Shipwright Archive

Thread: A small change request: Certification levels

1st_Viduus
Thu Dec 23, 2004 12:43 pm
#1

All we craft are odd# cert levels. Which is fine in and of itself, since Certs come in pairs.


However, IMO it makes sense that an "Enhanced" version (upgrade installed) retain the higher Cert (3,5,7,9) while an item without an upgrade installed be dropped one cert level (2,4,6,8).


This will help effective pricing for the shipwrights, and keep differentiation for the customer, who has no way of knowing what went into the crafting of an item (other than naming) and could easily make false assumptions while going from vendor to vendor and seeing such gaping differences in performances.


I think the differences from upgraded to basic are significant enough to warrant this change.



Signature

Gyorgy
Sat Dec 25, 2004 8:15 am
#2

Nice idea.




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Doo-Boo
Sat Dec 25, 2004 8:36 pm
#3



Isrem wrote:
In principle a nice idea, but what with mark I sub components inserted into mark V components? mark mark 3 sub components in mark IV? all possible, how to handle this?


Good point. Plus a customer should know to look at the stats before buying to insure they are only buying the best.



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
Flop
Sat Dec 25, 2004 9:05 pm
#4

Another option is to have an "Upgraded" indicator as part of the item's displayed stats. This could be as simple as a "Yas/No" indicator or an upgrade level indicator such as "None/MkI/MkII/etc" to show what level upgrade component was used.





Irtann/Irtai
Isrem
Sun Dec 26, 2004 1:45 am
#5

In principle a nice idea, but what with mark I sub components inserted into mark V components? mark mark 3 sub components in mark IV? all possible, how to handle this?



----
Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
1st_Viduus
Mon Dec 27, 2004 11:54 am
#6






Flop wrote:
Another option is to have an "Upgraded" indicator as part of the item's displayed stats. This could be as simple as a "Yas/No" indicator or an upgrade level indicator such as "None/MkI/MkII/etc" to show what level upgrade component was used.




That could be just as useful.


As to sub-mark upgrades, would it not be as simple as 50% of level marks up certification?


E.g. - mk2 upgrade in a mk5 comp = Cert 8;


- mk3 upgrade in a mk5 comp = Cert 9;


With a flag indicating upgrade level as Flop suggests, it would leave no doubt as to what went into it. Though that might be a little excessive - I think perhaps simply altering the name (where it reads "variation of: mark V smurgleblaster") it should perhaps read:
"Variation of: Upgraded mark V smurgleblaster"....





Signature

Kalano
Mon Dec 27, 2004 12:50 pm
#7






1st_Viduus wrote:





Flop wrote:
Another option is to have an "Upgraded" indicator as part of the item's displayed stats. This could be as simple as a "Yas/No" indicator or an upgrade level indicator such as "None/MkI/MkII/etc" to show what level upgrade component was used.




That could be just as useful.


As to sub-mark upgrades, would it not be as simple as 50% of level marks up certification?


E.g. - mk2 upgrade in a mk5 comp = Cert 8;


- mk3 upgrade in a mk5 comp = Cert 9;


With a flag indicating upgrade level as Flop suggests, it would leave no doubt as to what went into it. Though that might be a little excessive - I think perhaps simply altering the name (where it reads "variation of: mark V smurgleblaster") it should perhaps read:
"Variation of: Upgraded mark V smurgleblaster"....









So your saying a basic MK5 will only be cert 5? Because any upgrade will make it better than no upgrade at all. I don't see how it would really work at all.


This really comes down to nitpicking. If you put something in, and you want others to know, you say it by the naming the object subjectivly. Just say MK 5 with x upgrade.Having the devs put a whole new system in to say what has been upgraded will be a nightmare, since you would have to do it with all the professions, and they all have higher upgrades, and it is a laziness on the part of the players. Honestly, how hard is it to put the upgrade message in the name and how hard is it to really tell if one object is better than another.


