Scout Archive

Thread: Do Terrain Negotiation Tapes Work?

CabbageHead
Fri Dec 10, 2004 9:42 pm
#1

Thanks



Back From The Grave And Ready To Party
If You Really Loved Me
You'd Let Me Eat Your Brain
JBMat
Sat Dec 11, 2004 6:10 am
#2

Yes.


Realize that Group Terrain Negotiation is a Squad Leader skill, won't work for Scouts.


Further, anything past 50 in the skill box translates into crawling speed, not running up mountains speed.


Having 52 in the skill box doesn't mean you run faster, just you crawl a little bit faster. For fast crawling, go see a Ranger.


JB
JBMat
Sat Dec 11, 2004 3:21 pm
#3

No.


While you will see that you have the skill listed in your skills box- for example -Terrain Negotiation0/+2 - without the skill you are merely wasting a skill tape. You can't improve upon something you don't have.


To prove this, I dropped medic, but had BE modifiedclothing and clothes with skill tapes all equipped. Couldn't use a stim to save my life.


If we could, I would use skill tapes and kick some butt with some skills I don't even have, so it does make sense.


JB
Phenix1050
Sat Dec 11, 2004 6:35 pm
#4

actually JB, I think you're mistaken on this. Using stims requires an active skill -- /healdamage. Terrain negotiation mods SHOULD work, even without the scout modification.


Remember the village? Lots of people are doing the FS quest to get the terrain negotiation at the level IV box.


Think of terrain negotiation like melee defense-- you don't need a "skill" to have melee defense, because it's passive. TN, as far as I know works exactly the same way. Melee defense doesn't mean you have to be a melee profession, in fact it's often more usefull if your NOT a melee profession.


But JB was right-- anything over 50 and all you're gonna do is win some crawl races.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
JBMat
Sat Dec 11, 2004 7:06 pm
#5

Hmmm....


I think TN is "active" as in you have it or you don't.


If not, then conceivably, I can get a load of skill tapes and get all sorts of neat abilities I currently can't do. Like armor assembly, I have a skill tape for that, and healing range, and some two handed melee stuff, and cover. I will see if cover works, as I don't have the skill in rifleman to do it.


Now you got me thinking...gahhhh....it hurts, it hurts...oh wait, my hat's too tight, as you were.


BTW, I have melee defense, dunno from where, but I do.


JB
NHGLethos
Sat Dec 11, 2004 10:59 pm
#6






JBMat wrote:

Hmmm....


I think TN is "active" as in you have it or you don't.


If not, then conceivably, I can get a load of skill tapes and get all sorts of neat abilities I currently can't do. Like armor assembly, I have a skill tape for that, and healing range, and some two handed melee stuff, and cover. I will see if cover works, as I don't have the skill in rifleman to do it.


Now you got me thinking...gahhhh....it hurts, it hurts...oh wait, my hat's too tight, as you were.


BTW, I have melee defense, dunno from where, but I do.


JB





Pass me what ever your smoking, it must be good *edit*!


I think your really confused over the definition of Passive and Active Abilities/functions


Terrian negoation is passive, it doesn't require you to turn on an ability to work now does it? look at the scout tree, or the CM tree's (cm gets TR bonus's) it doesn't have any Abilities that have anything to do with running speed does it? ... didn't think so


Attachments are only Skill mods to an Active "Ability" like meduse, for /healdamage which you get from novice medic, or a Passive Function, like Terrian Negoation (run/crawl speed)or Melee Defence (basic evasion), they in no way shape or form grant you new abilities because you have skill mods for a ability!


a few of your ramblings...


+Armor assembly, sure if you've got an armor crafting tool and it actually gives you anything to craft, it will work for you. (which it wont without artisan)


+Healing range, is a cm mod, which actually in the form of an attachment doesn't even work if you have cm.


+2 handed melee "stuff", Sure, if your holding a 2handed sword yet not certed for it, it will still have an effect... but next to useless tbh as you will be doing miminal damage


do i really need to go on? you could get them, they have minimal effect at the most but usually none, as you dont have the "ability" to use them



,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

CabbageHead
Sun Dec 12, 2004 1:19 am
#7

Thanks. One more question. Can you use them without novice scout or scout 1/0/0/0?



