Scout Archive

Thread: Creature mounts nerf scouts and exploration

DeltaXi65
Mon Nov 17, 2003 3:38 pm
#14

Noah,


True, but as skilled horseman can coax his horse to outrun and outhandle a novice horseman in real life. So there's still wiggle room to justify our increased skill.


B




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TeraKasi79
Tue Nov 18, 2003 6:04 am
#15

I just wanted to add that as far as I can tell, you can use NO spiecial attacks mounted. Not any that I've encountered anyway. Although unarmed might be different...



-------------------------------------------------------------------------------------
Yes, I know it's spelled Teras Kasi! I made a mastake when I made my name so stop bugging me!
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hasibert
Tue Nov 18, 2003 6:56 am
#16

Let us travel faster with a mount if we have TN, so TN works for Mounts too.




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WildBil2Me
Tue Nov 18, 2003 8:08 am
#17

I've been both dissapointed with the current situation and hopeful for a solution. I have to say right now I throw my support behind Delta's suggestion. It makes the scout line more productive for our CH friends(?) and more helpful going into Ranger.


-WB




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
gando
Tue Nov 18, 2003 8:28 am
#18

Though I am a scout, and love the mounts. I don't feel cheated at all. The scout movement still is very usefull in combat situations. I think however, your idea of applying scout exploration to mounts is a very cool Idea. All in all, I still run just as fast. Don't care if others get there first, just glad it doesn't take all day to run there myself.
DeltaXi65
Tue Nov 18, 2003 9:53 am
#19

Soth,


It's okay to reference BHs. I just want to make sure you know that I can't really do much about that stuff. Tanks is your man on that.


I'm glad that you guys like my suggestion. That'll help when Thunder comes over here to talk about it.


As for the skill points on the Space expansion, etc - the Devs have already stated that they are not exactly sure how they are going to handle that...but that one solution was to make Space expansion skills not utilize the same skill point pool as the regular professions do.


I'll keep working on this issue for us.


B





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Chekula
Wed Nov 19, 2003 1:56 am
#20






MaddoDoggiy wrote:

"should get our terrain negotiation applied to our mounts as well"


Interesting idea, except I'm not sure it would have much effect. I rode around quite a bit this week-end on Turkey,my carrion spat, and he didn't seem to slow at all going up hills, even without my terrain negotiation modifier. Would the TN modifier make our mounts go faster on flat terrain and on hills? Would it affect /gallop?







Players should have to go through the same amount of XP to earn terrain negotiation for their pet or mount. I believe most people at this time earn it for themselves....


This skill YOU earned and trained may make you direct your mount better when travelling but doesn't make your pet a better terrain negotiator.





CHEKULA
SHYRIIWOOK REPUBLIC ARMY
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hoser2003
Thu Nov 20, 2003 3:17 am
#21

I am almost master scout, and I don't feel cheated one bit. Sure mounts travel faster, but they have lots of disadvantages as well. While on a mount you can do NO specials. Also, you can not heal yourself, and once you are attacked or targeted, your mount slows down to combat speed automatically. This way exploration is still a good skill, because you will probably dust a mounted person in bad areas if they get targeted. plus you can heal while they are dismounting, healing, then mounting again. A mount is simply a means of transportation, just like a speeder. you would not complain that a speeder can go up a hill faster than you, would you?
-Yrychewarri-
Wed Nov 26, 2003 7:44 pm
#22

For those of you who are commenting on how a man cannot outrun a horse, we're talking about terrain negotiation here, not speed. Terrain negotiation has to do with running up craggy hills, or climbing near mountains. A trained explorer, or scout can do this relatively easy, whereas a horse would have to slow down and pick his way slowly up the hillside so as to not break a leg, or throw a shoe.


just my 2 cents.

Aebous
Thu Nov 27, 2003 5:04 pm
#23

I'll see your 2 cents and raise you 2 more.


Ok, i lied i'm not stating my whole opinion.


We are faster on mountainous terrain, i've dismounted and have left my mounts in the dust when going on hills. Especially on Dathomir, I almost never pull my mount out on Dath because the area is too rough and i'm too impatient to wait on the mount to find his way up the relatively small hill.




SSgt Aebous Ossy - Master Antarian Ranger

"Ranger, it's not a profession. It's a lifestyle"
DeltaXi65
Sat Nov 29, 2003 6:39 pm
#24

Yry,


Your point is well taken. However,one telltale sign of an experienced horseman is the ability to aid the horse in choosing which terrain to climb down. Under my philsophy of Scouts as master mountsmen, this would still remain an important skill and it would provide us with another bonus to mastering scouting.


If its any consolation - I'm having a hard time selling this to the devs too.


B




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Tarkin Memorial Brigade Founder w Fight Club Propagandist
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MaddoDoggiy
Thu Dec 18, 2003 7:54 am
#25

Does anyone disagree that with vehicles, the question of whether terrain negotiation applies to mounts is moot? Is anyone going to bother even keeping their mounts, except maybe for RP?


By the way, I still see value in having the TN modifier, even with vehicles. The way I've been doing things the last few days, I ride my speederbike to the location of the hunt, park it, and hunt on foot (obviously, since you can't engage combat on a vehicle). TN is still useful for moving around the hunting ground, especially if the area is particularly hilly. I have no intention of giving up my TN skill, as long as one of my main activities in the game is creature hunting.

DeltaXi65
Thu Dec 18, 2003 9:27 am
#26

Madd,


Well, vehicles don't let you fight on 'em. Mounts do. That's a big bonus.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

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