Scout Archive

Thread: If you could ask the Devs one Scouting related question...

WTS
Tue Apr 20, 2004 9:52 am
#14

i posted to the top 5 issues thread but i'll reiterate here:

why does the camp healing modifier override the droid medical bonus?



Arandis
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Agathon
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Vendors at -3979 3643 Naboo, outside Theed

DeltaXi65
Tue Apr 20, 2004 10:32 am
#15

Hakai,


I'm going to put arsenic in your rice balls if you keep it up.


Guys - we've got an opportunity to get ONE question answered. So give me a good one that's not rhetorical.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

DiLune
Tue Apr 20, 2004 11:29 am
#16

Here's another:


Why does Brisc get access to poison when he doesn't have CM?
darmokVtS
Tue Apr 20, 2004 11:48 am
#17

What is the exact reasoning behind the current harvest amounts and distribution accross the skillboxes that increase this ability.
(As in: where's the point to keep the amount of quality organics 'low' if it just ends up in those needing them raising the offers until it is no longer 'low'?)




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
JBMat
Tue Apr 20, 2004 3:09 pm
#18

What would be required to fix the harvesting percentages for Master Scout and Rangers?


Specifically exaclty how many lines of code would have to be changed?


JB


Areriye
Tue Apr 20, 2004 4:07 pm
#19






DeltaXi65 wrote:

Hakai,


I'm going to put arsenic in your rice balls if you keep it up.


Guys - we've got an opportunity to get ONE question answered. So give me a good one that's not rhetorical.


B







Then perhaps the question should be "Why are the Devs only answering one question?"


Not trying to be a troll... I think you're definitely one of the more responsible correspondants on the site, and I'm not trying to flame/troll, etc, but the Devs seem awfully reluctant to come out of their hole and respond to the general public.





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Hakai
Tue Apr 20, 2004 5:05 pm
#20

i agreee with JB here......why is harvesting pretty much the same the higher you go?



Hakai Youkai
==================================
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==================================
DeltaXi65
Tue Apr 20, 2004 10:05 pm
#21

Guys,


TH is letting us ask one random question about anything - one set of 19 this wednesday, one set next wednesday. This is above and beyond our standard Top 5, and other random questions. This is one thing that he will definitely go to the dev responsible for and get an answer for.


So I don't want to waste it. There are tons of random things that we've been speculating about, etc, I just would like to find out what everyone wants to know.


Right now, if I had my druthers, I'd ask: How does the equation that determines harvesting output work?


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

WolfwoodCross
Tue Apr 20, 2004 10:48 pm
#22

Ok then -


*rubs his hand together in preperation...*


"What is the intended purpose of the current incarnation of the basic profession Scout, and its skills, vs. the intended purpose of the basic profession Scout in the upcoming incarnation of SWG (i.e. post prof. revamps/combat balance/GCW revamp)?"


Basically "What's our lot in life if we can't actually "scout" terrain, use camps in a productive manner, or navigate harsh terrain better than a player with a speeder? And will we have a higher purpose in the future?"

Julak
Wed Apr 21, 2004 8:07 am
#23

i agree with the guy above, that is a great question, send his in.



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
DeltaXi65
Wed Apr 21, 2004 8:23 am
#24

Wolf,


I understand your point here, but I can tell you right now what their response is going to be:


"What do you think the Scouting profession should be?"


They want us to take the lead in determining what we want the profession to be.


Frankly, I think it's fairly obvious. We are the starting outdoorsman profession. We are the base for all of the PvE professions, and we are the backbone of the organic crafting community.


B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

Spacey
Wed Apr 21, 2004 10:07 am
#25

Scouts already navigate rough terrain better than a speeder. Ilose almost no speed on a rough hill while my speeder dips below half speed. It just happens that half speed on a speeder is faster than myrunning full speed.



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Aucob
Wed Apr 21, 2004 10:28 am
#26

I'm a numbers guy (sorry JB), so I'd be interested in what the formula is for determining whether mask scent breaks or not. Obviously your mask scent modifier is a component. Is it also dependent on creature difficulty level and/or ferocity? How often is this formula run? Every second? Does movement affect it? If so, how?


Apologies if this has already been published and I just haven't come across it yet.


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