Shipwright Archive

Thread: Doesn't the new nerf of loot drop rates hurt RE'ing??

pervel
Mon Jun 07, 2004 8:50 pm
#1






Ditolus wrote:
I'm not a shipwright. But I can definitely see the reason why the drop rate was seriously decreased. to make sw components more sellable. but my question is since u cant use sw crafted components in RE'ing doesnt this put a huge hamper on RE'ing??

Message Edited by Ditolus on 12-17-2004 06:22 PM





Drop rate is still high. If the drop rate decreases, it will of course mean RE'd components will be more rare. However, except for those that work hard to get the Firespray schematic, I think most shipwrights will have no problem with this. We are crafters and want to craft. RE is only a minor part of our profession.

Ditolus
Fri Dec 17, 2004 7:17 pm
#2

I'm not a shipwright. But I can definitely see the reason why the drop rate was seriously decreased. to make sw components more sellable. but my question is since u cant use sw crafted components in RE'ing doesnt this put a huge hamper on RE'ing??

Message Edited by Ditolus on 12-17-2004 06:22 PM

pervel
Fri Dec 17, 2004 9:50 pm
#3






Ditolus wrote:
I'm not a shipwright. But I can definitely see the reason why the drop rate was seriously decreased. to make sw components more sellable. but my question is since u cant use sw crafted components in RE'ing doesnt this put a huge hamper on RE'ing??

Message Edited by Ditolus on 12-17-2004 06:22 PM





Drop rate is still high. If the drop rate decreases, it will of course mean RE'd components will be more rare. However, except for those that work hard to get the Firespray schematic, I think most shipwrights will have no problem with this. We are crafters and want to craft. RE is only a minor part of our profession.

PaladinX333
Fri Dec 17, 2004 10:08 pm
#4

I can get 50 parts in 30-40 minutes and I loot between 150-250 a day. I just looted 50 a few minutes ago in about 35 minutes. I would have gotten 58 parts but my inventory was too full...


/doh


You mean the drop rate was higher before?
Ditolus
Fri Dec 17, 2004 11:17 pm
#5

the drop rate has definitely decreased. there is a post started by someone else about this on the jtl forum.

http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=163789

and i could also vouch from personal experience. i used to run the tier 4 duty mission from dathomir that had u go to dantooine and kill tons of waves of fighters. I did this tons of times and always ran the mission to completion. in the end i would average about 10-15 items total looted. i have ran the mission twice now since the patch a few days ago and only received 3 or 4 items total from looting. Im not saying this is a completely adverse effect on RE. but it will definitely make RE'ing stuff much more rare.
KaylBreinhar
Sat Dec 18, 2004 1:15 pm
#6

Not only has the drop rate increased, but the credits have decreased as well. I'm earning about HALF of what I used to per hour in constant engagement situations.

Not to MENTION out of the five L10 engines I've looted since the patch, they all have stats that'd be more at home on bad-to-"meh" level L6s. Unfortunately, that distinction doesn't follow for mass...

I also seem to be looting far more lower-level loot from Tier 5s, contramanding their comment that loot would be made more tier-specific.

Though I'm now wondering if that was meant to mean CREDITS and not ship loot - the Devs have a way of saying they'll do something, then do it in a way which you DON'T WANT but still fulfills what they said they'd do.

Message Edited by KaylBreinhar on 12-18-2004 03:31 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Supopo-Bitchi
Sun Dec 19, 2004 12:01 am
#7

Hmm, It seems the drop rate for loot on mission-related targets have decreased a bit, but I can still go to places that have "swarms" of tier 1 and 2 bad-guys, and loot-farm them until I'm bulging at the bulkheads (About 50-60 pieces in about 30-45 minutes).

Granted, I don't seem to be getting as many "keepers" though.
GadonThek
Sun Dec 19, 2004 4:23 am
#8



pervel wrote:


Ditolus wrote:
I'm not a shipwright. But I can definitely see the reason why the drop rate was seriously decreased. to make sw components more sellable. but my question is since u cant use sw crafted components in RE'ing doesnt this put a huge hamper on RE'ing??

Message Edited by Ditolus on 12-17-2004 06:22 PM



Drop rate is still high. If the drop rate decreases, it will of course mean RE'd components will be more rare. However, except for those that work hard to get the Firespray schematic, I think most shipwrights will have no problem with this. We are crafters and want to craft. RE is only a minor part of our profession.




I disagree completely, RE'ing was designed to be a pretty major part of our profession, I enjoy it far more than crafting, and I think that there are a lot of Shipwrights who feel the same. Sadly, the ones who enjoy a system are usually ingame playing it, as opposed to coming to the forums and moaning for nerfs all the time.
Rhysen
Sun Dec 19, 2004 6:12 am
#9






GadonThek wrote:





pervel wrote:






Ditolus wrote:
I'm not a shipwright. But I can definitely see the reason why the drop rate was seriously decreased. to make sw components more sellable. but my question is since u cant use sw crafted components in RE'ing doesnt this put a huge hamper on RE'ing??