This is not going to make SW any better, and will not result in more sales. I think it would just end up causing more confusion because you will have to put a lot more labels on things that you really think it would be. you can't just change the MK 5's only, you have to change all of them, and also goes for all the upgrade types too. This is just a large White Elephant that in the end will cost way to much for any worth it would give for a few players.




_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
1st_Viduus
Mon Dec 27, 2004 4:54 pm
#8






Kalano wrote:




So your saying a basic MK5 will only be cert 5?
No, that isn't what I'm saying at all. Mark V wouldbe either Certification 8 or Certification 9, depending on whether or not it was upgraded. There is enough difference between the parts' stats to warrant it.
Because any upgrade will make it better than no upgrade at all.
That's a matter of opinion, but truthfully, a Mark I upgrade in a Mark V component won't upgrade it enough to warrant the change in status.
I don't see how it would really work at all.
I'm sorry I can't really be more clear, but I'll try.
Basically, if you upgrade a component as you craft it sufficiently (at least 1/2 the mark level of what you're building) then the certification level would go up to what it is now... but if you install one less than 1/2 the level, or none at all, then the certification level would be one lower -- e.g. Certification Level 2 instead of 3 for Mark II components.
This would be set in stone, done in the crafting process, and not alterable by the SW (as it it already).


This really comes down to nitpicking.Maybe it does. Personally I enjoy "paying attention to detail" and feel that it proves both quality and caring from the producer to do so. If you want to call it "nitpicking" that's your opinion, which you arewelcome to have.If you put something in, and you want others to know, you say it by the naming the object subjectivly. Just say MK 5 with x upgrade.I don't want to have to name my items by what went into them. I want to name my items for what they are, with my shop name in front. [VSC] Bomber-Class Shields (as an example) -- the rest of the information is already listed, why should I need to repeat it in the name? It seems to me to make more sense to take advantage of a system already in place.Having the devs put a whole new system in to say what has been upgraded will be a nightmare, since you would have to do it with all the professions, and they all have higher upgrades, and it is a laziness on the part of the players.Not laziness by any means (see previous comment)and it is not a "whole new system" -- it's a small change to one that already exists.Honestly, how hard is it to put the upgrade message in the name and how hard is it to really tell if one object is better than another.It's not hard, it's stupid. Name your component anything longer than what I mentioned above, for example, and 95% of people will see "[VSC] Mass-Reduction Enha....." and nothing more. Only a few will ever bother to hover their mouse or resize the inventory window to see the rest. They will however go over the statistics already displaying, which is what I'd like to take advantage of.


This is not going to make SW any better, and will not result in more sales. I didn't say it would generate more sales, but it would certainly make more sense -- and allow a little needed transparency in the system for the pilots, most of whom know little to nothing of why one SW has a Cert 5 shield with 1200 f/r and another has one with 1650 f/r for exactly the same price. I think it would just end up causing more confusion because you will have to put a lot more labels on things that you really think it would be.Again, you missed the point. This would mean you would need to put less labels on things --> all the information is in the breakdown / details of the components. This would actually clarify, not confuse. you can't just change the MK 5's only, you have to change all of them, and also goes for all the upgrade types too. Yes, that was clearly explained -- Mark V was just used as an example. ALL components would be changed by this, maybe you should read the original suggestion again, I think you must have skipped over some of the message. This is just a large White Elephant that in the end will cost way to much for any worth it would give for a few players. That remark makes no sense whatsoever. It would cost nothing, it would benefit every single pilot who ISN'T a shipwright, as well as the shipwrights themselves. For coding I can guarantee it would require very little from the developers. I think you make this remark out of not understanding what I'masking, thus a skewed opinion.







My comments in italic green.



Signature

Jagged-F3l
Thu Dec 30, 2004 12:31 am
#9






1st_Viduus wrote:

All we craft are odd# cert levels. Which is fine in and of itself, since Certs come in pairs.


