Scout Archive
Thread: If you could ask the Devs one Scouting related question...
how is that delta?
Wolf, you can't have it both ways. If we have no input on what a scout is and does, why are you posting here? And if we do have input on the future of the scout class, then "What do you think the Scouting profession should be?" is a perfectly valid question.
So your choices are, be constuctive or stop posting. Ranting that we have no control unless we are writing the code is kinda silly.
WolfwoodCross wrote:
DeltaXi65 wrote:
Wolf,
I understand your point here, but I can tell you right now what their response is going to be:
"What do you think the Scouting profession should be?" Are you serious? What kinda smartass response is that from a corporate representative. The Development Team has to have a clear and solid map that states what each profession is and does and how they fit in in the grande sheme. Of course, in that case, not answering said question would be an answer in itself. They don't know.
The last time I looked, this wasn't a first person shooter. This wasn't a strategy game. This wasn't tetris. This was a ROLE PLAYING GAME. Therefore, the roles that we take are up to us. The Dev team HAS a solid map that states what each profession is and does. But that's not what you asked.
If you haven't figured out what Scouts really are, go read the manual.
They want us to take the lead in determining what we want the profession to be. We can say what we want it to be until we are blue in the face - we don't write the code. So it is 100% impossible for us to determine what the Profession is unless we are given the tools to write the code, which will never ever ever happen.
Wrong. We are given the tools - we make suggestions, and I pass them on to the Devs. You think Survival gave XP when we started? You think everyone in a group could harvest when the game started? That mask scent worked the same way? There are dozens of things that we've changed through our ideas and presentations from when the game was launched.
Frankly, I think it's fairly obvious. We are the starting outdoorsman profession. We are the base for all of the PvE professions, and we are the backbone of the organic crafting community. I agree we are farmers (read "the backbone of the organic crafting community"), but that's about all. I'd have to disagree on the "base for all of the PVE professions," since PVE is nothing but killing monsters. Traps help a bit with that, but PVE come down to the size of your Blaster.
Without being able to harvest, the only point of attacking stuff is to get XP. When you've finished your character, what then?
You've gotta think outside of the box Wolf. This game is just as much about what YOU want to do and the story you create for yourself as it is mechanics. You want to see something added to Scout, tell me what you want - be specific and I'll make sure the Devs see it. But don't bring me complaints without solutions.
B
Delta isn't blowing smoke about the answer you'll get to that question. The funny thing is we started this very discussion on the corr boards today about some professions. I'll give you one guess what the initial answer was. Its an odd thing. On the one hand I can understand where TH and the Devs are coming from. They don't want to put a certain profession into a certain box. For instance, look at CM. That, I don't believe, is what was originally envisioned. I doubt it was started as a combat profession but now it is. Anyway, on the other hand there are some basics of a profession that need to be defined, and I think Delta outlined those pretty well. Scouts harvest the organics of the world. They move through the terrain with few or no penalties. They supposedly provide bases of operation in the wilderness (which is a broken aspect of the profession at the moment.) But other than that, the actual role of the scout is impossible to define.
Now don't get me started on the role of a Squad Leader. Grr......
DiLune wrote:
Now don't get me started on the role of a Squad Leader. Grr......
Message Edited by SioBabble on 04-21-2004 03:48 PM
SioBabble wrote:
I can answer that.
To be one more grind to get out of the way on your journey to force sensitivity.
Di,
Thanks for the back up there.
And for the record - I posted that before TH's response. ![]()
Guys, Di and I have been doing this for 9 months. Trust us, we know how the game is played. ![]()
And honestly, Scouting as a profession is basically what it needs to be. We just need tweaks at this point - our camps need to provide a needed service, our traps need to be more effective against critters and we need to gain some kind of terrain negotation advantage on creatures mounts to replace our TN nerf (with vehicles). Slap a minor roll in the GCW - like seeing Overts at a greater range or sweeping minefields and you can put a fork in us, cause we'll be done.
And all of those things are things that we've got on our Top 5 (which is really a top 21) list.
B
DiLune wrote:
SioBabble wrote:
I can answer that.
To be one more grind to get out of the way on your journey to force sensitivity.
Grrrr...Sark RAAARGGHH!
Ok, here's a question:
With the upcoming Combat Balance, manyspecial moves including those which cause status effects will be retooled and balanced. Is there any chance that scout/ranger traps will be considered or revised as part of this process, possibly making traps cause status effects against npc's or other players, or at the very least adding more variety and usefulness to the trap arsenal (currently, only 2 traps are really useful to me at least, the p.dart and glow wire)?
Gang,
Okay - here's the question that I've settled on for this week:
"With the removal of the need for camps to call pets many Scouts and Rangers have begun to consider camping unnecessary, as everything they use a camp for (healing, calling pets, vehicles and mounts) is better accomplished through another game feature. What do the Devs see as the primary reason for calling camps in the wild, and what do they think is necessary to make camping a more useful skill in the game?"
Yes, it'sa compound question, but I'm a politician.
B