Shipwright Archive
Thread: Wanted to know from you Shipwrights
I understand you guys need a lot of resources to build ships. If the amounts are so unreasonable why don't you guys ask for them to be changed? I'm poor since I usually only have 500K of credits at max. I dunno perhaps I have been meeting nothing but greedy shipwrights?
The economy has sadly in my opinion gone out of wack. You have players with millions or players with a few 100k or less at times. Although there are no set prices in SW their are suggestions in the movies and books on what the expected prices are. The fact some people actually have millions to spar just to get an AV-21 or a rug kinda proves that. Rugs ok special fancy stuff affordable by the rich. Same with with AV-21 it's kinda of limo.
Anyway it just seems weird how NPCs only carry a few hundred credits yet almost all players have thousands.
Personally the richest of the rich should only have a few million. Of course that's my opinion.
I dunno I just think ship prices can be a little high.
Go try and buy:
7k of Steel
4k of ALuminum
4k of Ore
4k of Inert Petrochm
just see if you can even find that much of the same kind right now.
Then see what you'd need to sell the single chassis for to make a profit.
Then $TFU
I understand it takes like 50K of resources just to build some ships (usually more) but um why hasn't it been made clear to the Devs that this is a bit insane or overdone.
Message Edited by TK-132 on 11-08-2004 04:37 PM
I guess I'll just grind more missions. Not anything against you guys ever. I mean that's a lot of money, 500k for just a ship blueprint? I must be extemely poor cause I don't have that kind of spare money.
Well I will leave now seeing as their is no point in discussing this further.
Message Edited by TK-132 on 11-08-2004 04:54 PM
I just can't figure out why people would want it like this. I mean it can't be all to fun to collect thousands of metals and such and spend all your time crafting stuff by hand.
Maybe I'm wrong. Is there a normal or standard amount of money players are expected to have?
Probably wrong place to ask this but how much should I sell meats for per cpu if their 900 or close in quality?
Message Edited by TK-132 on 11-08-2004 05:04 PM
TK-132 wrote:
Probably wrong place to ask this but how much should I sell meats for per cpu if their 900 or close in quality?Message Edited by TK-132 on 11-08-2004 05:04 PM
You should watch your galaxy trade board. When an in demand meat spawns you can get 20 to 120 cpu. Is the meat you have herbivore or avian meat that is used by doctors? That goes for a lot more than carnivore meat used by bio-engineers and chefs. Do you have the right stats with high numbers? I don't know, because I don't sell meat, but if you watch your galaxy trade boards you can find out if what you have is valuable.
Now if you are referring to 500k for a starter chassis, yes that is beyond gouging. More like insanity on the shipwright's part
TK-132 wrote:
I'm just curious as o why some charge so much for ships. You do understand proces in-game have it made for new players unless they have developed and amassed large amounts of cash.
I understand you guys need a lot of resources to build ships. If the amounts are so unreasonable why don't you guys ask for them to be changed?
You answered your own question. Unfortunately credits drive everything in this game, the more you have the better off you will be. A player with a huge bank account can afford stun composite and krayt-enhanced weaponry, whilea player with few creditsis hard pressed to afford regular composite and a decent weapon. The same applies to the Space portion of the game. More credits = easier access to better/higher-end components.
The 17,000 credits for a ship from the movies, can't fly in a player-crafted economy. IfSWG was based solely on the movies, sure prices would be cheaper, but their would be no Jedi, you would die once and be dead, Wookiees couldn't join the Empire etc... The prices have only risen because of the players themselves (and to a smaller degree, duping) it wasn't like the Devs hardcoded 'this will cost X amount, and this will cost Y amount'.
I'm sure Eclipse is no different then my server Kettemoor in the following aspect:
Message Edited by Therapyfailedme on 11-08-2004 10:19 PM
TK-132 wrote:
Then um why don't you guys try to get that changed. That's what I meant. Nobody seems to be pushing for this though so clearly it must be possible.
I understand it takes like 50K of resources just to build some ships (usually more) but um why hasn't it been made clear to the Devs that this is a bit insane or overdone.Message Edited by TK-132 on 11-08-2004 04:37 PM
I don't see anything wrong with the current resource requirements. No it's not "a bit insane or overdone." We are building huge starships so of course the resource requirements are gonna be huge and subsequent prices will reflect that. Making money in this game is so easy. If you are master of an elite combat prof. and know what you are doing, you can make enough money in 1 night to buy yourself a master level ship chassis. People complain that noobs can't afford a good ship. I say so what? Of couse a new player can't afford a great ship nor should he/she be able to. A new player needs to take time to advance their skills and wealth, they shouldn't be able to buy an awesome ship straight away without doing significant work. The bottom line is this: anyone that has an elite combat profession CAN afford to pay the current ship prices. Anyone that has an elite crafting profession CAN afford to pay the current ship prices. Anyone that doesn't fit into either category can sell organics, or harvest resources, or sell buffs, or simply needs to do more work in order to fit into one of the 2 previous categories. There are a ton of ways to make lots of money in this game, none of them overly difficult. It just takes a little work. If a ship you want is too expensive for you, don't buy it or get to work. Don't complain to me. My prices will not flex just because you don't like the economy.