Shipwright Archive

Thread: Experimentation... Better Resource Is Giving Lower Results.

4Bidden
Sun Nov 28, 2004 11:52 pm
#1

Ok.. I'm making reactor overdrive mark V subcomponents. For some reason when I use a better high grade polymetric radioactive, I get a lower result. I am focusing on "energy generation".. For "Energy Generation" experimentation it reads 60% overall quality and 40% potential energy..


Example 1

Resources

1. Steel with 991oq...steel has no pe stats

2. Special rads with 919oq and 211pe.

End result: reactor overdrive Mark V with +1655.592 energy.


Example 2

Resources

1. Steel with 991oq.. same as above.

2. Special rads with 329oq and 649pe

End result: reactor overdrive Mark V with +1747.2839 energy.


If overall quality is 60% of experimentation, how an I getting a lower result in example 1???? I did this 3 or 4 times and Its the same.



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Niacia
Mon Nov 29, 2004 3:20 am
#2

Are this consistant results? Or a single example?
Before or after experimentation? At what experimentation percentage?

There is an assembly roll involved in assembly. A bad result on this roll with good resources is conceivable worse then a good roll with bad resources.

Regards

Niacia
pervel
Mon Nov 29, 2004 4:16 am
#3


This is because the experimentation formula is not as straight forward as one might expect. The important thing here is that steel does not have the quality PE. This is NOT the same as saying it has PE=0 as one might expect. Instead PE is simply left out of the equation for steel. This in turn puts much more weight on the PE for the radioactive.


Thegeneral formula is a bit complicated to write down. So let me instead show how it is calculated for your two examples:


Example 1:


OQ = (991*2000 + 919*500) / (2000 + 500) = 976.6

PE = (211*500) / 500 = 211


Result = 0.6*OQ + 0.4*PE = 670.36


This will give you a maximum of 67% when experimenting.


Example 2:



OQ = (991*2000 + 329*500) / (2000 + 500) = 858.6

PE = (649*500) / 500 = 649


Result = 0.6*OQ + 0.4*PE = 774.76


This will give you a maximum of 77% when experimenting.


Thus, you can see that the radioactive used in example 2 will give you a higher maximum experimentational value. Informally, this is because PE is given more weight for the radioactive.

Niacia
Mon Nov 29, 2004 6:54 am
#4



pervel wrote:
This is because the experimentation formula is not as straight forward as one might expect. The important thing here is that steel does not have the quality PE. This is NOT the same as saying it has PE=0 as one might expect. Instead PE is simply left out of the equation for steel. This in turn puts much more weight on the PE for the radioactive.
The general formula is a bit complicated to write down. So let me instead show how it is calculated for your two examples:
Example 1:
OQ = (991*2000 + 919*500) / (2000 + 500) = 976.6
PE = (211*500) / 500 = 211
Result = 0.6*OQ + 0.4*PE = 670.36
This will give you a maximum of 67% when experimenting.
Example 2:
OQ = (991*2000 + 329*500) / (2000 + 500) = 858.6
PE = (649*500) / 500 = 649
Result = 0.6*OQ + 0.4*PE = 774.76
This will give you a maximum of 77% when experimenting.
Thus, you can see that the radioactive used in example 2 will give you a higher maximum experimentational value. Informally, this is because PE is given more weight for the radioactive.




I did not know that one. Thanks for the info.

Regards

Niacia
Ackew
Mon Nov 29, 2004 8:52 am
#5

Well I would just like to add that the JTL copper here on farstar has been awfull up to now. OQ 274 CD 23. But i still managed to make a mk3 weapons cap which had a cap energy of 810 to 811. However now with a MUCH better JTL copper oq 921 CD 931 i canmake the same item useing the SAME resrouces as before with a cap energy of only 800 to 801. Does'nt make sense. Why should a FAR better copper on the upgarde make the final item worse !!!!



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Cafa
Mon Nov 29, 2004 12:23 pm
#6

I used the rarest copper on Tempest with much better stats to make my personal YT-1300. I then used total crap to make a second one. The second one got more mass (by a pinch) and 100+ more hit points. I'll never do that again!


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Kalano
Mon Nov 29, 2004 12:39 pm
#7

what it seems to me is that SW doesn't so matter on the best of the best type of resource but instead the best of the best of the atribute of the resource for what atribute of the item you want best.



I think SW has turned the crafting on it head and has now forced us to rethink how we make things. Now its a challange to make the best instead of just get the best resource become a master and then score. With this new system, even low level crafters can compete on the schematics they do have with higher failer risk, while masters have more schematics so they can make more high end items.


With how this is working. I might specalize a lot more to learn how to make the best of one item till i am an expert on it, then start learning another after.



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pervel
Mon Nov 29, 2004 2:08 pm
#8

There is nothing new in this experimentation formula. It works like that for all crafting professions.

GoodAshe
Tue Nov 30, 2004 11:23 am
#9


pervel wrote:
There is nothing new in this experimentation formula. It works like that for all crafting professions.





Granted this may be true but the REAL problem is that the crafting session quality bar (the bar next to each resource input slot) does not reflect this. This needs to be changed. If they are going to implement a feature that measures which resource is better to use, it absolutely should reflect which resource is better for the final product. I had a similar issue last night when I was trying to craft missiles.

For a MarkIV missile pack, I used OQ975/PE178 High Polymetric Radioactive versus OQ519/PE366 radioactive (with the same steel OQ957). According to the quality bar in the crafting session, the higher OQ radioactive was a much better choice. However, the radioactive with the lower OQ (but higher PE) consistantly produced missiles that were over 300 points of max damage better.

Now as a weaponsmith, I am familiar with the situation as described above as it pertains to resources lacking the required stat (ie like polymer and gas in powerhandlers). My complaint is that the schematics and the in-game tool that is supposed to help us decide between resources is NOT working as intended. If it was working properly than I wouldn't have to sit there plugging in my own formulas. What's the point in me determining that one radioactive has a better 50%OQ/50%PE stat if it produces a crappier product?!! The tool should reflect the FINAL product result not the individual resource.

Anywhere I can petition to get the tool fixed???

THEO

Message Edited by GoodAshe on 11-30-2004 10:25 AM



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Sytem
Tue Nov 30, 2004 4:10 pm
#10






pervel wrote:

There is nothing new in this experimentation formula. It works like that for all crafting professions.





The formula is crap.. Steel has no PE value, but the formula is penalizing the experimentation because of it. Overall quality is 60% of the experimentation value, and with both resources having oq above 900, it should give a better result in example 1.
Lunariel
Wed Dec 01, 2004 4:30 pm
#11


I have a post on SWGCraft where the ratios for each resource type have been recalculated. For example it shows that radioactive should be evaluated as OQ 20% PE 80% for weapons damage. Check the second page of this thread for the list:


http://www.swgcraft.com/forum/showthread.php?t=13796


(Sorry, I don't know how to make a clicky here...)
Zedzuada
Wed Dec 01, 2004 5:38 pm
#12

Clicky for teh win!



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Niacia
Thu Dec 02, 2004 2:53 am
#13

Yes, it would help, if the actual stats would reflect what really happens. Of course, if you keep the formula, this would mean, that you would need to have different requirements for each resource.

In the example above the steel would be 100% OQ, while the radioactive would be 20% 80%...

Btw, does the amount used for one resource matter?

What I mean to ask, is the following.

Assuming an item needs 200 units resource A and 100 units resource B, and all that matters is OQ.

Will the result be the same for
A: OQ 300
B: OQ 600
and
A: OQ 600
B: OQ 300
or is the quantity of the resource figured in as well?

Regards

Niacia
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