Scout Archive
Thread: If you could ask the Devs one Scouting related question...
why does the camp healing modifier override the droid medical bonus?
Hakai,
I'm going to put arsenic in your rice balls if you keep it up.
Guys - we've got an opportunity to get ONE question answered. So give me a good one that's not rhetorical.
B
(As in: where's the point to keep the amount of quality organics 'low' if it just ends up in those needing them raising the offers until it is no longer 'low'?)
What would be required to fix the harvesting percentages for Master Scout and Rangers?
Specifically exaclty how many lines of code would have to be changed?
JB
DeltaXi65 wrote:
Hakai,
I'm going to put arsenic in your rice balls if you keep it up.
Guys - we've got an opportunity to get ONE question answered. So give me a good one that's not rhetorical.
B
Then perhaps the question should be "Why are the Devs only answering one question?"
Not trying to be a troll... I think you're definitely one of the more responsible correspondants on the site, and I'm not trying to flame/troll, etc, but the Devs seem awfully reluctant to come out of their hole and respond to the general public.
Guys,
TH is letting us ask one random question about anything - one set of 19 this wednesday, one set next wednesday. This is above and beyond our standard Top 5, and other random questions. This is one thing that he will definitely go to the dev responsible for and get an answer for.
So I don't want to waste it. There are tons of random things that we've been speculating about, etc, I just would like to find out what everyone wants to know.
Right now, if I had my druthers, I'd ask: How does the equation that determines harvesting output work?
B
Wolf,
I understand your point here, but I can tell you right now what their response is going to be:
"What do you think the Scouting profession should be?"
They want us to take the lead in determining what we want the profession to be.
Frankly, I think it's fairly obvious. We are the starting outdoorsman profession. We are the base for all of the PvE professions, and we are the backbone of the organic crafting community.
B
I'm a numbers guy (sorry JB), so I'd be interested in what the formula is for determining whether mask scent breaks or not. Obviously your mask scent modifier is a component. Is it also dependent on creature difficulty level and/or ferocity? How often is this formula run? Every second? Does movement affect it? If so, how?
Apologies if this has already been published and I just haven't come across it yet.