Scout Archive

Thread: New update notes kick butts!

Owen-Lars
Wed Feb 16, 2005 6:44 am
#14

Good point Ackehece, ill add that to the thread.



THORTAC BALCOR
The Lost Ranger
RANGER
Sojourner
Wed Feb 16, 2005 5:13 pm
#15






Owen-Lars wrote:

Fod? Did you just underestimate me?



Copied from Corr forums:

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"The penalty for harvesting while in a group has been removed and replaced with a 20% harvesting bonus when harvesting while in a group"







Although prety good news in general, is there any way this bonus can be tied to harvest mod or perhaps players are given certain % boosts if they have a master ranger or scout ing group?


Possible Solutions:







Ranger Help:

Rangers should be the only ones who can increase the harvesting of group members. You have:

Novice Ranger: 5% group harvest increase

Tracking 4: 5% group harvest increase (10% overall)

Master Ranger: 10% group harvest increase (20% overall)







Or







Harvesting Mods:

Use harvest mods or skill boxes to determine harvest increase.

Scout Hunting 4: 5% (5% overall)

Master Scout: 5% (10% overall)

Ranger Tracking 4: 5% (15% overall)

Master Ranger: 10% (25% overall)







Is there any way to change/add these changes? Without taking harvesting mods or harvesting boxes into account it plays far too much into the hands of the stackers for my liking.


Rangers should be the ones providing the group harvest bonus, not random guy, They are the masters of organic collection therefore if grouped with one you should get a % bonus as the ranger helps you, shows you how to perfect your cuts and overall boosts your havesting capabilities.






Hmm, that would be good. However, at least all the changes will still scale with the current bonus levels. Rangers will benifit more than Scouts, but not as much as most of us think they should.



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
SioBabble
Thu Feb 17, 2005 1:43 am
#16

Agreed that these changes are good ones.


On the lairs, though, any chance of just eliminating the stupid jars of bugs completely? This has to be the MOST useless loot in the game, a component for a crafting item that no one uses and generally sucks.


More egg is good in lairs, but it would be great if just general type loot would come up say 1 out of 50 times; something like a CDEF or a poster or a loot component. The theory being that some creature found a shiny thing and put it in the nest. Again, same thing with forage, higher forage skills enable you to find a discarded solid delivery shell or gun barrel or something similar on a very rare basis, more likely at an NPC POI like a swoop camp or Gungan POI.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


LastEE
Thu Feb 17, 2005 5:32 pm
#17

Muahahaha... today's TC-Gorath notes:


Crafting / Harvesting

* There will no longer be a penalty to harvesting while in a group. Instead, there will now be a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%.


Personally, I'd like to see the "any group" numbers lowered, but...



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
Hakai
Thu Feb 17, 2005 8:00 pm
#18






LastEE wrote:
Muahahaha... today's TC-Gorath notes:


Crafting / Harvesting

* There will no longer be a penalty to harvesting while in a group. Instead, there will now be a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%.


Personally, I'd like to see the "any group" numbers lowered, but...






yeah, so would I.




Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Ackehece
Thu Feb 17, 2005 11:20 pm
#19






Hakai wrote:





LastEE wrote:
Muahahaha... today's TC-Gorath notes:


Crafting / Harvesting

* There will no longer be a penalty to harvesting while in a group. Instead, there will now be a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%.


Personally, I'd like to see the "any group" numbers lowered, but...






yeah, so would I.








Still they did take the feelings of the rangers into consideration and a 10% and a 20% increase in harvest just to be near a ranger in your group is pretty awesome. Plus they did not allow for people to harvest to far away - so no ranger-o-bots will be created. the bonus to harvest with a group while not ideal is still better then the negatives and it does encourage grouping...


what I would prefer to see is this though


10% for group


20% master scout


30% ranger


40% master ranger




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Hakai
Fri Feb 18, 2005 7:36 am
#20






Ackehece wrote:



Still they did take the feelings of the rangers into consideration and a 10% and a 20% increase in harvest just to be near a ranger in your group is pretty awesome. Plus they did not allow for people to harvest to far away - so no ranger-o-bots will be created. the bonus to harvest with a group while not ideal is still better then the negatives and it does encourage grouping...


what I would prefer to see is this though


10% for group


20% master scout


30% ranger


40% master ranger







My original plan would have been:


group: 0%

Master Scout: 5%

Ranger: 10%

Master ranger 20%


but hey, more organics means the crafters be happy, and we get what we wanted, a viable skillset.



