Shipwright Archive
Thread: A-Wing Mass???
Mine is loaded like this
Chassis: 65784 mass loaded to 65755
Rector: MkI (self crafted) - 10499.4 gen rate, 953 mass
Engine: Level 6 Reverse engineered - Speed 95.6, PYR 71.3 67.5 66.6, Mass 9864.9, Drain 1553.4
Shield: MkIV (self crafted) - 1901.2 front/rear, 11.29 recharge, Drain 3629, Mass 17065.1
Armor: MkIII (self crafted) - Armor HP 800.1, Mass 4431.3 front and rear
Cap: Level 2 Reverse engineered - Cap energy 808.6, Recharge 35.4, Mass 1537.8, Drain 958.3
Booster: MkI (self crafted) - Energy 1304, Speed 17.7, Accel 17, Consumption 114.8, Mass 572.9, Reactor drain 564.5, Recharge 12.8
Droid interface: Level 1 Reverse engineered - Mass 498.9, Speed 15.2, Drain 481.2
I have no problem taking out any fighter (with the exception of opressors, I can handle those 1 at a time with a shield power divert to front)
Naturally you would use a B wing to take on any of the heavier ships out there....
Weapon: Level 8 Reverse engineered - Damage 2507.2/3876.4, Vs shield/armor 0.680, Refire 0.390, Cap drain 13.4, Mass 26400, Drain 2115.1
Whrlwnd13 wrote:What is the highest possible mass of an A-Wing, Is it capped at 65.9k (highest i've seen)?How do the Devs expect someone to go from an X-wing with 98k mass to a A-Wing with max 65k? What could I give up that would allow me to use an A-wing and not be toast when I get attacked by 4-5 tier 4 ships at once? I'm already having trouble if I get attacked by multiple tier 4 ships and my components are pretty good.Are pilots actually using A-Wings or using their X-wing till they hit master?These are the components I have:Reactor:Mass 7826.9Gen Rate 14387.7Engine:Mass 13765Top Speed 92.2Shield:Mass 12855Hitpoints (front & back) 1391.4F. Armor:Mass 9408.8Armor 774R. Armor:Mass 8486.2Armor 1086Capacitor:Mass 4763.9Energy 1165.6Recharge 35.3Booster:Mass 3150Energy 1980Weapon 1: Adv BlasterMass 14333.9Dmg 1457-2742Weapon 2: Adv DisrupterMass 14650.9Dmg 1777-2279Weapon 3: EmptyMissle Launcher:Mass 2742.3Dmg 1495-2527Cntr Measure: ChaffMass 1092.8Dmg 49-79No droid or interface installedTotal Mass: 93077 (of 98134)I don't want to spend 250k on an A-Wing chassis if i can't use it. Any suggestions would be appreciated.
The chaff launcher should be able to get down to 800 mass (find a good shipwright), the armor is too heavy for the protection it offers (again, find a good shipwright)..and GET THAT REWARD ENGINE REVERSE ENGINEERED!!!!!!
Whrlwnd13 wrote:
What is the highest possible mass of an A-Wing, Is it capped at 65.9k (highest i've seen)?
How do the Devs expect someone to go from an X-wing with 98k mass to a A-Wing with max 65k? What could I give up that would allow me to use anA-wing and not be toast when I get attacked by 4-5 tier 4 ships at once? I'm already having trouble if I get attacked by multiple tier 4 ships and my components are pretty good.
Are pilots actually using A-Wings or using their X-wing till they hit master?
Theseare the components I have:
Reactor:
Mass 7826.9
Gen Rate 14387.7
Engine:
Mass 13765
Top Speed 92.2
Shield:
Mass 12855
Hitpoints (front& back) 1391.4
F. Armor:
Mass 9408.8
Armor774
R. Armor:
Mass 8486.2
Armor 1086
Capacitor:
Mass 4763.9
Energy 1165.6
Recharge 35.3
Booster:
Mass 3150
Energy 1980
Weapon 1: Adv Blaster
Mass 14333.9
Dmg 1457-2742
Weapon 2: Adv Disrupter
Mass 14650.9
Dmg 1777-2279
Weapon 3: Empty
Missle Launcher:
Mass 2742.3
Dmg 1495-2527
Cntr Measure: Chaff
Mass 1092.8
Dmg 49-79
No droid or interface installed
Total Mass: 93077 (of 98134)
I don't want to spend 250k on an A-Wing chassis if i can't use it. Any suggestions would be appreciated.
First, the maximum theoretical mass capacity of an A-wing is about 66.7K.
