checked into this myself to see what the stats are compared to crafted carbines, but I certainly hope it is not a superior item. Otherwise we'll be in the same boat we're in here.
Anyway... good news, TH. Thanks for the info!
There is a pretty good Carbine you can get on the RoW quests (along with some other nice items as well). As far as the new ships earnedon the RoWquests? They will remain that way. Looking to the future, players will get more items to craft and there will also be more quest/loot items - - it isn't going to be all one or all the other.
Thanks for the response, TH. I just want to clarify to make sure my point wasn't missed... I'm not saying that looted items shouldn't drop. I'm just saying that in a game where the crafting system is an option that you take in LIEU of a combat template, the reward should be that crafted items are ALWAYS superior to looted items.
Let's say you put one single carbine in the game as a loot drop. And let's say that particular cabine has better stats than the best standard crafted weapon. Who in their right mind wouldn't simply work at getting that quest complete, and get the looted carbine? Forget about the Weaponsmiths who have dedicated 50% of their template to CRAFTING? You talk about balance, right? This whole CU was supposed to be about balance? But points like this are not only overlooked... it seems that they are being stomped on until they hurt.
Again, I have NO problem with loot. I think loot is good. But for heaven's sake, don't make the best weapons (and/or other items) in the game a droppable item! If nothing else, just make it a schematic like you did in the old days. At least this still gives the crafters something worthwhile to do and accomplish.
The crafting system is certainly, "not an option". Crafters craft the vast majority of player used equipment in the game. Crafted items will always have a high value and so will some loot. Some crafted items will be better and some loot items will be better. Its never going to be an "either/or" situation. Sometimes great items will be craftable, sometimes they will be schematics and sometime they will be quest rewards.
I think the important thing to underscore is that the great RoW items are quest-loot, not loot drops. It important to have quest rewards that are satisfying and RoW is a very quest oriented expansion.
Good points, TH. I'll take these into consideration for sure. I think I have a better idea where you guys want to see the game head to with regards to loot versus crafted items.
One thing I would love to see as a "reward" for quests are not only loot items, but new skills. I know this is very off topic for this particular thread, but the subject was breached, so I thought I'd express my thoughts there. Imagine being a given Elite Master (should be many quests for all the elite professions). Let's take TKM for this example. You're a Master at your trade, but that doesn't mean you know EVERYTHING you're ever gonna learn about Teras Kasi arts. Maybe you encounter a mysterious monk deep in the forests of Endor, and he starts you on your way to learning the lost art of "Focus of the Master". After completing a rigourous quest that spans the entire galaxy (including JTL stuff! Why not?!), you arrive back at the quest giver, and he grants you a new special ability that enhances your Meditate to an Improved version.
I think stuff like that would be great, too, and certainly wouldn't take away from the crafter's game.
I hope you don't get me wrong... I love this game. A lot! But one thing it has lacked since the early days is further advancement. To the contrary, your recent Combat Upgrade has actually pushed us back a tad as far as advancement is concerned (costs more skill points now for most Elite professions, leaving us with less total skill boxes in the end). I've posted before regarding adding in higher tiered Elite professions that go above and beyond the current Elites. I think we're approaching a very ripe time in the game for implementing this type of thing. But it could very easily start on a small gradient with my example above where you simply add a new ability as the reward to a quest.
Just some thoughts. Thanks for the personal feedback, TH!
If you don't mind, could I ask you to head up to the Shipwright Quest focus thread and add your input? I think we might be on the same page.
Thunderheart wrote:
I think the important thing to underscore is that the great RoW items are quest-loot, not loot drops. It important to have quest rewards that are satisfying and RoW is a very quest oriented expansion.
But the thing is, and I know other people have mentioned this already, that the quest rewards in RotW aren't satisfying at all. Sure, it's fun to get practical and usefull stuff for completing the quests instead of "here, have another broken sandstat". But these items are nothing more than wall ornaments, decorations since you'd have to be insane to use them unless you have an ADK. Loose them, and you can't ever get another one (unless you're wealthy enough to buy them from other players, but in those cases you're most likely able to afford an ADK too).
Seems like pretty much most of the weapons we saw in CU testing is RotW rewards, and as thus they are useless as weapons. I wager that the missing weapons, armor and such we saw during CU testing will arrive as quest rewards in the future too, and that's no good. It's much better for the end consumer if the equipment is craftable. The quest rewards are more like instant gratification in that regard.