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Owen-Lars
Fri Feb 18, 2005 10:57 am
#21


"My original plan would have been:


group: 0%

Master Scout: 5%

Ranger: 10%

Master ranger 20%"







Thats what i asked for in a few of the possible solutions. Although not ideal it is a very very good change and im thankfull for that.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Fri Feb 18, 2005 11:01 am
#22


Actually i read wrong,


One method i presented was:

Group 0

Hunting 4: 5

Master Scout: 5

Tracking 4: 5

Master Ranger: 10


Another:

Group: 5

Master Scout: 5

Tracking 4: 10

Master Ranger: 10


Another:

Group 0:

Master Scout 5

Tracking 4: 5

Master Ranger: 10


Basically emphasising on the ranger orientation at specific levels. They went for rangers (perhaps due to highlighting the role of rangers as hunting guides after this change) so im ok with it.


Bah: Edit for mistakes

Message Edited by Owen-Lars on 02-18-2005 06:02 PM



THORTAC BALCOR
The Lost Ranger
RANGER
DMSL
Tue Feb 22, 2005 5:13 am
#23

I'd rather have it they didn't introduce the 30K of every resource reward. It is a slap in the faces of every Scout/Ranger in this game.


To make it even worse these rewards are tradeable.


Does SOE even think about the consequences their actions have?


I don't think so. A while ago i was still selling avian meat for 100-200CPU and when i auctioned it off here it was gone in an hour at most. Now i have an auction stuck at 100CPU for 7K of meat.


Nice one to ruin another profession. My BH prof is already wrecked and now Scout is too.


DeltaXi65
Tue Feb 22, 2005 9:08 am
#24






DMSL wrote:

I'd rather have it they didn't introduce the 30K of every resource reward. It is a slap in the faces of every Scout/Ranger in this game.


To make it even worse these rewards are tradeable.


Does SOE even think about the consequences their actions have?


I don't think so. A while ago i was still selling avian meat for 100-200CPU and when i auctioned it off here it was gone in an hour at most. Now i have an auction stuck at 100CPU for 7K of meat.


Nice one to ruin another profession. My BH prof is already wrecked and now Scout is too.







Oh, no it's not. Don't be overdramatic.


The truth is, the vast majority of those things are being bought up by the Jedi for use in making better sabers. A lot of the rest is going into uber wooly hide for composite armor. And some is ending up in Doc buffs.


But the truth of the matter is, 30k of any of those resources is going to last about a week. Then they'll be back to buying your stuff. There's only a limited number of those things in the game, so they'll find their way out eventually.


B





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JBMat
Tue Feb 22, 2005 11:02 am
#25

30k is less than two factory runs.


One run is 16k of meat for instance. Plus you need to make a schematic.


Yes, there may be a glut right now. So stockpile yourself. Good stuff is still spawning, go get it, and more XP.


JB

you will find me on Dant, hunting Huurtons for wool. Stupid Mokks hate me again.
Hakai
Tue Feb 22, 2005 12:04 pm
#26






DMSL wrote:

I'd rather have it they didn't introduce the 30K of every resource reward. It is a slap in the faces of every Scout/Ranger in this game.


To make it even worse these rewards are tradeable.


Does SOE even think about the consequences their actions have?


I don't think so. A while ago i was still selling avian meat for 100-200CPU and when i auctioned it off here it was gone in an hour at most. Now i have an auction stuck at 100CPU for 7K of meat.


Nice one to ruin another profession. My BH prof is already wrecked and now Scout is too.









Relax and have a beer.


*opens cooler and tosses you a cold one*






Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
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