Scout Archive
Thread: OLD Scout Bugs (Last updated: 6.28.05)
- If you do not have maskscent on grey mobs will ignore you. If you do have maskscent on and a grey mob breaks the maskscent it will instantly attack you.
- Pre-CU the creature-to-hit bonus was granted while using the default attack. Now that there is no longer a default attack it is believed that this bonus is no longer given.
I added these to the list above.
Any update on the camping bug? It's REALLY annoying that I can't camp.
If /forage is on a percentage scale, with +100 to foraging I still fail to forage, and yes I do know the difference between failure and "nothing in the area to forage." ![]()
Before the CU, /maskscent would only be broken after a successful check. Now, when a successful check is made, you are attacked by that creature in the same "move."
On the issue of harvester droids:
Right now Kashyyykian wooly hide is exceptional now on Ahazi: 900+ on both OQ and SR, so my PA armorsmith is drooling like a doc pre-cu over trifecta avian.
So I've graciously offered to harvest 10k of Kash wooly a day for him. ![]()
I go in to the Etyyy grounds, start killing banthas. I'm 4/0/4/0 scout with the FS scout line, so I harvest at near master scout levels. With veghash, I get about150 units of hide per bantha. So I figure the harv droid will do better.
The answer to that is NO. The harvesting droid apparently EATS the hide completely. No harvest at all in my inventory when I ask the droid to harvest. I attempt to harvest from the corpse and I don't get an option on the radial menu, nore does /harvest hide increment my stack. The resource is harvested and poofs. The droid does not have its own storage compartment, I've been using it for about a year, it's never behaved like this before the CU.
I don't know if this is an Etyyy only problem, a Kashyyyk problem, or a game wide problem, haven't experimentally harvested anything to confirm, but the droid is staying in the datapad while I'm in the Etyyy for sure.
Message Edited by Amatron on 06-08-2005 10:38 PM
Vorpaks wrote:
Fodder650 wrote:
That wouldnt be a bug though. This is a list of our bugs. It is connected to scout though.
I asked them about it on the BE board. There are two things I can help lamm push for:
- deleting the Scout req
- changing it to a more efficient 4000 scout req
The problem lamm is pointing out is that both changes make for an ultimate "base buster" template.
Easy change to fix that might be (sorry for carrying on this off scout topic) to make the DNA bit of bases request 0040 BE.
Vorpaks wrote:
Ronaj wrote:
Actually on the list of bugged traps, the wire mesh and glow wire traps actually do raise the damage I do, not by a lot, only about 5 points for the wire mesh and 6 points for the glow wire, using melee attacks anyways, but they are working.
Thanks!
Did you see your damage change in the combat window? ie:
Ronaj hits for 356 damage
Ronaj hits for 356 damage
(throws trap, melee defenses down message)
Ronaj hits for 361 damage
Ronaj hits for 361 damage
All on the same creature? When I was doing it I saw no change, but then again it was a jedi helping me, so maybe I was just cursed.
Lunge - 283 damage, 3 pts resist, 280 damage actually hits
Lunge w/Wire Mesh - 287 damage, 3 pts resist, 284 damage actually hits
Lunge w/Lecepanine Dart - 293 damage, 3 pts resist, 290 damage actually hits
Lunge w/Glow-Wire Trap - 289 damage, 3 pts resist, 286 damage actually hits
Lunge Damage Bonus from Wire Mesh +4, Damage Bonus from Lecepanine Dart +10, Damage Bonus from Glow-Wire Trap +6
Melee Hit w/Wire Mesh - 360 damage, 4pts resist, 356 damage actually hits
Melee Hit w/Lecepanine Dart - 367 damage, 4pts resist, 363 damage actually hits
Melee Hit w/Glow-Wire Trap - 361 damage, 4 pts resist, 357 damage actually hits
Melee Hit Damage Bonus from Wire Mesh +5, Damage Bonus from Lecepanine Dart +12, Damage Bonus from Glow-Wire Trap +6
Melee Strike w/Wire Mesh - 395 damage, 4 pts resist, 391 damage actually hits
Melee Strike w/Lecepanine Dart - 404 damage, 4 pts resist, 400 damage actually hits
Melee Strike w/Glow-Wire Trap - 397 damage, 4 pts resist, 393 damage actually hits
Melee Strike Damage Bonus from Wire Mesh +5, Damage Bonus from Lecepanine Dart +14, Damage Bonus from Glow-Wire Trap +7
Message Edited by Ronaj on 06-14-2005 08:22 PM
Ronaj wrote:
Actually on the list of bugged traps, the wire mesh and glow wire traps actually do raise the damage I do, not by a lot, only about 5 points for the wire mesh and 6 points for the glow wire, using melee attacks anyways, but they are working.
Thanks!
Did you see your damage change in the combat window? ie:
Ronaj hits for 356 damage
Ronaj hits for 356 damage
(throws trap, melee defenses down message)
Ronaj hits for 361 damage
Ronaj hits for 361 damage
All on the same creature? When I was doing it I saw no change, but then again it was a jedi helping me, so maybe I was just cursed.