Shipwright Archive
Thread: Publish 24 Schematics and other SW changes
- Fixed reactor drain bonus when RE'ing (and confirmed, that is working)
- Added 2 turrets to Y-8
- FixedCaptain Kohmission to escort Y-8 convoy (enables people to get new Y-8s!)
- Fixed /move up/down in Y-8
- Adjusted POBschematics (see below for revised schems)
- Increased asteroid mined per chunk to40 units for pieces gathered with the tractor beam and 20 units for destroyed pieces.
Vehicle restoration kits
Carbonaceous Asteroid 50
Steel 50
Radioactive 50
Mark 1 Upgrade
Mk2 Mining Laser
Carbonaceous Asteroid 125
Steel 125
Radioactive 125
Mark 2 Upgrade
Carbonaceous Asteroid 250
Steel 250
Radioactive 250
Mark 3 Upgrade
Carbonacaceous Asteroid 1250
Steel 1250
Radioactive 1250
Mark 5 Upgrade
Carbonacaceous Asteroid 625
Steel 625
Radioactive 625
Silicaceous Asteroid 50/125/250
Cyanomethanic Asteroid 50/125/250
Steel 50/125/250
OQ50% /UT50%
Silicaceous Asteroid 375/500/675
Acidic Asteroid 375/500/675
Steel 375/500/675
OQ50% / UT50%
Obsidian Asteroid 500/750/1500
Petrochemical Asteroid 500/750/1500
Steel 500/750/1500
OQ50% / UT50%
As far as I can see therequired resource stats are the same as the normal components EXCEPT you cannot experiment on mass on any elite component. The mass is 250k on each unless you use a mass altering upgrade (all Elites can take a Mk5 Upgrade)
Aluminium 1250
Steel 1250
Carbonaceous Asteroid 625
Petrochemical Asteroid 625
Steel 1250
Liquid Petrochem Fuel 1250
Methane Asteroid 625
Silicaceous Asteroid 625
Copper 1250
Organometallic Asteroid 625
Carbonaceous Asteroid 625
Radioactive 1250
Carbonaceous Asteroid 625
Acidic Asteroid 625
(In the Y-8 that came to 1k top speed 1.4k with booster)
Copper 1250
Organometallic Asteroid 625
Petrochemical Asteroid 625
Aluminium 1250
Organometallic Asteroid 625
Silicaceous Asteroid 625
Radioactive 1250
Organometallic Asteroid 625
Carbonaceous Asteroid 625
- What do you like about the changes?
- What do you dislike about the changes?
- Have you seen any issues with them? (yeah, definately need to have been on TC to answer that)
- With these changes are you likely to use your POB ship more in PvE combat?
- With these changes are you likely to use your POB ship more in PvP combat?
- If the answer to either of the last two is no - Why not?
Edit: missed one patch note and made clearer the Elite/Y-8 components
Edit: Fixed missing "asteroids"
Message Edited by Red-Dwarf on 10-06-2005 04:49 PM
Gonna read this carefully and come back with any question that may arise.
/salute
Thank you as always Red-Dwarf! Your contributions to the shipwright community are most noteworthy.
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- What do you like about the changes?
I am very pleased to see the increase in stats on the components, and the decrease in resource cost. I feel that two of the most discouraging aspects of asteroid resources have been fixed. Not only will demand for the high end POB parts increase, the supply of resources to make them should also increase. It is quite possible that with both of those factors this impending changewill pleasepilots and shipwrights. I can't wait to try out a ship with a full loadout of these.
- What do you dislike about the changes?
*reserved for more testing*
- Have you seen any issues with them? (yeah, definately need to have been on TC to answer that)
*reserved for more testing*
- With these changes are you likely to use your POB ship more in PvE combat?
Absolutely. I'm already up there in my YT as much as possible. I have a good feeling that these changes will allow me to get a little closer with cap ships.
- With these changes are you likely to use your POB ship more in PvP combat?
These changes can do nothing but help PVP. With the boost to offensive and defensive systems, it is quite likely (in my opinion), that POB ships will gain enough survival time to blast attacking fighters from the skies with the now even more powerfull cannons.
If the answer to either of the last two is no - Why not?
Testing will determine which way this one goes. I encourage everyone possible to do your best to spend time on the test center working with other pilots to test this. The more working together to make this happen the better the final result will be.
Message Edited by IIscandar on 10-06-2005 10:20 AM
Tokklyym wrote:
Thanks a bunch for this, Red Dwarf. About the Elite Capacitor and Reactor. Are they 'junk' because since there's a Y-8 version of both they're redundant?
The Y-8 ones are the junk ones.
This is because the Elite ones take less resources and have better stats (by almost double)
I knew I'd forget a patch note
(Tiggs has released them now) - asteroidminedper chunk got doubled ![]()
*scurries up to edit post*
Obsidian 500/750/1500
Petrochemical 500/750/1500
Steel 500/750/1500
^^ Normal Petrochemical or Petrochemical Asteroid? Just asking cause the other Cargo Holds take two types of Asteroid resources.
JoleneArcher wrote:
Y-8 / Small / Medium / Large
Obsidian 500/750/1500
Petrochemical 500/750/1500
Steel 500/750/1500
^^ Normal Petrochemical or Petrochemical Asteroid? Just asking cause the other Cargo Holds take two types of Asteroid resources.
Asteroid, as for Obsidian.
*scurries up to edit post*
IMO those POB weapons just don't fire fast enough
That would be like a 550 long lightsaber.
Catman-Does wrote:
Ideally I'd like them to be 0.100
Aserhe wrote:
Thank you for providing this, but i'm unsure of one thing. You wrote "the new Y-8s" will the old be bugged still?
Old Y-8's get the extra turrets and the working up/down.
The reference to "new Y-8s" is to the fact you can now complete the quest and get a new deed.