Oh, and I know this all was a bit off topic, but... Crafters need to get to craft the new items (and in mass quantities), or else we won't see people use them. That goes for shipwright too, and they are most likely hurt the most by the quest rewards in RotW, since the new ships are not quite as affected by decay as ground weapons and armor is...
Message Edited by Vicotnik on 05-11-2005 12:36 AM
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.
This almost makes me want to subscribe again with my WS/Shipwright. I was very close to dropping SW a few months ago for this very reason. Crafted items should ALWAYS ALWAYS ALWAYS be superior to looted items, except for a RARE occurrence on a loot (extremely rare). In other games, it's different mainly because crafting does not use up your COMBAT skill points. In this game, you have to sacrifice all the content of the game in order to craft. So we should definitely be rewarded.
I heard something about a very nice Carbine dropping in the new ROTW quests. I haven't checked into this myself to see what the stats are compared to crafted carbines, but I certainly hope it is not a superior item. Otherwise we'll be in the same boat we're in here.
Anyway... good news, TH. Thanks for the info!
There is a pretty good Carbine you can get on the RoW quests (along with some other nice items as well). As far as the new ships earnedon the RoWquests? They will remain that way. Looking to the future, players will get more items to craft and there will also be more quest/loot items - - it isn't going to be all one or all the other.
Thanks for the response, TH. I just want to clarify to make sure my point wasn't missed... I'm not saying that looted items shouldn't drop. I'm just saying that in a game where the crafting system is an option that you take in LIEU of a combat template, the reward should be that crafted items are ALWAYS superior to looted items.
Let's say you put one single carbine in the game as a loot drop. And let's say that particular cabine has better stats than the best standard crafted weapon. Who in their right mind wouldn't simply work at getting that quest complete, and get the looted carbine? Forget about the Weaponsmiths who have dedicated 50% of their template to CRAFTING? You talk about balance, right? This whole CU was supposed to be about balance? But points like this are not only overlooked... it seems that they are being stomped on until they hurt.
Again, I have NO problem with loot. I think loot is good. But for heaven's sake, don't make the best weapons (and/or other items) in the game a droppable item! If nothing else, just make it a schematic like you did in the old days. At least this still gives the crafters something worthwhile to do and accomplish.
The crafting system is certainly, "not an option". Crafters craft the vast majority of player used equipment in the game. Crafted items will always have a high value and so will some loot. Some crafted items will be better and some loot items will be better. Its never going to be an "either/or" situation. Sometimes great items will be craftable, sometimes they will be schematics and sometime they will be quest rewards.
I think the important thing to underscore is that the great RoW items are quest-loot, not loot drops. It important to have quest rewards that are satisfying and RoW is a very quest oriented expansion.
This is such a non answer/stement it must be a joke. ACTIONS speak louder than words. And the actions fo the development of ROTW speak volumes no matter how you spin it.
Thanks!
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.
This almost makes me want to subscribe again with my WS/Shipwright. I was very close to dropping SW a few months ago for this very reason. Crafted items should ALWAYS ALWAYS ALWAYS be superior to looted items, except for a RARE occurrence on a loot (extremely rare). In other games, it's different mainly because crafting does not use up your COMBAT skill points. In this game, you have to sacrifice all the content of the game in order to craft. So we should definitely be rewarded.
I heard something about a very nice Carbine dropping in the new ROTW quests. I haven't checked into this myself to see what the stats are compared to crafted carbines, but I certainly hope it is not a superior item. Otherwise we'll be in the same boat we're in here.
Anyway... good news, TH. Thanks for the info!
There is a pretty good Carbine you can get on the RoW quests (along with some other nice items as well). As far as the new ships earnedon the RoWquests? They will remain that way. Looking to the future, players will get more items to craft and there will also be more quest/loot items - - it isn't going to be all one or all the other.
Thanks for the response, TH. I just want to clarify to make sure my point wasn't missed... I'm not saying that looted items shouldn't drop. I'm just saying that in a game where the crafting system is an option that you take in LIEU of a combat template, the reward should be that crafted items are ALWAYS superior to looted items.