Second, the devs do NOT expect a pilot to equip an A-wing the same way thay they would have equipped their X-wing. A common misconception is that each higher tier ship is supposed to give you the ability to shove more stuff into your ship. The Y-wing was developed for a specific purpose--bombing and straffing runs; it is a heavy, slow, not very maneuverable, but supports a crap load of equipment. The X-wing was developed for a specific purpose--fighting; it is faster and more maneuverable than a Y-wing, but cannot hold as much stuff, forcing a pilot to sacrifice something in return. Subsequently, the A-wing was developed for a specific purpose--interception and hit-and-fade missions; it is the fastest (let's see how well others can hit one), but lacks in the firepower department.
I have four pieces of advice for you as a pilot concerning your ship and components:
- Keep every ship and component you buy on the way up through the ranks, they will all come in handy at one point or another.
- Understand the capabilities of each ship and equip them accordingly. For example, A-wings aren't meant to be bombers, so don't try to load them up with lots of armor and weapons.
- Understand the role of each type of component you buy. For example, armor plating made with reinforcement upgrades isn't intended for ship with low mass capacity, such as an A-wing, rather you should be looking for amor plating made with mass reduction kits.
- Finally, understand the trade offs of each component you equip your ship with. For example, the A-wing has a great speed modifier, so you might not need a fast engine, and because it goes so fast, it will be harder to hit and you might need need as much armor and shielding.
Whrlwnd13 wrote:How do the Devs expect someone to go from an X-wing with 98k mass to a A-Wing with max 65k?
Welcome to the world of the Imperial Ace Pilot flying a TIE Advanced. I wouldn't be shocked if the A-Wing and Advanced share the exact same coding other than a different graphical exterior.
No one's forcing you to drop your X-Wing for an A-Wing. If you feel more comfortable with 35k more mass, keep flying the X-Wing through Tier 4 and save some money on the blueprints and chassis.
But I (and probably every OTHER Imperial pilot) will fight tooth and nail against an A-Wing mass increase, or advocate that any change to the A-Wing should be transferred to the TIE Advanced as well, or the A-Wing should lose inate fixed maneuverability mods in exchange for more mass.
But I'm guessing what you want is the A-Wing as maneuverable it is now with substantially more mass to play with. My main piece of advice is to drop the twin weapons and and missile launcher and go single-shooter with a balanced REed weapon. THEN you should have much more room to play around with - then OH WOW - you could get a L2 reactor to handle ALL your equipment that might weigh in at 6k less than the one you're using now....
This is what pilots like myself have to do when we spec out our ships. Maybe SOE boned the implementation giving Rebel pilots so MUCH mass to work with at the beginning - we Imperial pilots treat even the FRACTIONAL mass increases we get at each step like gifts from God - the step-up from a TIE to a TIE/ln is MONUMENTAL in our levelling - to you, it's a change from a Y-Wing to a Y-Wing Longprobe.
One of my typical shipwrights frequents this forum quite a bit, and can attest I'm quite a stickler for mass, even if it's on the order of SINGLE DIGITS.
I've got my ship specced so damn lean, if I stripped the armor off along with maybe 400 more units, I could fit the entire contents of my Advanced into a TIE Interceptor.
Message Edited by KaylBreinhar on 12-31-2004 08:21 AM
(Sorry, quotings a pain with Firefox
The TIE Advanced has 300 Pitch, 300 Yaw, and 150 Roll, with 2 guns, 1 missle, 65k mass, 40 acc/60 dec.
The A-wing has 250 Pitch, 250 Yaw, 125 roll, with 1 gun, 1 missle, 65k mass, 40 acc/60dec.
So the TIE Advanced has the advantage of an extra gun, and better turning, but its also a larger target.
It dosen't regenerate, and it uses valuable mass. I only put armour on my ships to take up excess mass.
One of the things that I would HIGHLY recomend is get the highest level flight computer you can and a droid interface.....
At master I have in my droid (from memory, might be wrong) I italicized the ones I would recomend
- Engine overload 3 (#1)
- Weapon overload 3 (if room, is broken ATM but it helps me with energy requirments)
- Capacitor overload 3 (#2)
- Cap shunt to shields 4 (#3)
- Reactor overload 2 (if needed)
- Shield front reinforce 3 (don't use anymore)
- Shield rear reinforce 3 (dont use anymore)
- Shield front adjust 1 (for tie aggressors and Gunboats)
- shield front adjust 2 (for capitol ships)
- and a few more
FYI a flight computer (a-wing etc) does not take up any datapad allocated slots for droids, I have 3 flight computersatm AND a full load of droids.And a flight droid (x-wing, y-wing, z95) can have other things loaded. Contact your favorite DE to have a custom flight droid made that helps you out as a crafter and might replace one of the droids in your datapad with something that does the sameand acts as a flight droid (FYI you might want to get one that fits you current leveland one at lvl 6 for when you master)
Whrlwnd13 wrote:
Thanks for the replies and advice people, keep them coming. Jagged what you said makes a lot of sense. I knew there had to be a trade off but I wasn't understanding the A-wing's role. Thanks for putting it in perspecitve. Basically i was trying to fit my 2lb sausage into a 1lb bag (but I like my sausage).
