Shipwright Archive

Thread: Shipwright Exp to FS conversion fixed yet?

Martan
Sun Nov 07, 2004 5:53 am
#1


I dropped Master Weaponsmith to become a Shipwright while grinding the crafting sections... boy was I not surprised when I went to the Village and there is no conversoin for that exp yet.... I have not been to the Village in about a week (having a blast as a Master Shipwright ATM) so I have to ask, is it fixed. If so, what is the conversion rate?


Thanks!
Ilorr
Sun Nov 07, 2004 10:28 pm
#2

Sssnuggles (or anyone that knows), can you point me to the official statement making that, if you are correct this will put a big Damper in being a shipwright... All crafting skills should be allowed to be converted. If SOE made this call it is the wrong one and needs to be changed.


Thanks



Ilorr - Elder Jedi
Pre NGE "Despite some of the rhetoric coming from the existing player base, we've not noticed any rise in people canceling their subscriptions. It's just a very small, very vocal minority."
Post NGE and more than 20% subscription loss "You don’t hear me saying “everything is great”. I think it’s fair to say I was surprised how negative the reaction from the existing playerbase was. That tells me we didn’t handle the communication very well. Are there a lot of pissed off current and ex-players? Yes. Did we deserve that? Yes. We threw the baby out with the bathwater in some cases..." ~ SOE Company president John Smedley
SSSnuggles
Mon Nov 08, 2004 1:03 am
#3

It's not a matter of being fixed, it was a decision, not a bug. Space is a seperate system from the Jedi system.

Xanatosxtreme
Mon Nov 08, 2004 1:35 am
#4

idk




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__________.///_____ XanatosXtreme X100 ~ Black-Death


[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)


ReddFhive
Mon Nov 08, 2004 5:19 am
#5






PetaByte32 wrote:


I think the DEVs and SOE were right on themoney with this call. I agree with SOE 100% here. And I very rarely agree with SOE.


It starts with wanting the xp conversion. Then people are going to want vehicle control and other FS bonuses in space. Finally jedi will see this and jump in with their own demands.


Before you start to argue that wont happen, already some people that are for the xp conversion are asking for force vehicle control in space. And I have already seen a couple of threads from jedi in the past few days that have requested if players get vehicle control, then they should get their own professiontree or bonuses.


So I am sorry but if not giving you guys xp conversions for shipwright can stop jedi and FS from using it as an excuse to get bonuses then I am all for it. Most people that want xp conversion are saying they want it to be a huge conversion. Like 100:1. Well with that kind of conversion it wouldnt be smart to even try to convert xp. Heck it would be more of an afterthought as your leaving the village after you converted your other xp. "Oh I forgot I got 300k SW xp to convert too. Well I am 3k from the village now. Do it next time I guess."So we are better off not having an xp conversion. In my opinion the ends far then justifies the means.


Tyranus






Ok.






Hunab Khu i Shen'ji Khu

Niacia
Mon Nov 08, 2004 6:18 am
#6

I disagree with this decision.

For me playing a MMORG is about character growth. After hitting master, the only form of character growth are the force sensitive skills.

Havin said this, I do not think, SW should be the easy road to Jedi. It should neither be both time and resource intense. Therefore, the conversion factor should be low. Something like 1:100, maybe even lower. This should ensure, that SW is not used as a simple way to grind Jedi XP.

Pilot XP, however, should not translate into force XP, as pilot is a free profession. No skill points are necessary to become a pilot, hence there is no need for this. Pilot is a freebe after all.

Regards

Niacia
Niacia
Mon Nov 08, 2004 6:27 am
#7


PetaByte32 wrote:

Most people that want xp conversion are saying they want it to be a huge conversion. Like 100:1. Well with that kind of conversion it wouldnt be smart to even try to convert xp. Heck it would be more of an afterthought as your leaving the village after you converted your other xp. "Oh I forgot I got 300k SW xp to convert too. Well I am 3k from the village now. Do it next time I guess." So we are better off not having an xp conversion. In my opinion the ends far then justifies the means.

