Shipwright Archive

Thread: Equipment Factory!

JacobJansen
Sun Oct 09, 2005 4:53 pm
#1

When in gods name will we be able to make more than sub component crafting schems. Its very annoying when you have to craft and exp every thing a SW can make..

Anyone know about this?
Tokklyym
Sun Oct 09, 2005 5:29 pm
#2



JacobJansen wrote:
When in gods name will we be able to make more than sub component crafting schems. Its very annoying when you have to craft and exp every thing a SW can make..

Anyone know about this?




This has been a hotly debated issue, and kind of beaten to death. As of right now, there are no plans to allow factory schematics for most Shipwright items.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

BlkHwkDwn
Sun Oct 09, 2005 6:07 pm
#3






JacobJansen wrote:
When in gods name will we be able to make more than sub component crafting schems. Its very annoying when you have to craft and exp every thing a SW can make..

Anyone know about this?




Never should be able to, never will be able to



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
pwiffo
Mon Oct 10, 2005 10:34 am
#4



Tokklyym wrote:


JacobJansen wrote:
When in gods name will we be able to make more than sub component crafting schems. Its very annoying when you have to craft and exp every thing a SW can make..

Anyone know about this?




This has been a hotly debated issue, and kind of beaten to death. As of right now, there are no plans to allow factory schematics for most Shipwright items.




Yep, it seems a lot of people enjoy pointless clicking.



Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
BlkHwkDwn
Mon Oct 10, 2005 9:57 pm
#5






pwiffo wrote:





Tokklyym wrote:





JacobJansen wrote:
When in gods name will we be able to make more than sub component crafting schems. Its very annoying when you have to craft and exp every thing a SW can make..

Anyone know about this?






This has been a hotly debated issue, and kind of beaten to death. As of right now, there are no plans to allow factory schematics for most Shipwright items.






Yep, it seems a lot of people enjoy pointless clicking.




I enjoy the fact that one or two shipwrights cannot dominate a server, like every other crafting profession



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
Tokklyym
Mon Oct 10, 2005 10:54 pm
#6



BlkHwkDwn wrote:


pwiffo wrote:


Tokklyym wrote:


JacobJansen wrote:
When in gods name will we be able to make more than sub component crafting schems. Its very annoying when you have to craft and exp every thing a SW can make..

Anyone know about this?




This has been a hotly debated issue, and kind of beaten to death. As of right now, there are no plans to allow factory schematics for most Shipwright items.




Yep, it seems a lot of people enjoy pointless clicking.


I enjoy the fact that one or two shipwrights cannot dominate a server, like every other crafting profession




That's how I feel about it, too.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

MrHawat
Tue Oct 11, 2005 5:05 am
#7

I enjoy the fact that one or two shipwrights cannot dominate a server, like every other crafting profession






Mention that too me after 6 hours of crafting and you better have the profanity filter on. lol Most servers ARE dominated by one or two SW's. Why? Because it is all about resources and knowledge. People want that 103.9 speed 62 pyr engine. It is like the Firespray, mostly about bragging rights. If you are worried about 1000 use schematics, remember the big limiting factor is the sheer number of resources we use. I do not think you could gather enough resources from any spawn to make 1k of anything. Even if you could, you would probably sit on them a very long time only to find that a new spawn of something else is around that makes the pyr 63 and no one wants yours anymore.
BlkHwkDwn
Tue Oct 11, 2005 10:37 am
#8






MrHawat wrote:

I enjoy the fact that one or two shipwrights cannot dominate a server, like every other crafting profession






Mention that too me after 6 hours of crafting and you better have the profanity filter on. lol Most servers ARE dominated by one or two SW's. Why? Because it is all about resources and knowledge. People want that 103.9 speed 62 pyr engine. It is like the Firespray, mostly about bragging rights. If you are worried about 1000 use schematics, remember the big limiting factor is the sheer number of resources we use. I do not think you could gather enough resources from any spawn to make 1k of anything. Even if you could, you would probably sit on them a very long time only to find that a new spawn of something else is around that makes the pyr 63 and no one wants yours anymore.






Because of the lack of needing specifice resources (eg. steel, not duralloy) it is pretty easy for a new shipwright to get to 90% on many items. Also price is a big factor as well, typically im around 15-20 cpu on components, however when i have good success on exp i will tos it on the vendor for half price, smae thing if something expires, jsut to get rid of it. These itemsa re usually subpar, but they sell super fast. If a Shipwright is going to come into the market and make cheap good quality goods at say 6cpu then they can make money as well. There are a lot of people out there that cant afford to pay me 400-500k for a load out of mark 4 components, thanfully there are a lot that can too



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
pwiffo
Tue Oct 11, 2005 11:45 am
#9

The "uber crafter domination" argument doesnt work anymore.

