Scout Archive

Thread: No build zones Arrrrrrrrggghhhhh

tarkus1268
Mon Aug 04, 2003 2:05 pm
#1

Oh please fix this soon. This is so annoying. Having to go almost 2k meters in some areas to be able to camp is highly frustrating. Or even worse is being less than 100 meters from any sort of player installation and being told it's a no build zone, then you move to 50 meters, still a no build zone, move to 10 meters and being told can't build this close to another structure. Sometimes I think it's a conspiracy against me.



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Tadi Ra'vir
Master Scout; MCH; 0/4/4/0 Ranger
Wanderhome
DeltaXi65
Mon Aug 04, 2003 2:34 pm
#2

Tark,


Give it a few more days....your wish is being granted.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

tarkus1268
Mon Aug 04, 2003 4:10 pm
#3

Oh, I know it's in the works and all. It's just a tad frustrating at times.



And since this wish is being granted, I've got a few others, but I'm guessing they're beyond the abilities of anyone but a god.




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Tadi Ra'vir
Master Scout; MCH; 0/4/4/0 Ranger
Wanderhome
DustusNavar
Mon Aug 04, 2003 4:25 pm
#4

Try playing on a no-build planet like Dathomir, you can't camp at all there...



22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


tarkus1268
Mon Aug 04, 2003 6:44 pm
#5

That would be the pits. I imagine healing wounds is all kinds of fun there.



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Tadi Ra'vir
Master Scout; MCH; 0/4/4/0 Ranger
Wanderhome
kaspars_tenowog
Mon Aug 04, 2003 7:44 pm
#6

you cant camp on dath? that has to be a bug, that would eliminate one whole branch of a skill
Daoden
Mon Aug 04, 2003 10:38 pm
#7

Of course you can camp on dath. just not inside 1k from either of the outposts. There is also this strange cinnamon roll village way up north on a island that you can't camp near. Everywhere else is free game.



________________________________________________________

Benji Malkier - Gorath
Master Ranger, Soon-to-be Master Creature Handler, Novice Carbineer
tarkus1268
Tue Aug 05, 2003 8:55 am
#8

Well yeah, those wishes are non SWG related, so I'll just keep them to myself for now.




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Tadi Ra'vir
Master Scout; MCH; 0/4/4/0 Ranger
Wanderhome
Squidwalker
Tue Aug 05, 2003 9:06 am
#9

I thought I read in the last patch, like Sat or Sun, that you can now build camps within the No-Build zones, but still not within, the City "limit". Although, after trying this because I thought that was great( a little to late, it would have been nice when starting my scout) but it still doesnt work most of the time.


DeltaX, let them know, I experimented with this new patch. I was outside the "you have left %town%" message, but inside the No-Build zone. Even with terrain that should let me build, flat, level all that, it was still not letting me build about 75% of the time. This was on Bria, Corellia, outside of Tyrena.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
NRaas
Tue Aug 05, 2003 9:28 am
#10

Squidwalker


I believe the changes to the no-build zones are coming in the BIG patch, not the little one that they released last week.





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DeltaXi65
Tue Aug 05, 2003 10:27 am
#11

Squid,


We're still waiting on the no-build zones. They aren't live yet.


No confirmed ETA, but I did post what the Scout dev told me in the "grinding camping XP" thread above.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

DeltaXi65
Tue Aug 05, 2003 12:18 pm
#12

Dao,


You're right. If you're on Dath, it's hit or miss whether or not you're camp will go up.


As for granting wishes - I may not be a god, but I'd like to hear what you want.


Assuming its not women, money or something non-SWG related.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

wicked9690
Wed Aug 06, 2003 3:19 am
#13

The changes appear to have been implemented in this mornings patch.
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