Shipwright Archive

Thread: Anyone else disenchanted with Shipwright?

u962281
Tue Feb 22, 2005 7:17 pm
#1



I really try to stay away from negative posts, but Shipwrighthas turned out to bea veryunrewarding profession. I took it on to try something new, collected all the resources myself, gotthe master grindall done without significant cash outlay. I have been a Master Shipwright since about 3 weeks after JTL debuted. Frustrating and hollow only begins to describe the profession. I have played JTL for some time now as both a SW and a pilot, and have to say that SW as a crafting profession is awful. Almost all of my ship components I use as a pilotare the results of RE'ing the loot I have obtained. The only pieces that I can produce that come close to the loot drops that I get and RE (let alone what RE'd components can be found on other people's vendors relatively reasonably) are shields and armor.


I know of no other crafting profession where the pieces produced by the crafter themselves are almost all inferior to loot drops. And by that, I mean the eventual loot drops. I understand that 95% of loot is garbage. But play in the right spawns for 2 hours, and you will have 100 pieces. That means in 2 hours, you get 5 quality pieces. Play for enough time and a SW is useless except to RE your new uber component. I know this, because I have no need for my own services (again, except to RE).


Before the flames start, I am not advocating a lowering of the loot drop rate, nor a lowering of the quality of the loot that is dropped. I am only advocating a fix on the quality of components that a SW can make. I think quality loot drops should be a cheaper alternative to SW components that can be gathered and be just as good, if not better than SW components, when the loot is gathered, as now, withpatience.


But the SW components should be competitive. Most of what we can make (and yes, I know there are exceptions) is what most people would complain as being "garbage loot".


Another issue the SW is confronted with is storage. In order to provide an income stream from RE'ing parts we obtain, to sell on a vendor, you end up with masive massive quantities of space loot. This is in addition to the mountains of resources needed for the profession. Plus, at least on Starsider, by and large, the required "space resources" have been really bad spawns. SWGCraft requires a 500 minimum stat to set a resource filter, and often, 6 of 8 do not even hit500 on OQ to even show on a filter.


Then, to top it all off, when you charge even 5 or 6 CPU for an item, you are accused of being overpriced and greedy. Armorsmiths and Chef can charge 400 CPU, but when you charge, in essence, break even pricing, you're greedy. It takes 2500 units to make a pack of (Mk II) space bombs. 6 CPU and that is 15,000 credits. Even I feel bad telling people, "hey, every time you let one of these fly, that's 5K."


A simple fix would seem to be lowering the resource requirements, and upping the quality of our output across the board. Another helpful item would be to take resource stacks from 100k to 250k. Given recent concessions to storage requirements, this does not seem like a difficult fix either.


Again, though, not advocating in any way a loot nerf!



Altre Monserrat - Elder Bounty Hunter (nee MBH/Master Pistoleer)
Aaden Monserrat - Elder Jedi
Borrola - Master BioEngineer/Master Rifleman (retired by the NGE)
Tyke Destin - Elder Master Shipwright (retired by the NGE)
Ducimus
Tue Feb 22, 2005 7:28 pm
#2

Disenchanged with Shipwright?

Nope, not in the least. But then, i didn't master shipwright to make a buisness out of it. As a pilot, i find it very rewarding. On the otherhand, being the only master SW in a pilot PA can be a slight PITA sometimes.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
u962281
Tue Feb 22, 2005 7:35 pm
#3

Well, I was not looking to make a fortune either, other professions have taken care of that. But what about the profession is rewarding to you, other than not having to seek out a Shipwright to RE for you and just overall better knowledge of good lootwhen you obtain itbased onyour past crafting and RE efforts?



Altre Monserrat - Elder Bounty Hunter (nee MBH/Master Pistoleer)
Aaden Monserrat - Elder Jedi
Borrola - Master BioEngineer/Master Rifleman (retired by the NGE)
Tyke Destin - Elder Master Shipwright (retired by the NGE)
Ducimus
Tue Feb 22, 2005 7:51 pm
#4

Probably a bad example but, its kinda like being a Hot Rodder.