Now with the advice regarding re-engineering and cutting down on the mass of my armor and launcher i might just be able to swing 65k mass. At least I know it's worth giving it a try now.
ManuverabilityIS the key. With my x-wing i'm constantly having to throttle back to make a tight arc in order to get a shot on the tier 3 & 4 Tie's and i waste a lot of shots solved some with engine overload 3. Even though my cap is one of the best I've seen it still gets drained to fast due to the time it takes me to eliminate an opponent. solved with cap overload 3 I'm happy to hear that the A-wing has better manuveribility and is worth using. I'm so used to the devs makeing useless items and certs that are out of order that I figured it might be another of those cases.
It makes sense that if i'm faster and more manuverable that i wont need as much armor and weapons and everything will fall into place.
Someone mentioned my not having a droid. well I tried one back when i got tolvl xxx2 and once i realized that each droid command used 10 slots of the droids data pad, this has changed recently then i knew that i'd have to get a new droid and haven't done so yet. I'm a WS so Item and Data storage and droids arecritical and i couldn't justify using up that much data space when i wasn't really happy about the way the shield controls worked at that level.
Someone mentioned droid overdrive and shield commands in a previous post. could you reccomend which are most useful for a 5544 rebel pilot?
Also if someone could reccomend a quality, SW on Kauri please send me a PM.
Monsofo thanks for the advice on style of play and not spending the farm, makes sense. 5 stars for you too.
TY for the nice words (more important the the 5 stars, but thanks for that too). After you load a droid/flight computer 2 things are going to happen (if you have both an a-wing and an x-wing)
- In the x-wing you are going to say OMFG!! this X-wing is soooo much better now! My capacitor NEVER runs out, why do I ever want to get into an A-wing?
- The A-wing will be flat out the fastest most manuverable ship you will ever fly! (as a Rebel or frelance pilot)
The bummer for Rebel pilots is that you have to have 2 sets of everything (1 f/c for the a-wings, b-wings) and 1 droid (for your x-wings, y-wings) And dont forget that you might end up using your RE pre-nerf reward enigine in BOTH, just swaping as you change ships, this might be true for a few components.
Message Edited by MonsofoLexius on 12-31-2004 10:58 AM
Jagged-F3l wrote:
First, the maximum theoretical mass capacity of an A-wing is about 66.7K.
Second, the devs do NOT expect a pilot to equip an A-wing the same way thay they would have equipped their X-wing. A common misconception is that each higher tier ship is supposed to give you the ability to shove more stuff into your ship. The Y-wing was developed for a specific purpose--bombing and straffing runs; it is a heavy, slow, not very maneuverable, but supports a crap load of equipment. The X-wing was developed for a specific purpose--fighting; it is faster and more maneuverable than a Y-wing, but cannot hold as much stuff, forcing a pilot to sacrifice something in return. Subsequently, the A-wing was developed for a specific purpose--interception and hit-and-fade missions; it is the fastest (let's see how well others can hit one), but lacks in the firepower department.
I have four pieces of advice for you as a pilot concerning your ship and components:
- Keep every ship and component you buy on the way up through the ranks, they will all come in handy at one point or another.
- Understand the capabilities of each ship and equip them accordingly. For example, A-wings aren't meant to be bombers, so don't try to load them up with lots of armor and weapons.
- Understand the role of each type of component you buy. For example, armor plating made with reinforcement upgrades isn't intended for ship with low mass capacity, such as an A-wing, rather you should be looking for amor plating made with mass reduction kits.
- Finally, understand the trade offs of each component you equip your ship with. For example, the A-wing has a great speed modifier, so you might not need a fast engine, and because it goes so fast, it will be harder to hit and you might need need as much armor and shielding.
Wow, 5 stars for you, I could not have written it better myself if I spent some time on it ![]()
Same goes for the B-Wing FWIW, it has a specific role. I go along on Vette runs for people to master a few times a week and what a difference 4 or 5 B-Wings make when going after capitol ships. They all have a good role, but that also does not mean that every ship has to fit each players style of flying. So I'd recomend a little bit of experimentation, but don't spend the farm on it, it might just not fit your style of play