Shipwright Archive
Thread: Are you sellign your chassis you make for grinding?
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Bermag
Fri Oct 29, 2004 8:29 am
#1
I hate wasting resources on practice (not that I need the money). Would rather sell the chassis I make cheap, maybe 1-2 cpu. Questions is, are there any market for low quality (gridn quality) ships?
actnjcksn
Fri Oct 29, 2004 8:31 am
#2
The qualityof ship chassis isn't a huge factor and there is a huge market for grinding quality chassis. So you should be selling them to help recoop the costs it's going to take to make MSW.
Cactus_Jack
Fri Oct 29, 2004 8:33 am
#3
Since I'm still low in SW, I'm selling them just to pay for the resources that are needed.
Ewach
Fri Oct 29, 2004 8:37 am
#4
Big market for these chassis. If you use good (not excellent, but good) and have the named resources to make the optional subcomponents, you can make and outfita very good novice or tier 1 ship.
I am only SW 2/2/2/1 right now and I've done it nearly all through crafting chassis and parts for people. For a day and half I have been swamped with orders and "craft on demand" requests.
I'm pricing between 4-5 cpu on my goods, no need to drop it to 1-2 cpu - even at 5 cpu I can't meet the demand. I didn't record my starting balance, but I estimate I've grossed 1.5M to 2M during this time.
This is much better, in my opinion, than wasting 6M units (12M to 18M credits worth) of resources grinding to Master in practice mode.
I already have repeat customers, so they are happy with the service I am providing them. I may not reach Master in the first day or two, or even the first week or two. But it's the approach I'm choosing to take.
For reference, I'm charging the following for chassis blueprints:
Novice: 25K (5 cpu)
Tier 1: 60K (4 cpu)
Tier 2: 120K (4 cpu)
Components have ranged 3K to 6K - the higher end is when I've used HQ resources for customization.
Also, paint kits and texture kits are a good money maker. I've been selling them at 3000 and 1500, respectively. At that price I'm under any others seen on the bazaar and anything I put on the bazaar sells in 10 to 20 minutes.
bigwilly1979
Fri Oct 29, 2004 8:58 am
#5
I am. I'm selling at 4cpu, haven't seen too many sales yet. Buying price is 2cpu or 3cpu and seems to be creeping up to 4cpu. The stuff I am using now is 2cpu and 3cpu stuff with a discount for guildies.
VYRIS
Fri Oct 29, 2004 9:02 am
#6
I'm selling a lot more components than Chassis, but I am selling them nonetheless. Just trying to make enough cash right now to buy more resources.
Wovram
Fri Oct 29, 2004 9:03 am
#7
My current pricing for your info;
Selling deeds at
Light Ties for 25k
Ties for 45k
Tie/In for 150k
Components are;
5k mk1
10k mk2
30k mk3
Subcomponents I add 50% markup or so
Buying loot components for 1k per tier. Selling retro engineered for 10k per tier.
I use good to excellent resources for all my stuff so have no worries about selling them. Also I actually experiment each one rather than macro them. Biggest hurdle is resources at moment.
Have a small store on Farstar, Tatooine,Mos Lowlands, Just south of Shuttle port. 'Verniers Ship and Droid store'.
RodianForge
Fri Oct 29, 2004 9:04 am
#8
I made a bunch of grind ships and haven't sold one at 2 cpu.
From what I've seen people will pay the price to have a not crap ship.
From what I've seen people will pay the price to have a not crap ship.
VYRIS
Fri Oct 29, 2004 9:06 am
#9
Wovram wrote:
My current pricing for your info;
Selling deeds at
Light Ties for 25k
Ties for 45k
Tie/In for 150k
Components are;
5k mk1
10k mk2
30k mk3
Subcomponents I add 50% markup or so
Buying loot components for 1k per tier. Selling retro engineered for 10k per tier.
I use good to excellent resources for all my stuff so have no worries about selling them. Also I actually experiment each one rather than macro them. Biggest hurdle is resources at moment.
Have a small store on Farstar, Tatooine,Mos Lowlands, Just south of Shuttle port. 'Verniers Ship and Droid store'.
Any advice on getting consistent good experimentation? I am not a crafter by nature, but I am enjoying this profession.
Ewach
Fri Oct 29, 2004 9:07 am
#10
RodianForge wrote:
I made a bunch of grind ships and haven't sold one at 2 cpu.
From what I've seen people will pay the price to have a not crap ship.
/emote looks up at original topic and notices the word "grinding"
Yes, I guess my process, as I posted earlier, doesn't exactly fit the question, because I'm technically not grinding. As the previous poster said, I'm experimenting everything I make. It's slower, but just because you are novice it doesn't meant you have to make a "crap ship".
Wovram
Fri Oct 29, 2004 9:27 am
#11
VYRIS wrote:
Wovram wrote:
My current pricing for your info;
Selling deeds at
Light Ties for 25k
Ties for 45k
Tie/In for 150k
Components are;
5k mk1
10k mk2
30k mk3
Subcomponents I add 50% markup or so
Buying loot components for 1k per tier. Selling retro engineered for 10k per tier.
I use good to excellent resources for all my stuff so have no worries about selling them. Also I actually experiment each one rather than macro them. Biggest hurdle is resources at moment.
Have a small store on Farstar, Tatooine,Mos Lowlands, Just south of Shuttle port. 'Verniers Ship and Droid store'.
Any advice on getting consistent good experimentation? I am not a crafter by nature, but I am enjoying this profession.
Use top crafting tools and stations in a Research City. Eat cake to provide crafting bonus on big ships.
Iarian
Fri Oct 29, 2004 10:38 am
#12
That is how I am doing it now... I started out trying grind... omg lol what a waste.. was going through resourses like water and getting sent tell after tell... have any ships yet.. Most people right now are ok with "grind" ships - since they themselves are grinding pilot.
Warmaster_Lah
Fri Oct 29, 2004 11:25 am
#13
i have not grinded because of the huge resource cost. been selling quality ships and components on demand. made 6 million my first day as shipwright, and 5 million on the second.
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