Scout Archive
Thread: how am i SUPPOSED to scout in a group?
i was out hunting with a large group on lok. it was around 15people, so it would not have been easy to create and follow a harvesting order. so we go out and kill some things... and i figure it's free for all harvesting since there is no order. i harvest a couple critters and immediately get labeled as a ninja harvester by the group. yes.. i was using a macro. but i was not stealing every harvest or anything... i got 2 of the firstfive kills. then everyone starts yelling at me to stop and none of the medics are going to heal me because i am a (insert curse word of choice ninja harvester. so i cooperate and don't harvest for a while. we encounter some corsair pirates, and i loot one of them. i find some vibro knuckles that a fellow group member said he would pay for if anyone found them. i /telled him and he responded saying that he wasnt going to buy them from a (insert curse word) ninja harvester who would probably overprice them. he automatically assumed that iwas going to charge him a high price when i ASKED HIM what he was willing to pay for them. so i didn't sell them to him.
a little later he asked me for them, but i refused after how rudely he had treated me. then he got two other members of his PA (TIO)to try to buy them from me, but sorry, he lost his chance. not to mention later on, we killed a kimogila hatchling and a giant dune kimogila... both would give lots of harvesting XP, but a single person from TIO got both harvests. he also made a camp after that... his third camp while no one else had created any. i confronted him about this, and other members of TIO said that he took "precedence" over me since he was in their PA. keep in mind this was not a TIO sponsored hunting party, there were only like three of them there. then they continued to call me a (curse word) ninja hunter and told me to stop crying about not getting camp XP.
i sure hope other people are having more fun scouting in groups. i know scouting is meant to be solo.. but the amount of abuse i receive for taking a couple harvests was ridiculous. and even if i was "ninja harvesting".... there was NO harvest order, and ANYONE ELSE COULD HAVE DONE THE SAME! i would not have been upset if someone else ran up and used a macro to get the harvest.. i would think to myself "darn, he beat me to it, maybe next time." sheesh.
With pickup groups this is going to be a big problem... They're going to have to implement a way to share scouting xp between all the scouts present and ratio it according to what skill level the scout is at. And they'd have to automatically share all the resources that are harvested among the entire group or just the scouts.
The game still has a long way to go unfortunately. ![]()
I mean if there are 3 scouts in a group, each of them can harvesst a different ressource from the same corpse.
Would still just make for 3 scouts in a group, so that is not a good solution. The best solution would be to split the harvesting xp. Loot can always be divided if you choose to.. should be no problem saying after end "Oki.. i got 200 hides.. blabla".. The xp cant be divided at a later state tho.
And when it comes to PvP.. there is the same problem. You kill a opposite faction member, and only the one doing the actual kill gets the xp. There is 2 solutions to this :
1. Divide faction points to whole group (Not my favorite tho)
2. Make the corpse only killable by the one who did the most damage for 30 seconds. (since he will stand up after 60 sec).
Something.. cos i was in a small raid last night, and i got at least 2 messages saying "You have incapacitated xx", and i only saw me attacking them.. yet some other doode went over and did the kill. I might still be very n00b to this but how can i tell that i was the one who did most damage? Nah..
Would still just make for 3 scouts in a group, so that is not a good solution. The best solution would be to split the harvesting xp. Loot can always be divided if you choose to.. should be no problem saying after end "Oki.. i got 200 hides.. blabla".. The xp cant be divided at a later state tho.
And when it comes to PvP.. there is the same problem. You kill a opposite faction member, and only the one doing the actual kill gets the xp. There is 2 solutions to this :
1. Divide faction points to whole group (Not my favorite tho)
2. Make the corpse only killable by the one who did the most damage for 30 seconds. (since he will stand up after 60 sec).
Something.. cos i was in a small raid last night, and i got at least 2 messages saying "You have incapacitated xx", and i only saw me attacking them.. yet some other doode went over and did the kill. I might still be very n00b to this but how can i tell that i was the one who did most damage? Nah.. nk people have yet to start to discover the usefulness of slots. ![]()
Jeez.. i thought when you get a "Error 404 page cannot be displayed" that i did NOT post.. but i was wrong in this.. sorry for the quad posting!
Sony.. FIX THE BOARDS!!!
