Shipwright Archive
Thread: Chassis Pricing
Message Edited by HauKola on 07-08-2005 07:11 PM
Try this for more acurate cost:
Calculate the actual cost of the materials, then add a "hourly wage" multiplier. If you only price to cover the cost of the metals and not your effort, you won't even break even. (lets not get into the cost of rent, crafting tools and stations, city taxes, etc etc...a "real" answer would need a CPA to figure out good pricing)
Pondafarr wrote:
Try this for more acurate cost:
Calculate the actual cost of the materials, then add a "hourly wage" multiplier. If you only price to cover the cost of the metals and not your effort, you won't even break even. (lets not get into the cost of rent, crafting tools and stations, city taxes, etc etc...a "real" answer would need a CPA to figure out good pricing)
Rofl and very true. I charge 6cpu, but i only make them as custom orders, I dont stock them on my vendors.