Theres a big difference between having an idea on what you want, but not having the skill to do it - and having an idea what you want and having the skill to make it happen.

Does a hot rodder go to a mechanic and say, "make me go faster", or "fix it", or "i want a better carburator"? Nah. He's in the garage with the hood up, with a wrench doing it himself, or rigging his carburator himself to open with all 4 barrels at once instead of just the standard two barrels to make it quicker on the light.

So in that sense from a serious pilot's point of view, SW is very rewarding.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
u962281
Tue Feb 22, 2005 8:25 pm
#5


"Hot rodder"is a great metaphor, and I do agree completely. SW has made me amuch moreeffective pilot, as well as a good resource to other pilots for there questions regarding components. Many many pilots operate with very bad equipment.


However, as a stand alone crafting profession, SW falls well short of being a well rounded experience. Again, the heart of it is thatmany of the items made cannot compete with loot out there. My main suggestion would to just up our quality of output. Leave the loot as is, and make our crafted items better. The rest of my concerns are just window dressing in comparison to that.



Altre Monserrat - Elder Bounty Hunter (nee MBH/Master Pistoleer)
Aaden Monserrat - Elder Jedi
Borrola - Master BioEngineer/Master Rifleman (retired by the NGE)
Tyke Destin - Elder Master Shipwright (retired by the NGE)
Favos
Wed Feb 23, 2005 3:25 am
#6

i agree to the storage problems and the ressources problem. for good RE u need too much storage and all the parts need too much ressources. if u want to get really good stuff out you have to use very good ressources that u can sell for at least 8-10 cpu without crafting.


The funnies ever was a WS comlpaining about my prices for handcraftedcomponents but on the other side he was selling factory made Powerhammers for 150 CPU.


My last game i played ppl complianed about unbalanced euqippment (SSW) but this game was really well balanced if i look at SWG and JTL


SW could be nice but does not fit into the rest of the game. I started as Noob with the start of JTL with a few friends. They helped me to collect a lot of Ressources to get my Master a few weeks later. About 500k of the needed Ressources i bought all others we collected... and now was it really worth?


In my Opinion SW is a funny Job and i like it but not the way it is. As i came to the aurellian village i could not belive i am not able to use my crafting XP but all other crafters can.... I now the arguments SW is JTL and ground base is seperated. One of the most stupid argument ever heard. But make SW skillpoint free... everyone will be a SW beside Pilot. I dont care its no business to sell components even for lower price as u could sell the ressources without crafting.


I tried to stay as SW in a profitable way so Isell my Components for 30 CPU (be sureallstats needed for the components are minimum in the high 800 in average or even better) and my Master Ships for 7 CPU. But often i see some ppl being really unfriendly to me because of my prices. (last exapmle yesterday. "Are u mad?") I dont force them to buy so why cant the just be quite and search through the galaxie to find same qaulity stuff for cheaper?


I used a lot of time to grab really good ressources together and for me its not a problem selling less then others. I know if i lower my price i could sell much more but why? the time u need to the creds u earn is it not worth to waste more time to shipwright. My friend leveled commando a few weeks ago to level his FS XP and so will I. If the DEVs cant balance the game use it as it is.


I will craft a good stock now for components and then drop my SW. Playing should be fun so i will go on. its sad i bought the game because i liked JTL but SOE seems not beeing willing to fix or balance the JTL stuff and its quite a long time out now.


Instead they sell a itemlimit reduction (especially for crafters) as a itemlimit increase. Good politicians the community management would be. Oh sure i know the hoppers not counting into houseitemlimitwas a bug and they couldnt fix it for over a year (rofl) I would say with that fix they slaped all crafters in the face and the shipwright was knocked out. I was the fool that said hehe cool new housitemlimit so i wait to reverse my RE stuff til publish but as fact i hade much less space to sort the 500 re itmens then as before. and every SW that is collecting RE stuff looking for the best stats to get best re'ed itemsoutand not only drag and drop all he gets into the tool not looking at it knows how much work that is.


have to ad english is not my language so pls dont look for the grammar
PaladinX333
Wed Feb 23, 2005 4:01 am
#7






u962281 wrote:



I know of no other crafting profession where the pieces produced by the crafter themselves are almost all inferior to loot drops.




