Scout Archive

Thread: Creature mounts nerf scouts and exploration

Sothicus_Kitara
Sat Nov 15, 2003 11:29 am
#1

I'm posting this here though I am a Bounty Hunter due to the fact that one of my most important skills is exploration. The ability to travel faster than others overland is not only a reward for the hard work it takes to become a Bounty Hunter, but is really the only skill which a Bounty Hunter will ever use from his Scout package. Traps have no purpose in trapping a mark and is only useful if going after creatures for reasons other thana Bounty Hunter mission (gaining exp, creature missions, etc). Maskscent helps get you where you want to go but is not necessary as radar allows you to avoid most aggro creatures. And survival... well let's just say that camps have a lot to be desired both in the amount of time to master the tree as well as the abilties of the camps (though they have improved over the course of time... being able to be build close to towns, etc.)


But now Creature Mounts have come into the picture. I have seen time and again people zoom right past me via mount. Up and down hills without so much as a glance back, these people now have access to one of the coolest perks of a Scout... the ability to travel overland quickley.


Dev's... if you are out there, give some love back to the scouts. We need our cool perks, otherwise what's the point?




Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
DeltaXi65
Sat Nov 15, 2003 3:11 pm
#2

Soth,

This is one of my top 5 concerns, and I have presented it to the Devs.

Don't worry.

B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Claymore37
Sat Nov 15, 2003 9:01 pm
#3

Squad Leaders are worse off than scout's when it comes to this topic. Arguably, the only useful ability we had was in giving terrain negotiation to members of our group that weren't scouts. First they hit us with giving Combat Medics there own terrain negotiation and now they completely ruined the whole Mobility branch of Squad Leader with Mounts. But I still love mounts. And I guess that's why i'm giving up Squad Leader.




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Ash Lightsun
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Sldr4god
Sat Nov 15, 2003 11:44 pm
#4

A man cant out run a horse in real life. why should they be able to in Star Wars life?




Tepasc Atid
4/3/3/3 Rebel Starfighter Pilot
Master Marksman Novice Combat Medic
Chacara
Sun Nov 16, 2003 9:19 am
#5

Not in my book it doesn't nerf it... If you're on foot and you get attacked, you can at least defend yourself reasonably well. If you're mounted, running across Dathomir and get jumped, you have to get off to fight, then your mount runs in and gets it's tail kicked, and it's just a big pain in the butt. Personally, in a high threat area I'd much rather be on foot and I'm very glad I trained the explorer branch.
Sothicus_Kitara
Sun Nov 16, 2003 12:26 pm
#6

Here aremy conerns:


1) Bounty Hunters have to master scout in order to qualify for BH. So now that there are mounts, I have even less reason to use one of four skill trees I was required to learn. Note that traps are already useless against BH marks and maskscent and camps are fairly inconsequential for individiual BH missions. Rarely do I use camps unless I am grouping and when I'm grouping I'm not running a BH mission. Maskscent is nice when travelling to they waypoint of my mark, but not necessary... I can use the radar as well as anyone to get where I am going. And the "hunting" skill tree in scout has nothing to do with Bounty Hunting anyway. I can't exactly skin a wookie... though that might be something to ask the Dev's about.


2) As for getting "jumped" while riding a mount... I wouldn't stop to fight unless the creature chasing me was faster than the mount. Since on average my mount and the agro creature should be even in speed, I don't see this as a problem as lair creatures will eventually return to their home as I kite them away.


3) As for in RL where a man cannot outrun a horse, this is true. However, it seems that they Dev's have not included encumberance for the mounts. Historically, over the long haul, humans have been able to travel just as far as a horse in one day because the horse has to rest from carrying your big butt across the plains. So although in a foot race, the horse will win... over the course of a day it works about even.


4) I'm not really complaining that mounts simply are faster than players. It's that the easy prolifiration and ease to use mounts makes the entire exploration skill tree almost worthless. IMO, due to the number of actual mount sightings in the movies, I'd say that each one of those riders had some creature handling skills. True, a few in the more recent movies have shown characters riding animals somewhat recklessly (or even expertly) I believe that was more for show than realistic. Besides, they could have have novice CH and then "sacked" the skills later.




Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
Cymene
Sun Nov 16, 2003 4:05 pm
#7

Get over yourself. All hybrid classes have to learn excessive trees to keep them from becoming too powerful by using leftover skill points. Also, how many people do you know that don't have at least explore 3? I think I met ONE once. You act like you are the only one who has explore 4, and somehow it makes you SO uber that your class depends on it ..... LMAO


Master Commando on Starsider

Sothicus_Kitara
Sun Nov 16, 2003 4:40 pm
#8

Apparently you're the one who has to get over himself since you can't bother to read a whole post...


1) All hybrid class have to learn other skills to become those classes. Duh. Was there anything that I said that spoke otherwise? What I am saying is that when I learn a skill in class A as a requirement for class B it shouldn't become useless or if it becomes useless it is because it is taken over by a superior skill in class B.


2) How many people do I know don't have at least Explore 3? I can think of 3 off-hand without a problem. And why do they have Explore 3? Because it's a pain in the rear to climb mountains and other "difficult" terrain. Now mounts have alleviated that problem.


3) My point is... BH's have to master 2 classes. That's the number two in case you missed it. Marksman has 4 skill trees of which one becomes useless (rifle) as it is superceded by the LLC. Scout on the otherhand has very limited applications for a BH and Creature Mounts have just simply made it that much more useless.


With very few skill applications from a required class for the Hybrid class, what's the point. At this point it's almost saying that you have to master brawler to qualify for the carbineer class.




Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
RabbitFly
Sun Nov 16, 2003 4:46 pm
#9

Well you seem to forget something sothicus.. you cannot fight while mounted. which makes the exploration of very good use indeed. now comon tell me that its importatn for you to run to AH faster than your artisan friend whats that BS.. you still get to run twice as fast as her while shooting at here with your scatter...
DeltaXi65
Sun Nov 16, 2003 10:50 pm
#10

Guys,


Let's keep the BH fighting to the BH boards.


We fully recognize that mounts do take a bit of our terrain negotiation skill away from us, and I'm working on getting some kind of compromise worked out on this.


Personally,I feel that Scouts - being the rugged, outdoorsy type that we are - should be natural, born mountsmen, and should get our terrain negotiation applied to our mounts as well. That's the option that I'm trying to get the Devs to review.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

MaddoDoggiy
Mon Nov 17, 2003 9:21 am
#11

"should get our terrain negotiation applied to our mounts as well"


Interesting idea, except I'm not sure it would have much effect. I rode around quite a bit this week-end on Turkey,my carrion spat, and he didn't seem to slow at all going up hills, even without my terrain negotiation modifier. Would the TN modifier make our mounts go faster on flat terrain and on hills? Would it affect /gallop?

HeyZeus
Mon Nov 17, 2003 10:27 am
#12

You can fight while on a mount. There are some special attacks that you cannot use while mounted.




~Etivi Detchi

Master Dancer
Noahbody
Mon Nov 17, 2003 11:08 am
#13

A man cant out run a horse in real life. why should they be able to in Star Wars life?



---because this game isnt "real life"




NoahBody
Master Doctor -- Master Musician
Sumbody
Jedi Grinder
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