Message Edited by Ditolus on 12-17-2004 06:22 PM





Drop rate is still high. If the drop rate decreases, it will of course mean RE'd components will be more rare. However, except for those that work hard to get the Firespray schematic, I think most shipwrights will have no problem with this. We are crafters and want to craft. RE is only a minor part of our profession.






I disagree completely, RE'ing was designed to be a pretty major part of our profession, I enjoy it far more than crafting, and I think that there are a lot of Shipwrights who feel the same. Sadly, the ones who enjoy a system are usually ingame playing it, as opposed to coming to the forums and moaning for nerfs all the time.






REing components isn't a major part of the profession to me. It requires all of 10 seconds of my attention as the person brings all the components (I ain't collecting8 lvl8 Blasters to create agun for someone else to use). And I haven't wasted millions of resources and the many ingame hours required to collect those resources (or the credits to buy them) for the ability to stuff preconfigured parts into a pad, requiring all theknowledge of comparing which number is highest/lowest.


Sorry but that'd be akin to calling armor repair a major part of the Armorsmith profession, if they actually got any bonuses to the chance of successfully repairing a piece of armor. It would ignore that the profession was created to make the armor.

Message Edited by Rhysen on 12-19-2004 08:13 AM

Theodis_Darkstar
Mon Dec 20, 2004 2:11 am
#10

I haven't seen it put a dent in my business. I'd say I am evenly dividing my time between performance components, factory runs, and the hunt for kuat fragments.

The nice thing about the kuat fragments is I can create good RE components to sell on the way. You can offer a premium on dropped components and you will still make out ahead. I think RE parts (especially the odd levels) are just a red herring.

The RE sweetspot seems to be levels 4, 6 and 8. Very nice ROI for the shipwright.



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

KaylBreinhar
Mon Dec 20, 2004 4:07 am
#11

L10s are good for one thing - weapons and shields, and for MP ship users, DIs.

But unless it's weapons, L3/5/7/9 parts absolutely SUCK 99% of the time.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
GadonThek
Mon Dec 20, 2004 7:13 am
#12



Rhysen wrote:


GadonThek wrote:


pervel wrote:


Ditolus wrote:
I'm not a shipwright. But I can definitely see the reason why the drop rate was seriously decreased. to make sw components more sellable. but my question is since u cant use sw crafted components in RE'ing doesnt this put a huge hamper on RE'ing??

Message Edited by Ditolus on 12-17-2004 06:22 PM



Drop rate is still high. If the drop rate decreases, it will of course mean RE'd components will be more rare. However, except for those that work hard to get the Firespray schematic, I think most shipwrights will have no problem with this. We are crafters and want to craft. RE is only a minor part of our profession.




I disagree completely, RE'ing was designed to be a pretty major part of our profession, I enjoy it far more than crafting, and I think that there are a lot of Shipwrights who feel the same. Sadly, the ones who enjoy a system are usually ingame playing it, as opposed to coming to the forums and moaning for nerfs all the time.


REing components isn't a major part of the profession to me. It requires all of 10 seconds of my attention as the person brings all the components (I ain't collecting 8 lvl 8 Blasters to create a gun for someone else to use). And I haven't wasted millions of resources and the many ingame hours required to collect those resources (or the credits to buy them) for the ability to stuff preconfigured parts into a pad, requiring all the knowledge of comparing which number is highest/lowest.

Sorry but that'd be akin to calling armor repair a major part of the Armorsmith profession, if they actually got any bonuses to the chance of successfully repairing a piece of armor. It would ignore that the profession was created to make the armor.

Message Edited by Rhysen on 12-19-2004 08:13 AM





It seems to me like you've very little experiance of RE'ing, you view it as a five-minute hobby, I view it as a business. I spend hours scouring vendors and the bazaar searching for the +perfect+ parts, Ive started making a database of what combines well, I spend time in space looting my own stuff as I advance in pilot, I record what sort of stats people prefer and which pilot profession they are, and Im not even Master Shipwright yet, so I can only RE mid-level parts.

It takes a LOT of effort to run a successful RE business, just as much as running a normal Shipwright business, Im investing a lot of time just preparing to open up, and it will certainly take a lot more effort than crafting if some shipwrights get their way and turn the profession into a clone of Armour/Weaponsmith whereby you just spend a few hours a week searching for resources, throw everything into a factory and watch the cash roll in.
PaladinX333
Mon Dec 20, 2004 8:01 am
#13






Supopo-Bitchi wrote:
Hmm, It seems the drop rate for loot on mission-related targets have decreased a bit, but I can still go to places that have "swarms" of tier 1 and 2 bad-guys, and loot-farm them until I'm bulging at the bulkheads (About 50-60 pieces in about 30-45 minutes).

Granted, I don't seem to be getting as many "keepers" though.





This is what I do as well. I also agree that the number of "keeper" parts is way down. The odds of getting even a 40 recharge capacitor seem pretty low right now.
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