Scout Archive

Thread: how am i SUPPOSED to scout in a group?

CosmoPierce
Wed Jul 09, 2003 10:46 am
#14

It's easier to set up a harvesting order when the group is fighting 1 or 2 large beast but if your group is fighting a heard of critters and everybody is spread out it makes it more difficult. I do my best to share but If I kill a critter and he's at my feet and the other Scouts are somewhere else, I'm taking the harvest
FurionHellsbane
Wed Jul 09, 2003 1:01 pm
#15

I've had similar problems with ninja looting. Usually, I find it easer to solo when i need/want scout and camp exp.

However, to facilitate group harvesting I created a little macro for myself. Since harvest and loot notification is not currently working, this is a great way to let everyone in your group know when you've taken your turn at harvesting. When there is a harvest rotation going on, I just edit in the **name** of the next person in the list.

I have one set up for Hide, Bone and Meat, and a similar one for Looting NPC's. Here's what the Hide one looks like.

macro name: HarvestHide
/harvest hide
/say I've just harvested hide from %TT
/g I've taken my turn at harvesting. **name** you're next.
/tell **name** You're next in the harvest rotation.

Now you just target the corpse and hit the function key you have mapped to it. Viola.. instant harvesting and no one can ever accuse you of ninja harvesting again. It's also much much simpler than trying to bring up the radial.

Would be great if everyone that wants to harvest in the big groups set one of these up, and edited it to reflect the current harvest order.

Hope someone finds this useful.



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Judsen Jurick
Black Hand SS
Bounty Hunter
WatchingOne
Wed Jul 09, 2003 4:25 pm
#16

Well, no offense, Beamer - but you ACTED like a ninja looter. Heh. The group was 15 people, but you looted two of the first 5 kills. If I'm the new person in a group, I'll always wait a couple of 'rotations' before I start harvesting. We don't have to legislate everything - and we don't need Sony holding our hand over every little detail. If there are no set rules, set your own - and be generous to others... Your generosity will probably go unnoticed - but by the same token, you also won't get the ninja-loot label. Oh - and just a reminder. Not everyone's gone macro happy - think about those who are still goin the radial route.
vince_carboni
Wed Jul 09, 2003 4:42 pm
#17

There are three areas of responsibility for a scout. Harvesting. Trapping. Camping.


If there were three scouts in a group, I wouldhave them rotate among theseactivities. Or stick to one.I wouldn't do it on a critter by critter basis, it needs to be mob by mob.


Ifthe group had two scouts, andequitable solution would be to have one scoutdo all the harvesting. The other scout do all thetraps and build all the camps. Or make some sort of mutualarrangement dividing up the responsibilities.

Todds523
Wed Jul 09, 2003 7:03 pm
#18

i suppose this would only work if the scout was also a good marksman, but you could make it so the person who did the most damage to the creature would be the only one who could harvest it



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people who have signatures here are stupid
Gundarslayer
Thu Jul 10, 2003 3:03 am
#19

Trapping just isn't the issue that harvesting and camping are. Every creature can be trapped as many times as their are traps, and sometimes more. Its easier to talk about what traps you're using (and higher level scouts can do the generous thing and use higher level traps) so there is as little duplication as possible. While camping xp is sweet in large groups, its also easier to duplicate solo, just have camps that run the full 15 minutes (craft all your camps and traps in camp, plan your strategy for skills aquisition or overland navigation while in camp, not in Cantinas). That leaves harvesting as the real tough one.


My own preference would be that those who are just picking up a few minor scouting skills and going no farther, defer to those who want to become master scouts. If you just want Exploration I and Hunting I and II, you don't need to go for experience as agressivly as someone who wants to go all the way. High power scouts, on the other hand, should just give the small harvests to the less powerful scouts. If you need 12,000 xp, you can overlook this particular 42 xp. Likewise you should have precidence when a big harvest comes along.


Vertico Bannien, scout, CorSec Animal Control

NiteBird
Thu Jul 10, 2003 4:15 am
#20

You're talking about something that isn't easy to implement in a pickup group. You could do that only in an organized group, where all understood the rules.


I prefer solo, or a small group where it is easier to setup rules and follow them.




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Forgive your enemies. It messes with their heads.
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