Tyranus






For me, even such a low conversion would make a major difference. Before that last Jedi patch, I was disapointed with the game and actually considering leaving. I was still making XP, but had nothing to spend these XP on.

No, I am not playing a Jedi, nor do I have a single skill box of force sensitives skills. Not yet, anyway. Becoming a Jedi will probably take years. This is something, I do not mind. I can wait. But it gives me a goal I can work toward. Every few weeks I am visiting the village, converting my XP. Most of the times, it is not much, but it is enough to give a kind of focus to my game.

This is not about beeing efficient but about having something to spend the extra XP on.
Regards

Niacia
PetaByte32
Mon Nov 08, 2004 7:12 am
#8






Niacia wrote:
I disagree with this decision.

For me playing a MMORG is about character growth. After hitting master, the only form of character growth are the force sensitive skills.

Havin said this, I do not think, SW should be the easy road to Jedi. It should neither be both time and resource intense. Therefore, the conversion factor should be low. Something like 1:100, maybe even lower. This should ensure, that SW is not used as a simple way to grind Jedi XP.

Pilot XP, however, should not translate into force XP, as pilot is a free profession. No skill points are necessary to become a pilot, hence there is no need for this. Pilot is a freebe after all.


For me, even such a low conversion would make a major difference. Before that last Jedi patch, I was disapointed with the game and actually considering leaving. I was still making XP, but had nothing to spend these XP on.

No, I am not playing a Jedi, nor do I have a single skill box of force sensitives skills. Not yet, anyway. Becoming a Jedi will probably take years. This is something, I do not mind. I can wait. But it gives me a goal I can work toward. Every few weeks I am visiting the village, converting my XP. Most of the times, it is not much, but it is enough to give a kind of focus to my game.

This is not about beeing efficient but about having something to spend the extra XP on.
Regards

Niacia





Before the village people got by fine with the xp caps they got. No one even cared. No one ever said "Well I got 900k pistol xp cappeddevs. Please give me something to spend it on." Not once had I heard someone say anything about the XP caps.

Now we got the village and everyone quickly forgets those days. Now they use the excuse how its their game given right to have an xp conversion. Sorry pbbbt dont work that way. We played over a year without any xp conversions. People had millions of xp stored up. Alot ran like lemmings to the village and acted as if for the last year everyone had been screaming for something to spend this xp on. Its the bandwagon effect.

No one cared about xp conversions before. Heck I seriously doubted anyone ever gave it much thought. But now there is one so everyone just has to have it.


Tyranus







Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
Niacia
Mon Nov 08, 2004 7:31 am
#9


PetaByte32 wrote:


NBefore the village people got by fine with the xp caps they got. No one even cared. No one ever said "Well I got 900k pistol xp capped devs. Please give me something to spend it on." Not once had I heard someone say anything about the XP caps.
Now we got the village and everyone quickly forgets those days. Now they use the excuse how its their game given right to have an xp conversion. Sorry pbbbt dont work that way. We played over a year without any xp conversions. People had millions of xp stored up. Alot ran like lemmings to the village and acted as if for the last year everyone had been screaming for something to spend this xp on. Its the bandwagon effect.
No one cared about xp conversions before. Heck I seriously doubted anyone ever gave it much thought. But now there is one so everyone just has to have it.
Tyranus




Yes, I did not say anything. This is true. But after the half year, I spend to become a master droid engineer, I got bored. Sure, this took some time, but I had no real goal in the game anymore. I considered learning another crafting profession, only there was not any I really was interested in. And, it does not fit into the way I think about my characters to change professions every so often.

Slowly but surely, I was thinking more and more often about leaving the game. Slowly the time I spend online got less and less. Along came the Jedi patch. Jedi being something, I am not particullarily interested in, but I would not say no to a free second char. And suddenly, the game started to make a lot more sense to me again. Without that patch, I might have hung on until JTL. Or maybe not. I am not sure, but although I never thought about it before, the Jedi patch gave me a way to enjoy the game again.

