Scout Archive
Thread: how am i SUPPOSED to scout in a group?
However, to facilitate group harvesting I created a little macro for myself. Since harvest and loot notification is not currently working, this is a great way to let everyone in your group know when you've taken your turn at harvesting. When there is a harvest rotation going on, I just edit in the **name** of the next person in the list.
I have one set up for Hide, Bone and Meat, and a similar one for Looting NPC's. Here's what the Hide one looks like.
macro name: HarvestHide
/harvest hide
/say I've just harvested hide from %TT
/g I've taken my turn at harvesting. **name** you're next.
/tell **name** You're next in the harvest rotation.
Now you just target the corpse and hit the function key you have mapped to it. Viola.. instant harvesting and no one can ever accuse you of ninja harvesting again. It's also much much simpler than trying to bring up the radial.
Would be great if everyone that wants to harvest in the big groups set one of these up, and edited it to reflect the current harvest order.
Hope someone finds this useful.
There are three areas of responsibility for a scout. Harvesting. Trapping. Camping.
If there were three scouts in a group, I wouldhave them rotate among theseactivities. Or stick to one.I wouldn't do it on a critter by critter basis, it needs to be mob by mob.
Ifthe group had two scouts, andequitable solution would be to have one scoutdo all the harvesting. The other scout do all thetraps and build all the camps. Or make some sort of mutualarrangement dividing up the responsibilities.
Trapping just isn't the issue that harvesting and camping are. Every creature can be trapped as many times as their are traps, and sometimes more. Its easier to talk about what traps you're using (and higher level scouts can do the generous thing and use higher level traps) so there is as little duplication as possible. While camping xp is sweet in large groups, its also easier to duplicate solo, just have camps that run the full 15 minutes (craft all your camps and traps in camp, plan your strategy for skills aquisition or overland navigation while in camp, not in Cantinas). That leaves harvesting as the real tough one.
My own preference would be that those who are just picking up a few minor scouting skills and going no farther, defer to those who want to become master scouts. If you just want Exploration I and Hunting I and II, you don't need to go for experience as agressivly as someone who wants to go all the way. High power scouts, on the other hand, should just give the small harvests to the less powerful scouts. If you need 12,000 xp, you can overlook this particular 42 xp. Likewise you should have precidence when a big harvest comes along.
Vertico Bannien, scout, CorSec Animal Control
You're talking about something that isn't easy to implement in a pickup group. You could do that only in an organized group, where all understood the rules.
I prefer solo, or a small group where it is easier to setup rules and follow them.