The solution came not with making everyone suffer away their time clicking, but with the global vendor search. When players can quickly filter down and look at every single Mark IV engine in the galaxy to compare, you cant tell me a few crafters can dominate the market. It wont matter if you use factories or not, if you make a quality product at the lowest price youll succeed. Having this "uber crafter" rep isnt nearly as valuable as it used to be, plan and simple.

If you doubt me then try armorsmith or weaponsmith and have a buddy loan you a suit and resources. Stock a no-name vendor with low prices and good stuff. I promise you itll sell, and quickly at that.


I know this argument is been beaten to death, but things keep coming up that remind me how detremental this lack of support is to our profession:
-I see SWs quitting or going private all the time due to burnout, only adding more demand to existing public SWs.
-And now these "wonderful" buffs add a half hour to every crafting session due to the time it takes to track down an atk musician and get buffed.

SW is an awesome and fun prof, but all the manual clicking involved makes it feel like a job not a game. I want to spend time helping people and collecing sweet resources, not clicking away alone in front of a crafting station. Factory support is what sets SWG a part from other MMO crafting systems, and its a shame we dont have it.



Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
MrHawat
Tue Oct 11, 2005 1:10 pm
#10


One last thought. I wonder how many of those that argued so strongly against factories are still working public Shipwrights? With the burn out rate I have seen, I will bet there are not many Public Shipwrights that have been so since release that would not be willing to see some sort of compromise on this issue. You know it has to be a problem because SOE is now just giving away Chassis and decent components as quests. They have the metrics and have to know that finding a good SW can be tough on alot of servers. Can you imagine is the JTL ship was a deed that required 150k of resources and a SW to craft? The roar from the pilots would be deafening.

IIscandar
Tue Oct 11, 2005 1:18 pm
#11

well I tell you what, I don't see them changing it. However, if we are curious about how everyone feels now about issues, I can make a new post on shipwright issues, copy the current list in and let everyone comment all over again?
pwiffo
Tue Oct 11, 2005 1:53 pm
#12

"It always amazes me how people can complain about someting that helps us (see comment in red) what do you want, get the buff once and it alsts for ever. First off, if you dont like the prof, drop it, there are plenty of people that would love to do it, and with one less tehre will be that much more demand for their goods."
______________________

The buff doesnt help us much.. sure it gives everyone a 2% gain over RE'd components.. but they midaswell have just upped everyone exp results by 2%. The buff just adds time to everyone's schedule. And you might say, "well, you dont HAVE to use a buff." But the fact that its available means I do in order to get the best quality I can out of my parts. One extra hoop to jump.

"if you dont like the prof, drop it" - Well MANY players have done just that! Thats my whole point (and Hawats as well), I dont want to drop it.. but I can see myself burning out eventually. I like SW, and I want to see it improved.


IIS - I do like the idea of the alliance of SWs. But if you take a bunch of existing SWs and each take individual parts, assuming the demand stays constant (ie you add together each SW's customers) you will still need to do the same amount of crafting. Just more of one type of part. Or am I missing something?



Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
IIscandar
Tue Oct 11, 2005 2:29 pm
#13

In regards to working together with other shipwrights.

In my case,

I decided to make only armor.

Therefore I only needed one +25 tape to max out that part.

Next,

We all know that shipwright components are different in the qualities/stats they require.

Armor has a specific set of stats it needs, weapons a different set.

So my time in gathering the proper resources to only make armor has VASTLY reduced the amount of resources I need to harvest/buy to keep production running.

Next,

If I was still running my own shop and wanted 10 pilots to be able to come in and outfit a whole ship, I'd have to craft 10 complete sets of parts. So lets say for instance that in the end that comes out to 100 parts. In my old shop, 10 of each item would sell out in a day or two and I'd have to start all over again to keep in stock.

As it is now, if I make 100 pieces of armor, it will last a week or so unless other shipwrights are low on armor around the galaxy.

So I save time by only needing to aquire a small percentage of the named and regular resources a shipwright needs. I have 3 factories ready to go, so when restock day comes, I make 3 30 use schematics for the armor reinforcement panel, hang out at the cantina for awhile and get a buff, head back to the factories, craft 90 pieces of armor, and I'm done for the week.

As long as I have plenty of resources on hand, I can craft 1 piece of armor every 15 seconds or so.

Well when resource restock day comes, I only have to find one kind of steel, ore, petrochem, etc.

So if everyone on the team made 90 of their items, well, that's a pretty well stocked shop. For one shipwright to do that alone would be 900+ uses of the tool hehe.

I am really starting to believe that shipwrights need to start working together to make things easier, rather than focusing on changes that would make a solo shipwright have an easier time.

It worked for me.


(edited how quick I can craft armor, hehe forgot about experimenting)

Message Edited by IIscandar on 10-11-2005 04:33 PM

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