When working up the JTL skill tree, my friends and I all used crafted shields, weapons, armor andby tier 3, reactors. The quality of loot drops is so low that there was little reason to try and use loot for thesecomponents. The crafted ones were simply much better.


Also:


- Capacitors made by shipwrights are essentially bugged. The value range for the finished product is waytoo low to be usable.


- Engines made by shipwrights cannot ever have decent YPR values. The increase in Y,P or R per experimentation needs to be significantly increased.


Getting good loot was the best part of JTL. After the loot nerfs many pilots lost interest all together, with many of them not even finishing the skill tree. Good loot made JTL fun. Without it theJTL lost it's luster.


Being a crafter, I can understand your position. SOE was never able to balance loot vs craft equationfor your profession. But the position that no one buys crafted components because the loot is so good is simply misinformed. The loot drop rates are low and the quality is laughable. Without quality crafted components I would never have finished tier 2.

Phaelyn
Wed Feb 23, 2005 5:37 am
#8






PaladinX333 wrote:





u962281 wrote:



I know of no other crafting profession where the pieces produced by the crafter themselves are almost all inferior to loot drops.




When working up the JTL skill tree, my friends and I all used crafted shields, weapons, armor andby tier 3, reactors. The quality of loot drops is so low that there was little reason to try and use loot for thesecomponents. The crafted ones were simply much better.


Also:


- Capacitors made by shipwrights are essentially bugged. The value range for the finished product is waytoo low to be usable.


- Engines made by shipwrights cannot ever have decent YPR values. The increase in Y,P or R per experimentation needs to be significantly increased.


Getting good loot was the best part of JTL. After the loot nerfs many pilots lost interest all together, with many of them not even finishing the skill tree. Good loot made JTL fun. Without it theJTL lost it's luster.


Being a crafter, I can understand your position. SOE was never able to balance loot vs craft equationfor your profession. But the position that no one buys crafted components because the loot is so good is simply misinformed. The loot drop rates are low and the quality is laughable. Without quality crafted components I would never have finished tier 2.






Without the lvl 4 Engine I looted with mid 70s YPR and 90.2 speed, (Which I still have) i would never have made Master Pilot. Without the lvl 7 reactor that I looted 2 weeks ago with 19k mass and 37.5k production, i would never make the mass ratios in my Krayt. Without the low mass lvl 8 weapons at 3900 max dam and .680 to armor AND shields (That I looted multiples of 1 month ago), I would never be good at PvP in space.


Tell me again about no quality loot, and superior crafted items.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Sar-larid
Wed Feb 23, 2005 6:33 am
#9


'-Capacitors made by shipwrights are essentially bugged. The value range for the finished product is waytoo low to be usable.

- Engines made by shipwrights cannot ever have decent YPR values. The increase in Y,P or R per experimentation needs to be significantly increased.'


Those ARE "Shipwright" issues, but only indirectly. Shipwrights can craft only odd level components, and those(of certain component types), whether crafted or looted, do not have stats even worth the slightest glance. If Shipwrights could craft EVEN level components(where these stats aren't rediculously worthless), more experimentation wouldn't be needed. In fact, it might be TOO powerful, lol.


You can throw boosters on that "Odd Level" pile as well.




Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Golrok
Wed Feb 23, 2005 5:02 pm
#10

Q: Anyone else disenchanted with Shipwright?
A: No, but I encourage it because it keeps there from being 2 many.

TomoRainer
Wed Feb 23, 2005 10:40 pm
#11



Sar-larid wrote:
'-Capacitors made by shipwrights are essentially bugged. The value range for the finished product is waytoo low to be usable.

