Scout Archive
Thread: New update notes kick butts!
Woo! A bonus.
That rocks.
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Owen-Lars wrote:
Not bad but a lost skill in my eyes.
Could of been so much better and actually given high level scouts and more specifically ranger a place in groups until our revamp.
Well, think about it this way - this is one less thing we've been asking for that they haven't done. When we ask for the Ranger revamp, and the focus on the non-combat profs (like fixing and making camping useful) we can get more than just an increase in our harvesting rates.
But heck - the last time we had any kind of substantive change was when milking was added to the game and that was a long, long time ago.
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DeltaXi65 wrote:
Owen-Lars wrote:
Not bad but a lost skill in my eyes.
Could of been so much better and actually given high level scouts and more specifically ranger a place in groups until our revamp.
Well, think about it this way - this is one less thing we've been asking for that they haven't done. When we ask for the Ranger revamp, and the focus on the non-combat profs (like fixing and making camping useful) we can get more than just an increase in our harvesting rates.
But heck - the last time we had any kind of substantive change was when milking was added to the game and that was a long, long time ago.
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and i don't think i've done that more than once.....lol
However, if I'm understanding this change correctly, when it does happen -- a 20% bonus to harvesting while grouped... This just seems to remind me a lot of solo grouping for credits. You know, run out to dantooine and spam for a solo group so you can get your boost to harvesting.
No regard for skill/ability at all.
But like I said, maybe I'm just not understanding the patch notes. (at least I hope!)
Owen-Lars wrote:
Fod? Did you just underestimate me?
Copied from Corr forums:
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"The penalty for harvesting while in a group has been removed and replaced with a 20% harvesting bonus when harvesting while in a group"
Although prety good news in general, is there any way this bonus can be tied to harvest mod or perhaps players are given certain % boosts if they have a master ranger or scout ing group?
Possible Solutions:
Ranger Help:
Rangers should be the only ones who can increase the harvesting of group members. You have:
Novice Ranger: 5% group harvest increase
Tracking 4: 5% group harvest increase (10% overall)
Master Ranger: 10% group harvest increase (20% overall)
Or
Harvesting Mods:
Use harvest mods or skill boxes to determine harvest increase.
Scout Hunting 4: 5% (5% overall)
Master Scout: 5% (10% overall)
Ranger Tracking 4: 5% (15% overall)
Master Ranger: 10% (25% overall)
Is there any way to change/add these changes? Without taking harvesting mods or harvesting boxes into account it plays far too much into the hands of the stackers for my liking.
Rangers should be the ones providing the group harvest bonus, not random guy, They are the masters of organic collection therefore if grouped with one you should get a % bonus as the ranger helps you, shows you how to perfect your cuts and overall boosts your havesting capabilities.
excellent post... But I think you need one more thing added...
make it so that the bonus does not apply if you are more then x meters from the person who can up your harvest rate... if they can be grouped and be on another planet it is a pointless exercise. (just ask the poor SLs)
DeltaXi65 wrote:
Owen-Lars wrote:Not bad but a lost skill in my eyes.Could of been so much better and actually given high level scouts and more specifically ranger a place in groups until our revamp.Well, think about it this way - this is one less thing we've been asking for that they haven't done. When we ask for the Ranger revamp, and the focus on the non-combat profs (like fixing and making camping useful) we can get more than just an increase in our harvesting rates.
But heck - the last time we had any kind of substantive change was when milking was added to the game and that was a long, long time ago.
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I agree with Delta here, getting rid of the concept of group harvest penalty alone is a huge step.