The advantage of the 3 ressource = 3 scout is that it release some pressure on the scouts while making an harvest cycle.
And if the group only have 3 "actives" scouts, they would prefer this idea.
I don't mean to flame (it sounds like you got enough of that from the group), but as Scouts we should know the limitations of the system, esp. where XP is concerned. It's up to us to set up agreements when we join the group with any other Scouts, so that there are ground rules before it gets to this point.
I would never join a group with other scouts, unless there were set ground rules. And the minute I think someone's intentionally breaking those rules -- either they leave the group or I do. End of story.
By joining a group where there wasn't a set plan, you (the "royal" you, not any particular person) set yourself up for a very bad situation.
Bothek Osskss
Scout-in-Training
Tyrena, Corellia
Oh...and as to the 3 Scout/3 Resource idea - I like it. It would give Scouts an incentive to group (which we really do not have right now), since you could double or triple the harvest from a single creature. But I'm not sure it would be an easy fix - it would have to calculate the number of Scouts in a group when a creature is killed, then allow 1, 2, or 3 resources to be available.
Of course, I think that the higher your Hunting skills are, the more different resources you should be able to harvest...if I've got Hunting IV, I should be able to pull at least two, if not all three resources out of one creature. But that's just wishful thinking, probably.
Holy Elvis,
While I agree with you that going solo is the best way to go when it comes to gaining XP, as you don't have to worry about these petty issues, I disagree that it is up to the Scouts in the group to come to a decision that's equitable. That's not fair to the Scouts, as they've all got a stake in helping themselves advance.
So who should make the decision? Easy: The group leader.
We, as scouts, need to start pushing some responsibility back on the group leader for making these decisions. As the head of the hunt, or the organizer, they should be in charge. They should issue orders, determine what to attack, when, and who gets the next camp and who gets the next kill. This shouldn't be left up to the scouts in the groups- they can't make an objective decision.
When I take a group of newb scouts out on a hunt, I make sure they know who's in charge. And, likewise, I make sure that I get the short end of the stick when it comes to XP. I don't need it as much as they do. Non-Scout group leaders have it even easier, because they can be totally objective. And they need to do this. Hunting shouldn't be a democracy - it's too easy, especially in large 15-20 man groups, for confusion to cause pulling of creatures when others aren't ready, or for accidental "ninja harvesting" when there's a confusion as to who has called "next" first. Groups, like military units, should be dictatorial. Force your group leader to do his job.
There's a reason why there's a squad leader profession in this game!
So the easiest solution to the problem is to not group. The next easiest is to only group with group leaders who know what they're doing. You'll lower your frustration and increase your XP and fun at the same time.
Brisc
DeltaXi65 wrote:
We, as scouts, need to start pushing some responsibility back on the group leader for making these decisions. As the head of the hunt, or the organizer, they should be in charge. They should issue orders, determine what to attack, when, and who gets the next camp and who gets the next kill. This shouldn't be left up to the scouts in the groups- they can't make an objective decision.
Delta -
You're absolutely right - the group leader should make these decisions. However, from the groups that I have seen, often the group leader is not a Scout, and doesn't "get" how we work. And I would guess that some of them don't really care much, so long as they're getting their kills.
In that situation (in which I wouldn't join the group, but not everyone's so lucky), then the Scouts need to set up groud rules ahead of time. And I don't mean by democracy - I mean by strict rule. Here's the order - 1,2,3. For everything. Confirm if you're not sure it's your turn, confirm even if you are sure that it's your turn.
But, as I said, I simply don't group often. It's usually more frustrating for me than it's worth, at least right now.
for what it's worth, i DID ask the group leader to make a harvest order, but that is still rather impractical when you have so many scouts in the group.
another idea i had, although it might be a little harder for the devs, would be to incorporate some sort of scout handling in the group leaders interface. they can already toggle the notification on and off, but it would be great if the group leader could set a harvest and camp order, and no one would be allowed to harvest or camp unless it is there turn. so when a mob falls, it would tell whoever's turn it is that they can harvest that corpse, but if anyone else tried to harvest it then they would get the "you do not have permission to access this corpse" message.
i also like the XP splitting idea and the three harvests per kill idea. but i'm sure this is one of those problems that is at the bottom of the devs to-do list.