Scout Archive
Thread: Camping Forced Purchase of Scout
I'm sure I'm not the only person (maybe the only one in this forum) that thinks camping as a requirment to pull out a speeder is just wrong. While I agree some restrictions should exist. When my speeder disappears due to a bug, and I'm 5000 m from the nearest shuttle, I should not be REQUIRED to be a scout to pull it back out. I think the DEVS need to take a serious look at this, they are forcing people into a profession (Scout) in order to have access to a major item. Flamers flame on, I don't care if you think scout needs something. It doesn't. Scouts have mask scent. They have the only route to CH. They also have harvesting. The camps need to be illiminated from use of the speeders at a MINIMUM until the devs can fix the speeder bugs...
Rufkin
Master Commando (retired)
Master Scout (retired)
Master Marksman (retired)
Bria Server
First Holo - Musician
Ruf,
Thanks for your opinion.
I disagree.
Thunderheart and the rest are looking into this, but for now, if you want that vehicle either be a Scout or make a friend.
B
WIth all due respect Mr Scout Correspondant, but the requirment for camps to pull stuff is laughably absurd, and this is from someone who has two scout masters under his belt. I think that a scout should be able to craft a tent that someone with no scout experience can use. If a 4 year old can set up a pup tent in their bedroom, then a grown up should be able to set up a small fire and lean too. This would also give us another avenue of revenue. Camps we can craft, than anyone can use at any time, maybe make them so they dont heal wounds and stuff, but something just lasting long enough to call a vehicle.
If your gonna be the corrispondant to scouts, learn to look at all possibilities, stop being so narrowminded and only focusing on your own feelings young padawan.
Hrm, I dunno...
Wouldn't it be better to argue for the scout to gain new and useful abilities instead of hanging onto those that just irritate people?
I don't think any of my friends who have climbed through the Scout trees have ever looked forward with great excitement to camping. I don't recall the last time that any of our hunting parties used a camp as anything but a means to get back our vehicles / critters back when they unexpectedly auto-stored.
Camping needs to be fixed, not forced down everyone's throats. It needs to be made interesting and useful (other than as a means to circumvent bugs that should not exist) before it is made mandatory.
Just a thought.
This game is full of things that make no sense. You can pull a speederbikeout of your pocket, as long as a campfire and tent are nearby. wth
Fuz,
My philosophy is that the Developers have gotten Scouting right - it's exactly where it needs to be, and the only thing we can do is add things to make it better. It's not "broken".
So if it ain't broke, don't fix it. ![]()
B
I had to drop scout earlier to free up SPs for the holo grind, and didn't really mind that I have to be in a city to pull out my swoop.
I figured, I would just keep it out until I needed to go back to town. I make lots of trips into the wild, but never for very long at a stretch (unless I'm in a group hunting). If a mob agros my swoop instead of me becauseI am farther away than my swoop, well, my fault.
Then, I encountered the auto-store bug. The 2k walk through agro mobs changed my mind, real quick.
I shudder to think of the 5k walk that I've heard some had to do, just because their vehicle dissapeared on them without warning.
IMO, until this bug is fixed, the camp-only restriction should be relaxed for vehicles. Otherwise I agree, scout was real nice to have, and I plan to come back as soon as I master and drop these stupid HC profs.
The real problem is not with scout at all, its with vehicles.
Oonak,
Welcome to the Scout forums. As this is your first post here, I'll simply say that things that fly in SWG Discussion and the Jedi forums don't fly here.
Camping is a critical skill for Scouts. Allowing anyone to use a basic scout camp destroys one of the three primary skills that make us useful in the game: terrain negotiation (which has already been dampened by vehicles and mounts), harvesting and camping.
So until someone can come up with a solution that doesn't involve diluting the Scout skillset any more than has already been done, I'm going to disagree with them.
My responsibility, as the Scout Correspondent, IS to be narrowminded and focused on the feelings of the Scout community. Since you've obviously not stopped in here before, we have had some very long drawn out discussions about this very issue and I am positive that I speak for the vast majority of the Scout community when I take this stand on this issue.
Toodles!
B
As Brisc (Delta) is too freaking nice to say it, I will -
ALL YOU NON SCOUTS STOP YOUR WHINING!!
You don't want to have to use a camp to get a vehicle- walk.You don't want to have to use a camp to call a pet - call it at home, in town, and leave it out. Of course, you now run the risks of having a pet die, and it takes forever to get someplace (just like it did two weeks ago), but LIfe is not fair now is it?
No one is forcing anyone to use vehicles and pets, but to do so, you pay a price. These are luxuries, not necessities, Everything has a price, and the price for using pets and vehicles when you want is to be a Scout.
A lot of people would like to use stims, unless they have paid the price of learning how (and that's 15 skill pts for medic) they are stuck waiting on a doc. I would love to be able to use my CG again, but I don't have the skill pts to spend on being a CH to do so.
Such is life.
JB
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DeltaXi65 wrote:
My responsibility, as the Scout Correspondent, IS to be narrowminded and focused on the feelings of the Scout community. Since you've obviously not stopped in here before, we have had some very long drawn out discussions about this very issue and I am positive that I speak for the vast majority of the Scout community when I take this stand on this issue.
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Hmmmm, mighty DeltaXi65, you seem to be confused. Your job is not to be narrowminded, lol. As you said, it is to be focused on ourthoughts (I have scout too, 4040), and to present those thoughts to the Devs. Believe me, I've read many of these forums. I had to make a post, because of this NEWvehicle issue.
I have to streamline your ideas for you, since terrain negotiation should not be on your list of worth-while things scouts get, that is almost useless as you stated. Only 3 things worth it for scout are Mask Scent, Harvesting, and Camping.
As for the simple idea of allowing non-scout camps, I disagree with that too, unless something else is given to scouts to make it more worth-while it is necessary to keep the camps within Scout.
However, this is not about giving camps out to everyone. My issue is the simple fact thatI can't call outmy speeder after it auto-stores due to a bug, unlessI have Scout. By saying that a camp should be required to call that vehicle, you are saying that ALL vehicle users should be Scouts, which is wrong, since everyone should have the ability to use those speeders. That is not an advantage of having a profession. This is plain and simple force purchase of scout, because of these bugs. My suggestion is that the devs lift the vehicle generations out in the wild UNTIL they fix these bugs, at a minimum. We aren't talking about Creature mounts, BTW.
Thank you all for your posts, I'm glad to see that I'm not the only one that agrees here.
Ruf