- Engines made by shipwrights cannot ever have decent YPR values. The increase in Y,P or R per experimentation needs to be significantly increased.'

Those ARE "Shipwright" issues, but only indirectly. Shipwrights can craft only odd level components, and those(of certain component types), whether crafted or looted, do not have stats even worth the slightest glance. If Shipwrights could craft EVEN level components(where these stats aren't rediculously worthless), more experimentation wouldn't be needed. In fact, it might be TOO powerful, lol.

You can throw boosters on that "Odd Level" pile as well.






That's crazy talk. That's assuming the devs created a system where even-numbered stuff is uber and odd-numbered stuff is inexplicably filth. Why on earth would they do that?

My guess is, the only reason odd-numbered stuff isn't so hot is because the devs figured that would make loot less competition for crafted components. Which it probably did, to a degree. However, don't get your causes confused here. Crafted capacitors aren't junk because they're odd-numbered. Crafted capacitors are junk because they're junk. And they need to be fixed.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


neutrineaux
Fri Feb 25, 2005 8:39 am
#12


i mastered shipwright much as you did. i did not "grind" -- i built what i needed for sales until i mastered. so i only build chassis as i sold them. built a lot of components (and missiles by hand, lol) in the early days.


i still find this to be entertaining and enjoyable. i charge 13-20 cpu and cannot keep the vendor full with the time i want to craft each week. i work hard to make high grade stuff, though.


as a pilot, it is cool. i can pimp my ride. the hotrodder analogy is bang-on.


but pilots buy EVERY SINGLE TYPE OF CRAFTED COMPONENT I SELL. and i make everything but firesprays. yes, you heard me right. there is demand for everything we can build. sure, some of the loot is better. but only if you have it. and sometimes you want a capacitor now, not when you happen to loot a better one.


there are problems, no doubt. we need some modifications, like combining the PYR experimentation into one line, giving us bigger return on experimentation in several areas, etc. but that does not stop me from selling out of MkII - MkIV capacitors and engines regularly.


storage is a big problem. the resources take tons of space. the loot takes tons of space. my biggest complaint about this game (now that csr's actually seem to be trying to do their jobs, lol), is that storage is WAY too limited, especially for crafters. elite master crafters need to get a "warehouse" skill to place building only we can access with unlimited itme storage. anything less is a copout.


not getting fs xp is another problem. i want a jedi like everyone else wants one. at this point, i have to choose between generating fs xp and building components. that should not be the case. the gold rush is over. time for us to get fs xp for our effforts like everyone else crafting. we spend our skill points and compete for resurces like every other ground pounding crafter. you need never enter space to be a great master shipwright.


and i am opposed to any loot nerf. getting good loot is fun. awesome and legenday loot needs to be rare, and they are in my experience reaching master pilot. i used a crafted engine and a crafted capacitor all the way to master, so i do not buy the "i would never make master without loot" arguement. you do not need loot if you have reasonable skill and a wingman, as God intended every pilot to have. there is a definite need for crafted components.


if your superiority is defined by your loot items, then the skill basis of a "twitch" game is bogus. shipwrights should be able to make first-rate everything, with only occasional loots being superior to a truly great crafting effort. one caveat: many people who are shipwrights do not actually understand what is a good resource and what is not, or what pilots want. so you have to be careful in defining good crafted parts. i am still learning. but you need first rate resources and dedication to produce great product.


wishing for some improvements? sure. and i do not think the needed improvements are unreasonable. disenchanted? no way! being a shipwright is fun and profitable.


neut

Message Edited by neutrineaux on 02-25-2005 09:42 AM



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Corsican_Ogre
Fri Feb 25, 2005 11:20 am
#13

disenchanted? no

A bit disappointed that most of my time as a SW is spent with looted gear and managing RE loots. I really wanted to build my ships not tinker with loots.


Still have fun making a ship from looted parts but its not the same pride you get when you build things that are really good in other crafting professions.




Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
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