Back From The Grave And Ready To Party
If You Really Loved Me
You'd Let Me Eat Your Brain
JBMat
Sun Dec 12, 2004 5:42 am
#8

Ok, how is stim use "active"?? I pick up a stim and use it. I either can or can't. According to what I been reading, if I had a +5 med use tape on, I should be able to. D'oh, tried it and can't.


At the same time, you say the + tapes for melee are passive. I have zero melee, other than defense. So if I get enough skill tapes, I should be able to use a pike as well as a novice pikeman, certified or not, as I am sure I can find the skill tapes for it.


My original premise was - If you don't have the underlying skill then the skill tapes won't mean squat. You can't modify abilities you don't possess.


Ihave a "cover" skill tape and no, I can't take cover. I will bet that the lad with the TN skill tape doesn't go any faster up hills than any other non-scout, regardless of the skill tape he is using.


JB


NHGLethos
Sun Dec 12, 2004 6:42 am
#9






JBMat wrote:

Ok, how is stim use "active"?? I pick up a stim and use it. I either can or can't. According to what I been reading, if I had a +5 med use tape on, I should be able to. D'oh, tried it and can't.


At the same time, you say the + tapes for melee are passive. I have zero melee, other than defense. So if I get enough skill tapes, I should be able to use a pike as well as a novice pikeman, certified or not, as I am sure I can find the skill tapes for it.


My original premise was - If you don't have the underlying skill then the skill tapes won't mean squat. You can't modify abilities you don't possess.


Ihave a "cover" skill tape and no, I can't take cover. I will bet that the lad with the TN skill tape doesn't go any faster up hills than any other non-scout, regardless of the skill tape he is using.


JB







you serious? i swear i'm goona lose a few iq points trying to argue with you, but you are so wrong i dont know where to start!


right... put simple as i can...


Active means, it requires some input from the user to work, ie Using Warcry on a player/creature


Passive it means it works without any neccessary input (within reason), ie Unarmed Toughness


Stims packs, primarily require you to have the "/healdamage" ability which you get at novice medic, you cant do jack without this specific"ability", the "med use" (med use attachments are actually broken even if you have novice medic)is the secondary requirementonly controls how good as stim pack you can use, and so is useless and pointless unless you have the "/healdamage" ability for it to use it.


Certifactions work in a very simular fashion to abilities, they are a primary requirement for anything related to it for it to even work. and no you cant get an attachment for that...



bah i give up, honestly how you've played for more than a year and still dont understand basic concepts of the game mechanics is beyond me... sorry if it sounds harsh, but i've had no coffee yet this morning




,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

Hakai
Sun Dec 12, 2004 10:01 am
#10

*gets a bowl of popcorn*



Hakai Youkai
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Phenix1050
Sun Dec 12, 2004 10:38 am
#11

JB- I think you're wrong on this one.


Med use is a skill that determines what level meds you can use. But without the skill that applies them (/healdamage), the best you can use them for is decoration, or filling up those empty backpack slots.


Think about it this way-- when you're about to run up a hill, you don't have to press /terrainnegotiate to go up that hill quickly. But to heal damage you have to imput /healdamage.


I understand where your confusion comes in-- all skilltapes are "passive" in the sense that you don't have to activate them. But when I use the terms "passive" or "active", it refers to the skill itself. TN is passive because you it automatically is applied to your character. Like Melee Defense, you don't have to push /defend, you just sit there and the game does it for you. Using medicine,however, requires that you imput something- the actual skill to apply medicine.


Oh, and the most you can get in any skill from skill tapes is a +25. Anything over that is a waste. So no a person with no scout can't run as fast as a Master Scout.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
NHGLethos
Mon Dec 13, 2004 1:41 am
#12

hehe i dont think he'll get it, but its worth a try...



,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

BrerLapin
Mon Dec 13, 2004 6:49 am
#13


¬.¬


Hokay you cannot use a skill if you dont have the skill at a base level.


i.e. No medic no heal.


Its not to do with the ability but the med use skill. Back in the day you could loot med use SEA's that enabled you to use stims without the need for Novice Medic. These were obviously removed from the game due to abuse


So the answer to your question yes TN tapes work but not if you dont have Scout to begin with.

Message Edited by BrerLapin on 12-13-2004 05:50 AM



Star Wars - Published 1977 written by George Lucas (Allegedley) ISBN 0-7221-5669-3
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Explanation for only Jedi PCs using them is .....?
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