Shipwright Archive
Thread: So Rangers got their Health increased because they complained and crafters do not?
Yes crafters risk death tending to harvestors and factories outside cities. But they like entertainers are considered support professions, not combatants.
We're crafters. We don't need additional health. Unless you're trying to beat durnis to death with your tool? =P
joinrdy wrote:
although my template doesn't share the same problem as the pure crafter i dont think they should die just cause they checked on a harvester, obviously the crafter (pure ones anyways) will have no affect on the GCW, why should they suffer????if not add health, then maybe a crafter only defensive armor, maybe have it's defense's abilities fail if the crafter arms a weapon, to make sure there are no exploits to this, crafters need some love in the update too......no reason to grief the crafter with a new system....if crafters have to hire protection, expect prices to rise dramatically...just a thought
Um.....no way!!!!!!
Crafters (a.k.a. people with no combat skills, I'm not talking to you half-and-half people) should never ever be able to use a weapon or piece of armor that a soldier cannot use. Not only would this be extremely unrealistic, but it would also be a slap to the face for the combat professions that are primarily defensive....
For example, if your idea was implemented, if I want to hold an enemy back in battle while my buddies pound them, I could be a Fencer or an artisan...one takes weeks to level, the other takes about 15 minutes (not counting surveying).
The new combat system is supposed to be a little more strict on what profession gets what abilities, etc etc, which by design gives each combat profession a unique role. It took the devs weeks (after CU hit test center) to decide to give ranger some love, and Ranger IS a combat profession. You need to fight (or be in dangerous places) to level it, and half of the profession revolves around harvesting animals (which you must KILL first)
Well, how about they give the Rangers a little MORE extra(if they're in the giving mood for them now), and make it so that camouflage applied by them on a crafteris a LOT more effective? No aggro, no death.
Marsirion wrote:
Just make it so that the extreme damage multipliers from even a level 5 rabid Durni vs a level 1 crafter would be survivable for the crafter. To do that either we get some health increases in our tree, albeit not as much as a combat profession, or introduce crafter specific vehicles or armor/PSG that will reduce our profile from aggressive mobs or mitigate the damage done to us. We can still get killed like before but the balance is that the risk is no greater than what we have in live right now.
It will just give us enough time to get healed by our bodyguards (like in the DWB) or enough time to get away in our vehicle.
Thunderbyte wrote:
For example, if your idea was implemented, if I want to hold an enemy back in battle while my buddies pound them, I could be a Fencer or an artisan...one takes weeks to level, the other takes about 15 minutes (not counting surveying).
not trying to flame at all, but how does some one with no fighting abilities "hold them back"? I'm also not trying to imply that my idea is the greatest either, obviously there would be a problem with tk's who don't use weapons being able to exploit this idea too, but something should be done for the crafter, it's unrealistic to think that someone who is all about fighting would give up his/her game time to help some one harvest/survey....
IIscandar wrote:
This is not really just a shipwright issue, but a non-combatant issue.
Here's the way I see it in my mind.
My shipwright is a master shipwright, master dancer. I've chosen to invest my skills in crafting and entertaining professions. Because of this choice, l am able to craft for a living. I can sit back in my house out of danger and craft. I can also go to a cantina or other various places and entertain. I cannot however, go out and fight because I have chosen not to invest points in that tree.
Now I spend 95% of my time crafting. As shipwrights, I'm sure you can understand. The other 5% I am going out to my harvestors. Since this is the only time I really get out of the shop I want some excitment. I've encountered all type of creatures standing around my harvestors. Large and small they can almost all knock me down. Most of the ones that get me, only incap me and when I get up I have a few seconds to get the heck outta there before they zero in on me again.
This is exciting! Why would I want to be totally safe running around with no risk? I don't live in candyland, I live on dantooine for a reason. I want danger! I want to have to figure out how to get the spawn of Kimo's away from my harvestors. Either by hiring a player or calling my my guild or maybe just leading them away.
When this galaxy first started, I was a musician. I died a lot and wasn't making the kind of credits I wanted. So I took on some combat skills. I learned how to fight with the rifle and then later the pike. I chose to learn how to fight and defend myself at the expense of being able to do other things. Eventually I had to give up musician because I wanted to also be able to heal and buff myself. These were choices I had to make.
If I want to be able to protect myself now, I'll have to give up master dancer and take on some trees of combat. My needs are about protection more than credits now, but still the choice is mine to make. If I want better protection I have to go out and get it. Until then I'll just have to keep my eyes open for danger. The most armor I wear right now is a helmet from time to time. I've been going around as a defensless crafter for months now. Maybe twice a week I find myself incapped and maybe once a month I get cloned. I'm out there almost every other day with no protection but a helmet if even that.
If others are having the same experience as me, (such as the devs) it will be very difficult to convince them that additional protection is required for the crafting professions.
Maybe I am the exception though. Do you all really die all the time without armor?