Scout Archive
Thread: Camps: A way to make them useful!
Rikilii wrote:
Here's an idea, as a form of simulated R&R (which is what camps are for, basically--a place to rest): Any food you eat in a camp or cantina has half the filling.
Tlk wrote:
why not place the waypoint locations in the group chat as opposed to shouting it? Not sure why this is needed, but it would be a nice idea.
Message Edited by Hakai on 07-13-2004 01:25 AM
You couldn't have said it any better Hakai. When you're in a group of 20 people, it's very difficult for a lot of people to pay attention to all the chat spam, and yes the WP gets repeated A LOT. Excellent thinking regarding the combat tactics that can be incorportated with such a simple upgrade...Be sure to post this idea in the GCW and Squad Leader versions of this thread.
Hakai wrote:
Tlk wrote:
why not place the waypoint locations in the group chat as opposed to shouting it? Not sure why this is needed, but it would be a nice idea.
Because then you'd have to take your attention off of the screen to first type /way and then manually fill in the coords that you are given on your group chat.
In many large group situations i always hear at least 4 people (in a 20 person group lets say) saying "HEY!!! what's the WP?!!"
so then someone has to repeat it again. In this case, with the camp being a group waypoint, the group leader just has to say, "Everyone meet up at the rendezvous!!" *waypoint appears on monitor*.
As an added bonus, everyone can report how far they are from the location.
If you're more tactically sound,use the group camp wp's as an attack coordination tool. Picture a large group of 20 people attackinga single base, split them into 4 groups of 5 or 5 groups of 4.
DeltaXi65 wrote:
Nanuu,
That's an EXCELLENT idea. I need to find out if this is something feasible.
B
WildBil2Me wrote:
DeltaXi65 wrote:
Nanuu,
That's an EXCELLENT idea. I need to find out if this is something feasible.
B
This really is a great idea... the only problem lies in the nature of camps. Once a scout enters battle that camp is disbanded. As a result, in order for that waypoint to remain, and that camp to be feasible, the scout CANNOT enter the battle, and must stay pretty close to the camp.
I like it, but this returns to the need to prevent these camps from disbanding when a scout is in combat. I think it would be good to also push the issue of lack of aggro prevention in these camps.
Thanks for a great idea Nanuu! I'd love to see it work out.
-WB
This is something that I've asked to be changed for the combat balance. Camps originally were disbanded in combat because they were supposed to provide safety from critters. Since that has never materialized, I can't think of a legitimate reason to have them disband when in combat. So I'm requesting they remove that requirement - an easy fix that will enchance camping significantly.
B
DeltaXi65 wrote:
This is something that I've asked to be changed for the combat balance. Camps originally were disbanded in combat because they were supposed to provide safety from critters. Since that has never materialized, I can't think of a legitimate reason to have them disband when in combat. So I'm requesting they remove that requirement - an easy fix that will enchance camping significantly.
B
Delta... I've said it before and I'm sure I'll say it again.
You're awesome.
Let's hope this works and we can get the waypoint pushed through too!
-WB
I miss seeing people camping. Excellent ideas you guys have.