Scout Archive

Thread: KNOWN SCOUT BUGS/ISSUES PLEASE CHECK HERE BEFORE POSTING A BUG

gustavef
Tue Sep 02, 2003 9:50 am
#40

This is a repost from a thread I started below, and Delta asked that I add it up here as well.


For the most part, Creature AI is realy wonky and overly favors the Marksman (with or without scouting skills) over those that start a fight with Traps.







I would guess that other have noticed this, but there is a realy annoying AI issue with creatures.


I can take a Novice Marksman with no scouting abilities and shoot a creature 3 or 4 times, while they run in circles, before they start coming towards them. However, If a Master Ranger with maskscent throw a trap, that creature make a bee-line right towards the thrower.


Or even better, I can throw a trap, the one creature is "confused" for a bit, but all the other creature start chraging right at me.


Then there are issues with melee, but that is independent of scouting abilities.


-gustavef, Tiered old Ranger

HeadTailJones
Wed Sep 03, 2003 8:05 pm
#41

Yeah the camp set-up issues are a big problem. I've had to practically run form Ancorhead to Bestine just so the game would let me camp.
Cirth_Visapet
Thu Sep 04, 2003 8:59 am
#42

Issue : Camp Repelling creature not working (with survival IV)
The camp are supposed to repel any agressive creature away from the camp but it appears bugged, everytime an aggressivecreature wander near my camp it attack me


Issue : entertainer in a camp
When a dancer is in my camp and dance and i watch him/her... i dont regain any battle fatigue wound, so either it s because it s my camp (but not very logic) or it s a bug, i dont know if it works for another people in the camp watching the dancer. (and did not tryed with a musician)





-----------------------------
= Cirth Visapet =
Master Ranger
= Cirtania =
Master Tailor, Merchant (4 4 4 4)
on Kauri
gelain
Thu Sep 04, 2003 8:53 pm
#43

Issue: No Battle Fatigue regen in camp


I had the same issue as Cirth. My mind based wounds were healed but no fatigue. Is this intended or a bug?

Typho
Thu Sep 04, 2003 9:03 pm
#44

Issue: Trapping XP


Since last Saturday I've been stuck at 30,000 trapping XP. I've probably earned 5 - 7,000 XP since then but I still only show 30,000. Is there supposed to be a cap on how much XP you can have or is this a bug.



Isxossx


Novice Pistoleer/Scout/Marksman






Isxossk

-Elder Ranger-

-Elder Pistoleer-
DeltaXi65
Thu Sep 04, 2003 9:27 pm
#45

Typho,


If you've not trained your boxes, your skill level is capped at twice whatever the amount you last trained was for. For example - if trapping 3 takes 20,000 XP, you wouldn't only be able to have 40,000 XP before you were required to train trapping 3 to get any more XP.


That's how it's supposed to work.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

DeltaXi65
Fri Sep 05, 2003 12:41 am
#46

Odean,


Maskscent wasn't nerfed - it was fixed. It should be working properly now. It may not be as effective as before, but it wasn't supposed to be. And we should be getting XP correctly again.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

VicTemuvluv
Fri Sep 05, 2003 9:51 am
#47

Battle Fatigue in camps: Battle Fatigue CANNOT be healed in any camp, although mind wounds can. This is intentional, not a bug;otherwisecantina business would drop. It has been suggested to developers to allow this, even if it required a high-level camp or Master Entertainer.




Vic Temuvlov,

Zabrak Master TKA, Track-only Ranger
Naboo, Eclipse
Parthon
Fri Sep 05, 2003 5:39 pm
#48

My traps seem to hit much less now.


I have noticed that when crafting them their "experimental quality" is ALWAYS zero. Looks like they may have broken something here.


whobdat
Fri Sep 05, 2003 6:53 pm
#49

Crafting (traps)


Ive tried several diff, hides and meats and keep getting zero for emperimental.

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