Let's say you put one single carbine in the game as a loot drop. And let's say that particular cabine has better stats than the best standard crafted weapon. Who in their right mind wouldn't simply work at getting that quest complete, and get the looted carbine? Forget about the Weaponsmiths who have dedicated 50% of their template to CRAFTING? You talk about balance, right? This whole CU was supposed to be about balance? But points like this are not only overlooked... it seems that they are being stomped on until they hurt.
Again, I have NO problem with loot. I think loot is good. But for heaven's sake, don't make the best weapons (and/or other items) in the game a droppable item! If nothing else, just make it a schematic like you did in the old days. At least this still gives the crafters something worthwhile to do and accomplish.
The crafting system is certainly, "not an option". Crafters craft the vast majority of player used equipment in the game. Crafted items will always have a high value and so will some loot. Some crafted items will be better and some loot items will be better. Its never going to be an "either/or" situation. Sometimes great items will be craftable, sometimes they will be schematics and sometime they will be quest rewards.
I think the important thing to underscore is that the great RoW items are quest-loot, not loot drops. It important to have quest rewards that are satisfying and RoW is a very quest oriented expansion.
I totally agree... it is hard to draw the line, I mean come on, after the 2 long years of this game all the b*tching for quest rewards were just that. Now its finally giving rewards worthy of questing.
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.
This almost makes me want to subscribe again with my WS/Shipwright. I was very close to dropping SW a few months ago for this very reason. Crafted items should ALWAYS ALWAYS ALWAYS be superior to looted items, except for a RARE occurrence on a loot (extremely rare). In other games, it's different mainly because crafting does not use up your COMBAT skill points. In this game, you have to sacrifice all the content of the game in order to craft. So we should definitely be rewarded.
I heard something about a very nice Carbine dropping in the new ROTW quests. I haven't checked into this myself to see what the stats are compared to crafted carbines, but I certainly hope it is not a superior item. Otherwise we'll be in the same boat we're in here.
Anyway... good news, TH. Thanks for the info!
There is a pretty good Carbine you can get on the RoW quests (along with some other nice items as well). As far as the new ships earnedon the RoWquests? They will remain that way. Looking to the future, players will get more items to craft and there will also be more quest/loot items - - it isn't going to be all one or all the other.
Thanks for the response, TH. I just want to clarify to make sure my point wasn't missed... I'm not saying that looted items shouldn't drop. I'm just saying that in a game where the crafting system is an option that you take in LIEU of a combat template, the reward should be that crafted items are ALWAYS superior to looted items.
Let's say you put one single carbine in the game as a loot drop. And let's say that particular cabine has better stats than the best standard crafted weapon. Who in their right mind wouldn't simply work at getting that quest complete, and get the looted carbine? Forget about the Weaponsmiths who have dedicated 50% of their template to CRAFTING? You talk about balance, right? This whole CU was supposed to be about balance? But points like this are not only overlooked... it seems that they are being stomped on until they hurt.
Again, I have NO problem with loot. I think loot is good. But for heaven's sake, don't make the best weapons (and/or other items) in the game a droppable item! If nothing else, just make it a schematic like you did in the old days. At least this still gives the crafters something worthwhile to do and accomplish.
The crafting system is certainly, "not an option". Crafters craft the vast majority of player used equipment in the game. Crafted items will always have a high value and so will some loot. Some crafted items will be better and some loot items will be better. Its never going to be an "either/or" situation. Sometimes great items will be craftable, sometimes they will be schematics and sometime they will be quest rewards.
I think the important thing to underscore is that the great RoW items are quest-loot, not loot drops. It important to have quest rewards that are satisfying and RoW is a very quest oriented expansion.
I would love to see the game hit a point to where my gear is 50% looted and 50% crafted...That is the ideal for me. In SWG right now my gear is 80% crafted, 10% looted and 10% crafted with looted schem/items. My kid in WOW says his gear is 70% looted and 30% crafted...both seem to be on extremes...split the middle and us loot junkies will be happy!
And for the record...this loot junkie HATES looting schematics that I have to take to someone else to combine.
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Palath wrote:
Thunderheart wrote:
Just an FYI for Shipwrights. Crafted Engines and Capacitors should be getting stat increases across the board in the next live update. This should make it so that crafted versions of these ship components can be crafted at a higher quality than looted components.
