Shipwright Archive
Thread: ShipWright factorys, a compromise.
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RagNoRock5x
Tue Oct 26, 2004 2:20 pm
#1
OK, we all know that there are people on both sides of this issue. Both sides with good arguments. The only way that the shouting and all that will deminish is with a compromise, same with the PoB ships issue of not progectiles for the pilots.
How about if factorys are putin, but the schematics are limited to 20-50 uses. Only components can be put in factorys. Sub components are no longer factory carftable.
This would keep the market wide open for all custom ship builders and there will still be your local shipwright. However, this will alow for those people who just want there ship to go kill stuff. Most master stuff will probly be crafted by custom shipwrights since the pilot will keep those for longer.
Any way, this is my proposal for a compromise. If you dont like it fine, if a mjority like it yay. Mabey the devs will take this thread more siriusly then the 10 page demand in the beta boards.
Message Edited by RagNoRock5x on 10-26-2004 04:27 PM
DasAdin
Tue Oct 26, 2004 2:23 pm
#2
Ill get back to this tomorrow aftter I have a better look at the profession.
Message Edited by DasAdin on 10-26-2004 03:04 PM
Mariki
Tue Oct 26, 2004 4:20 pm
#4
I hate that compromise.
The benefit of the factory is to make enough of an item that you don't have to worry about it again for a while, not every 20-50 customers.
Limited use scematics are an absolutely horrid idea.
CapnKate
Tue Oct 26, 2004 4:49 pm
#5
Personally... I've stopped caring that much. Why? Because I honestly believe that even with factory support people want, they'll either end up hand-crafting 70%+ of the time, or go out of business As their sales dwindle below expectations. And In either case, the end result is the same... so go ahead, and give factory support. I just don't see how it's going to matter in the end. the only thing worth mass-producing is newbie ship-in-backpacks.
ZenDragonMLS
Tue Oct 26, 2004 5:10 pm
#6
I don't think that limited use schematics are a good thing. I think that allowing factory-made components but NOT factory-made subcomponents is simply crazy.
I would like to see us be able to use factories for everything. The people who wanted to hand-craft would still be able to do so.
But at this point we are all guessing what the business is going to look like. We know that the next 2-4 weeks will NOT be the "norm" in the shipwright business.
I think that we should just go ahead and build our businesses and serve our customers as best we can. Let's see if the Shipwright corresponent can get us some feedback on what the Devs were thinking about in making their decision. Then in a couple of months we can re-open the discussion based on some real experiences and facts.
I would like to see us be able to use factories for everything. The people who wanted to hand-craft would still be able to do so.
But at this point we are all guessing what the business is going to look like. We know that the next 2-4 weeks will NOT be the "norm" in the shipwright business.
I think that we should just go ahead and build our businesses and serve our customers as best we can. Let's see if the Shipwright corresponent can get us some feedback on what the Devs were thinking about in making their decision. Then in a couple of months we can re-open the discussion based on some real experiences and facts.
LonelyGhost
Tue Oct 26, 2004 6:20 pm
#7
I agree. As I posted in the the other thread, lets give this a chance. It might suprise you!
Rypht
Tue Oct 26, 2004 7:42 pm
#8
RagNoRock5x wrote:
How about if factorys are putin, but the schematics are limited to 20-50 uses. Only components can be put in factorys. Sub components are no longer factory carftable.
So... what you are saying is no subcomponents with identical serial numbers... yet go ahead and allow primary components to be factory made? but.. how... *boggle* 
RagNoRock5x
Wed Oct 27, 2004 8:25 am
#9
Rypht wrote:
So... what you are saying is no subcomponents with identical serial numbers... yet go ahead and allow primary components to be factory made? but.. how... *boggle*
Baisicaly invers the system that is in now.
Think about it. Highly specialised sub components used to tweak the stats on a component being hand made means that if you want a specialised ship you need a custom ship builder who makes thiese by hand. If you give the people who want to suply to a large amount of people the ability to do so, they will most likely be to buisy doing that to hand make alot of sub components to put into there factorys.
Shipwright does not require identical serial numbers. Only 1 sub-component is needed to boost a component.
Limiting schematics to 50 means you dont have total afk crafters. There would be some play time actualy required. Factorys would be used more as a "get some made while I sleep" instead of a "all i do is make a coupleschem for everything and I can drop SW"
That or eliminate Experimentation for carfting schematics.
Rypht
Wed Oct 27, 2004 9:50 am
#10
The concept I actually do like, the problem is however your method.
Yes, shipwrights do not require identical components, however Manufacturing Schematics do. This is why large quantity drops of even semi-rare items with the same serial number are so highly prized, you can't just load up a factory with every single item of that type you can get your hands on and do a factoryrun, the manufacturing schematic is onlyvalid for exactly what you put into it. Your system would be impossible under the current system sinceyou burned your single unique serial numbered sub-component creating the manufacturing schematic leaving nothing to actually put in the factory.
flashpointfx
Wed Oct 27, 2004 11:11 am
#11
Plain and simple...
You try handcrafting 1000 Starship paintkits...
Then get back to us.
They need to allow some more parts to be handled by in game factories... the fact I can't mass produce texture kits or RE tools... will drain me fast.
RagNoRock5x
Wed Oct 27, 2004 11:16 am
#12
Rypht wrote:
The concept I actually do like, the problem is however your method.
Yes, shipwrights do not require identical components, however Manufacturing Schematics do. This is why large quantity drops of even semi-rare items with the same serial number are so highly prized, you can't just load up a factory with every single item of that type you can get your hands on and do a factoryrun, the manufacturing schematic is onlyvalid for exactly what you put into it. Your system would be impossible under the current system sinceyou burned your single unique serial numbered sub-component creating the manufacturing schematic leaving nothing to actually put in the factory.
That is almost exatly the purpose of my method.
Since sub-components are not needed and only specialize the component more they would be kept to the cuztom shipwrights. While alowing for every one to get there components when they want even if they are inferior in that they are not customized.
Components w/o sub-components would be alowed in the factory. Specialised sub-component used components are used by the people who want a hand tailored ship.
4Bidden
Wed Oct 27, 2004 3:06 pm
#13
Second day being master....
I have more looted components coming in, than componentsI can make. I recieved over 150 looted items... What this is telling me is that those "better" components will be more abundant then crafted ones...
Of course this is just the second day and everyone under the Tat sun is trying to get a piece of me, but this just further confirms that we need factory support for everything but the chassis. For every chassis I make, I have to craft 7-8 parts for it.
One last time.... Without factory support, crafted components will be more rare that looted ones.
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