From other posts by you, I know you are an advocate of choosing ones playstyle. So, this is a playstyle question for me. For me personaly, this is making a huge difference. Even if the conversion rate is 1:1000. Heck, even if it is only 1:10.000, it would make a difference.

Now, would it make a difference for your playstyle, if there was a Jedi conversion rate of 1:100, or 1:1000? Such a low rate would surely mean, that shipwright would not be abused as a fast route to Jedi. And I agree, that SW should not be the way of choice to become a Jedi.

For me, it would be a huge difference. And I am sure, there are other players like me.

So, if you are truly an advocate of choice of playstyle, you should be with me on this one. And regarding your fears for piloting, pilot skills and shipwright skills are two very different skills. I would not assume, that changes to the crafting profession of shipwright would imply changes to the free combat profession of pilot.

BTW, do the force crafting skills work with shipwright? If they do, this would truely be a strange situation...

Regards

Niacia
PetaByte32
Mon Nov 08, 2004 1:03 pm
#10






Ilorr wrote:

Sssnuggles (or anyone that knows), can you point me to the official statement making that, if you are correct this will put a big Damper in being a shipwright... All crafting skills should be allowed to be converted. If SOE made this call it is the wrong one and needs to be changed.


Thanks







I think the DEVs and SOE were right on themoney with this call. I agree with SOE 100% here. And I very rarely agree with SOE.


It starts with wanting the xp conversion. Then people are going to want vehicle control and other FS bonuses in space. Finally jedi will see this and jump in with their own demands.


Before you start to argue that wont happen, already some people that are for the xp conversion are asking for force vehicle control in space. And I have already seen a couple of threads from jedi in the past few days that have requested if players get vehicle control, then they should get their own professiontree or bonuses.


So I am sorry but if not giving you guys xp conversions for shipwright can stop jedi and FS from using it as an excuse to get bonuses then I am all for it. Most people that want xp conversion are saying they want it to be a huge conversion. Like 100:1. Well with that kind of conversion it wouldnt be smart to even try to convert xp. Heck it would be more of an afterthought as your leaving the village after you converted your other xp. "Oh I forgot I got 300k SW xp to convert too. Well I am 3k from the village now. Do it next time I guess."So we are better off not having an xp conversion. In my opinion the ends far then justifies the means.


Tyranus






Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
CerionSkydreamer
Mon Nov 08, 2004 1:54 pm
#11

I also agree with the devs decision on this. Why? Because eventhough the devs took away hologrinding, they still created a similar, albeit waterdown, verion of grinding in this FS conversion scheme. I don't want to see hundreds of ships dumped on the market by some FS Shipwright grinder. I disagree with the implementation of it in the ground game, and certainly don't want to see it now in JtL.








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

Ilorr
Mon Nov 08, 2004 8:15 pm
#12


1) I refused to just holo grind... I took my time and enjoyed all the classes I mastered

2) When that changed so did I, I have chosen a path that requires me tio turn in both crafting exp and Combat/2handed. I was a master Weaponsmith just to grind. In JTL beta I did the SW and thought wow, a class I can enjoy while doing my REQUIRED grind. So, here I am... enjoying the class to gain exp to further my path to Jedi


Simply put, I as a player that was doing what the game designe (after all the changes and I HAVE been playing since the first week) required me to do to seek Jedi.... I can AGAIN chose to enjoy the game and give up on Jedi or GRIND.


Why punish a player for wanting to ENJOY the game and paid for EP1. This is the wrong call... this should be changed ASAP... it is lazy coding... this is a SINGLE game not bits an pieces.



A Side note:

And to all you BH and other Jedi haters.... Jedi should have bonus in space. No way Ben would have survived his encounter in space with Fett if he didn't have the Force with him.


Devs you have made a mistake, please fix it before I have to chose to enjoy the game of continue my quest to Jedi that I have been on for over a year. Thank you.