This almost makes me want to subscribe again with my WS/Shipwright. I was very close to dropping SW a few months ago for this very reason. Crafted items should ALWAYS ALWAYS ALWAYS be superior to looted items, except for a RARE occurrence on a loot (extremely rare). In other games, it's different mainly because crafting does not use up your COMBAT skill points. In this game, you have to sacrifice all the content of the game in order to craft. So we should definitely be rewarded.
I heard something about a very nice Carbine dropping in the new ROTW quests. I haven't checked into this myself to see what the stats are compared to crafted carbines, but I certainly hope it is not a superior item. Otherwise we'll be in the same boat we're in here.
Anyway... good news, TH. Thanks for the info!
There is a pretty good Carbine you can get on the RoW quests (along with some other nice items as well). As far as the new ships earnedon the RoWquests? They will remain that way. Looking to the future, players will get more items to craft and there will also be more quest/loot items - - it isn't going to be all one or all the other.
Thanks for the response, TH. I just want to clarify to make sure my point wasn't missed... I'm not saying that looted items shouldn't drop. I'm just saying that in a game where the crafting system is an option that you take in LIEU of a combat template, the reward should be that crafted items are ALWAYS superior to looted items.
Let's say you put one single carbine in the game as a loot drop. And let's say that particular cabine has better stats than the best standard crafted weapon. Who in their right mind wouldn't simply work at getting that quest complete, and get the looted carbine? Forget about the Weaponsmiths who have dedicated 50% of their template to CRAFTING? You talk about balance, right? This whole CU was supposed to be about balance? But points like this are not only overlooked... it seems that they are being stomped on until they hurt.
Again, I have NO problem with loot. I think loot is good. But for heaven's sake, don't make the best weapons (and/or other items) in the game a droppable item! If nothing else, just make it a schematic like you did in the old days. At least this still gives the crafters something worthwhile to do and accomplish.
The crafting system is certainly, "not an option". Crafters craft the vast majority of player used equipment in the game. Crafted items will always have a high value and so will some loot. Some crafted items will be better and some loot items will be better. Its never going to be an "either/or" situation. Sometimes great items will be craftable, sometimes they will be schematics and sometime they will be quest rewards.
I think the important thing to underscore is that the great RoW items are quest-loot, not loot drops. It important to have quest rewards that are satisfying and RoW is a very quest oriented expansion.
Great soooo
Lotussutol wrote:
I would love to see the game hit a point to where my gear is 50% looted and 50% crafted...That is the ideal for me. In SWG right now my gear is 80% crafted, 10% looted and 10% crafted with looted schem/items. My kid in WOW says his gear is 70% looted and 30% crafted...both seem to be on extremes...split the middle and us loot junkies will be happy!
And for the record...this loot junkie HATES looting schematics that I have to take to someone else to combine.
WHOA!!! hold ona sec here lol
Ok, as it stands crafters can't participate inmost (if any)of these new (or old)quests because our combat ability is so poor. My CL is at 7 and can't get any higher due to SW and merchent skills I MUST have to run my business. Since crafters can't participate directly in these quests we CAN participate on the back end. You bring us that shiny new schematic you just looted and Voila! instant MMORG. You MUST involve crafters more in these quests and you do it by handing in your schems to us so we can then take over and get you a KICK-ASS new widget you have been salivating over since you started this quest.
There is no better feeling then knowing something you crafted is so darn good the person you hand it over worships the ground you walk on cause you made it so good for them. This is why I love crafting. When I'm entrusted with a schametic for something it now becomes MY job to make the best item I can. I now have to procure the parts and pieces needed to make these items. I now have to haggle on prices and contact my network of resource and component suppliers and get the BEST price so I can make the BEST item for you, the person who brought me the schem.
If you have more loot drops that takes the crafter out of the equation, then thats bad. We are already, for the most part,stuck in the "taking piano lessons while all the kids are out playing" syndrome of crafting.
But beleive me, you bring me that schem you want made and I will bust my hump to make sure you get not only a great weapon but the fairest price for it too. This a) fuels the player-driven economy and b) gives crafters a role that doesnt involve sitting in their house making parts all day. Cause that can get boring for us too ya know. At least your out there adventuring where the crafter has to sit on the sideline for the most part.