However, IMO it makes sense that an "Enhanced" version (upgrade installed) retain the higher Cert (3,5,7,9) while an item without an upgrade installed be dropped one cert level (2,4,6,8).


This will help effective pricing for the shipwrights, and keep differentiation for the customer, who has no way of knowing what went into the crafting of an item (other than naming) and could easily make false assumptions while going from vendor to vendor and seeing such gaping differences in performances.


I think the differences from upgraded to basic are significant enough to warrant this change.




I have a couple of problems with such an idea. First, we don't have enough to craft within the current system? Second, I don't understand how the current system doesn't provide enough differentiation for your customers. The gaping differences you see from vendor-to-vendor is simply the difference between one SW using garbage for resources, and another that knows what they are doing. Finally, we already have problems with differentiation of stats from one cert level to another (that we can craft) with some components. It is my opinion that this would just be muddling things to the point that it would introduce confusion for pilots.




010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

1st_Viduus
Thu Dec 30, 2004 10:10 am
#10

You also seem to have missed the point.

Nothing would change for the crafter. Nothing at all.

You would not have "more items" to craft.


The only thing that would change is the Certification level of the end product.



Signature

Jagged-F3l
Thu Dec 30, 2004 10:05 pm
#11






1st_Viduus wrote:

You also seem to have missed the point.

Nothing would change for the crafter. Nothing at all.

You would not have "more items" to craft.


The only thing that would change is the Certification level of the end product.






OK great, so now as you craft the certification level can change out of underneath you if you make it "good enough". This doesn't sound like a good idea at all. Say I have someone in shop that just requested a certification level 5 reactor and I make it too good and it comes out a certification level 6. This wouldn't become a point of frustration?



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

1st_Viduus
Thu Dec 30, 2004 11:11 pm
#12






Jagged-F3l wrote:





1st_Viduus wrote:

You also seem to have missed the point.

Nothing would change for the crafter. Nothing at all.

You would not have "more items" to craft.


The only thing that would change is the Certification level of the end product.






OK great, so now as you craft the certification level can change out of underneath you if you make it "good enough". This doesn't sound like a good idea at all. Say I have someone in shop that just requested a certification level 5 reactor and I make it too good and it comes out a certification level 6. This wouldn't become a point of frustration?






No, that isn't what would happen at all.


If you made a Mark III (certification 5) and it was great it would be.... Certification 5.


If on the other hand you did not install an upgrade -- it would drop to certification 4.


That's it. Nothing more to it. Simple as that. It's a small detail that IMO should have been that way from the start, it's not a big deal really, just a small request, as the title says. Installed the Optional Upgrade, it gets the Cert it does now. Didn't install the Optional Upgrade (or an upgrade lower than 50% of the cert) then it gets a Cert level lower --> which makes no difference in the part, or who can use it, since cert levels are given out in pairs. All it does is differenciate (and clarify) why your reactor has 750 more energy output than mine, but mine is lower mass.... both being Mark III. You used an upgrade, I didn't. Yours is Cert 5, mine is Cert 4. See?


It really is simple.




Signature

sbob
Fri Dec 31, 2004 7:55 pm
#13

For me I always saw the cert level for the items as an opening for future plans such as loot schematics and the like of more enhanced items. Such as ability for item to handle more than one upgrade or the like but be in loot drops or more quest based. With way that things are now do not see a problem as there has not been the clammer of complaints from people in the AS or WS about the fact that some armor uses advance components and other dont yet come out with same basic name. Can tell the difference in the stats and most peopel when they shop for parts have an idea of what they are looking at in stats. Shuffling around curent items to 'fill' all the cert levels would just be clutter and painful as would have to go back and change all the pre made items or will have the 'pre-nerf' market mentality take over things more. LEave the certs like they are inform the clients to read name and look at stats and let the 'even' blocks be there for possible expansion of new schematics down the line.




Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

Page 1 of 2
Previous Next