Scout Archive
Thread: trying to set up camp and get surv exp is BS
First there are a ton of places on talus to set up. Particuarly towards the south. I have done a lot. Second wounds heal BF doesnt.. but really BF isnt as important as wounds anyway so dont worry about it.
If you have trouble locating these spots just take a destroy mission to the south and they will get you out of town far enough to set up your camp.
Camps Do Not:
Heal battle fatigue. - Cantinas heal battle fatigue.
Heal wounds - Medics/Entertainers Heal wounds while in the camp.
Camps Do
Increase the rate at which you heal normally.
Allow the use of Medic skills such as /tendwound and /healwound
Allow Entertainers to heal your Mind wound via dancing/music
*At higher levels* (Survival 3) Provide added protection from aggresive mobs (prevents them aggro'ing sort of like Mask Scent)
That is all.
But your wounds, and those of your group mates have not!
Not to mention that once you get a bit more experience under your belt you will very rarely be so close to town during missions that you cant just pop a camp out. 90% of the time that I take two missions, after finishing them I drop a camp and then heal my wounds and get back to full. After that I clear all the surrounding area of mobs.
Being close to town is part of the initial "safety net" of SWG, trust me that later on in your life you will be spending greater amounts of time out in the wilderness well away from town, and have more then ample chances to whip out your tent without looking for an available spot.
Actually camps DO HEAL WOUNDS! I have about a 10 point drop in wounds across the board after 6 min in camp.
Camps DONT heal BF
yep wounds do heal in camps 10 pt. in all pools every 5-6 min of up time and yes it looks like XP stops gaining at about 20-25 min or so also solo camping gives less XP.
now as for
"I really don't want to twiddle my thumbs for who knows how many hours sittin in a camp doin nothing to get surv exp, that isn't fun, it's stupid."
thats called powergaming its not ment to be fun. if you only want to gain skill fast then suffer with it. as it stands I have made it to survival 3 in just a cpl days by only seting up camps when I really need them to heal (between missions) and considering the game was ment for the casual player to do thin in mounths not days Id say its just fine (Im not a casual player nor a powergamer I just have alot of time to play) Ill reach master scout in about a week (not the mounths a casual player playes) but I also play 6X more hours a day then a casual player so It all looks good to me.
Sounds to me like your more upset about the fact thats there is down time and it takes time to build skills so Ill ask how many hours ov game play do you think it should take to master scout?
And how would you make doctors and medics usfull if camps give faster heals (I already think camps make there usless as it is for every day play havent been to a medic in mounths of play here and during beta)
And as for the not being able to set up camps I dont know about Talus but I have no prob on Tat once you get out of town a ways. Im all for no build zones but I do think thay could reduce it for camps some I guess if there is a prob but I havnt realy seen one yet.
Is this still an issue?
Camps autoheal all wounds. Camps grant the ability to use woundpacks in them. They allow entertainers to dance/play and so you can heal mind/focus/willpower-wounds. You cannot heal BF.
With survival1 the first heal-tick of the camp comes after about 5 minutes (varies). The second tick comes after about 12 minutes. Each tick heals 10 of all your wounds, regardless of camp and campingskill. The greater your camping skill is, the shorter is the time between those camp-heal ticks.
The amount of xp you get is based on the amount of wounds this camp heals (or get healed my a medic in your camp) and it's uptime. It's not or not much related on number of different persons who visited this camp.
Every camp is allways maxed out xp-wise, when it autodisbands after about 30 minutes. In most casesyouwould get the most possible xp for this campeven when you disband your camp before 30 minutes. Rumors are that the amount of uptime and the max xp you can get for this camp is related to the durability of the camp (you see that value while building it).
However, imho camps are useless because of several reasons.