Shipwright Archive
Thread: Please post in the threads reached by the stickies at the top =)
HI,
I just built a medium cargo hold, with 1000 OQ on both resources (don't know if this is right or wrong), with a great success in assembly, I start out at 11%...either the resources are not showing correctly or the assembly process is borked.
Tracer' Solari
Ahazi
JAtMtracer wrote:HI,
I just built a medium cargo hold, with 1000 OQ on both resources (don't know if this is right or wrong), with a great success in assembly, I start out at 11%...either the resources are not showing correctly or the assembly process is borked.
Tracer' Solari
Ahazi
Master SW
I ran into this same thing. What's happening is that it requires OQ and unit toughness I believe it is as the experimental qualities... and neither of the resources have a unit toughness (or whatever the second value is). Hence its counting as a 0, and the max you can get is 50%.
My main issue is that they will not let us build the new spaceships. The new ships are being given out as deeds at the end of quests.With Beserker rifles or AV-21s, they gave out integral parts but still needed crafters. The way the game is headed crafters will not be needed. You run through the quest that Darth Platypus laid ouit and you have everything you need to do space mining.
From an SW point of view, the cool part of the expanion are the ships. But we are cut out of that. There is no content on the expansion for a shipwright. What content there was, the schamtics, were in my datapad before the expansion.
The screwed the Entertainers. Squad Leaders. Doctors. Image Designers. Armorsmiths. Now Shipwrights. It is clear that everything being developed is soly for the combat classes, and to me there is no reason to continue in a non combat role.
So I cancelled my Shipwright
added the hull strake mod to my X wing, looks all spiffy but i can see none of the mass modifications eluded to in the press release.
Were all Charlie Brown still tryin to kick that football, and Lucy,you can guess who Lucy is.
WileE505 wrote:
added the hull strake mod to my X wing, looks all spiffy but i can see none of the mass modifications eluded to in the press release.
Were all Charlie Brown still tryin to kick that football, and Lucy,you can guess who Lucy is.
There is no mass increase. There just cosmetic.
Well they add a little ( Imean little) to your armor and hitpoint I believe but that's it.
And yes I am a wee bit irked about the new ships not being craftable. I'm irked NONE of the new rewards are craftable. They do certainly seem to have set up a way for folks to completly curtail crafters in the game. Furniture, SHips, Armor, Wepons all new loot rewards that are not crafted. Lot of folks will see this hit over the coming weeks I think.....
My SW expires in another month... We'll see what they do between now and then. They sure do seem to want to be rid of there currwnt playerbase.
Ashet wrote:
My main issue is that they will not let us build the new spaceships. The new ships are being given out as deeds at the end of quests.With Beserker rifles or AV-21s, they gave out integral parts but still needed crafters. The way the game is headed crafters will not be needed. You run through the quest that Darth Platypus laid ouit and you have everything you need to do space mining.
From an SW point of view, the cool part of the expanion are the ships. But we are cut out of that. There is no content on the expansion for a shipwright. What content there was, the schamtics, were in my datapad before the expansion.
The screwed the Entertainers. Squad Leaders. Doctors. Image Designers. Armorsmiths. Now Shipwrights. It is clear that everything being developed is soly for the combat classes, and to me there is no reason to continue in a non combat role.
So I cancelled my Shipwright
Jenden wrote:
I ran into this same thing. What's happening is that it requires OQ and unit toughness I believe it is as the experimental qualities... and neither of the resources have a unit toughness (or whatever the second value is). Hence its counting as a 0, and the max you can get is 50%.
Jenden wrote:
JAtMtracer wrote:HI,
I just built a medium cargo hold, with 1000 OQ on both resources (don't know if this is right or wrong), with a great success in assembly, I start out at 11%...either the resources are not showing correctly or the assembly process is borked.
Tracer' Solari
Ahazi
Master SW
I ran into this same thing. What's happening is that it requires OQ and unit toughness I believe it is as the experimental qualities... and neither of the resources have a unit toughness (or whatever the second value is). Hence its counting as a 0, and the max you can get is 50%.
Same problem here, and POB components won't be worth crafting until it's fixed.
Message Edited by IIscandar on 05-06-2005 01:00 AM