Message Edited by Ilorr on 11-09-2004 12:52 AM



Ilorr - Elder Jedi
Pre NGE "Despite some of the rhetoric coming from the existing player base, we've not noticed any rise in people canceling their subscriptions. It's just a very small, very vocal minority."
Post NGE and more than 20% subscription loss "You don’t hear me saying “everything is great”. I think it’s fair to say I was surprised how negative the reaction from the existing playerbase was. That tells me we didn’t handle the communication very well. Are there a lot of pissed off current and ex-players? Yes. Did we deserve that? Yes. We threw the baby out with the bathwater in some cases..." ~ SOE Company president John Smedley
PetaByte32
Mon Nov 08, 2004 8:35 pm
#13






Niacia wrote:




PetaByte32 wrote:





NBefore the village people got by fine with the xp caps they got. No one even cared. No one ever said "Well I got 900k pistol xp capped devs. Please give me something to spend it on." Not once had I heard someone say anything about the XP caps.

Now we got the village and everyone quickly forgets those days. Now they use the excuse how its their game given right to have an xp conversion. Sorry pbbbt dont work that way. We played over a year without any xp conversions. People had millions of xp stored up. Alot ran like lemmings to the village and acted as if for the last year everyone had been screaming for something to spend this xp on. Its the bandwagon effect.

No one cared about xp conversions before. Heck I seriously doubted anyone ever gave it much thought. But now there is one so everyone just has to have it.


Tyranus









Yes, I did not say anything. This is true. But after the half year, I spend to become a master droid engineer, I got bored. Sure, this took some time, but I had no real goal in the game anymore. I considered learning another crafting profession, only there was not any I really was interested in. And, it does not fit into the way I think about my characters to change professions every so often.

Slowly but surely, I was thinking more and more often about leaving the game. Slowly the time I spend online got less and less. Along came the Jedi patch. Jedi being something, I am not particullarily interested in, but I would not say no to a free second char. And suddenly, the game started to make a lot more sense to me again. Without that patch, I might have hung on until JTL. Or maybe not. I am not sure, but although I never thought about it before, the Jedi patch gave me a way to enjoy the game again.

From other posts by you, I know you are an advocate of choosing ones playstyle. So, this is a playstyle question for me. For me personaly, this is making a huge difference. Even if the conversion rate is 1:1000. Heck, even if it is only 1:10.000, it would make a difference.

Now, would it make a difference for your playstyle, if there was a Jedi conversion rate of 1:100, or 1:1000? Such a low rate would surely mean, that shipwright would not be abused as a fast route to Jedi. And I agree, that SW should not be the way of choice to become a Jedi.

For me, it would be a huge difference. And I am sure, there are other players like me.

So, if you are truly an advocate of choice of playstyle, you should be with me on this one. And regarding your fears for piloting, pilot skills and shipwright skills are two very different skills. I would not assume, that changes to the crafting profession of shipwright would imply changes to the free combat profession of pilot.

BTW, do the force crafting skills work with shipwright? If they do, this would truely be a strange situation...

Regards

Niacia







Already some players in favor of a SW FS XP conversion are saying they should get vehicle control in space if the xp conversionis granted. And I have seen a couple of posts where jedi players were saying if non-jedi get VC then they should get force bonuses or their own pilot tree above everyone else.

Yes getting FS conversion would certainly alter my playstyle. Especially if it did lead to jedi getting bonuses in space. Alter my playstyle to a completely different game.

As for FS bonuses in SW I would like to know also. If they dont get the FS crafting bonuses then thearguement ends here. As there would be no reason to give a crafting profession that gets no bonuses any conversion. And something I also wholeheartedly support. If SW does get force bonuses then I got a new cause to get rid of that.

And lastly why is everyone fighting so hard for something they agree should be 100:1 or more? You realize that is only like 3k FS xp when capped and just the novice crafting box takes 50k right? That would be like fighting for 10 extra combat xp from killing a graul. A drop in a bucket. But of course its because of jedi. If the xp conversion was for something mundane or uselessyou guys wouldnt be fighting near as hard. So in fact jedi are already affecting this profession even without them doing anything.


Tyranus





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
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