Scout Archive
Thread: Revamp of Traps and trapping
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Phenix1050
Sat Apr 09, 2005 11:58 am
#27
you just summed up in two short sentances exactly why this is a dumb idea.You can't have reward without risk.
mtnsurfer wrote:
If there is, I stand back and shoot it in the head. No risk to my self.
mtnsurfer
Sat Apr 09, 2005 1:48 pm
#28
Phenix1050 wrote:you just summed up in two short sentances exactly why this is a dumb idea. You can't have reward without risk.
mtnsurfer wrote:
If there is, I stand back and shoot it in the head. No risk to my self.
Phenix I know you are looking out for your prof, but comments like that are ludicrous. As an artisan getting resources from my harvester has no risk. (maybe you will say that getting attacked while at your harvester is a risk, the same could be said about traps), what if the animal has a chance to escape, that is a risk.
I give up trying to have a decent discussion, enjoy your prof. you take more skill points than any other profession in the game and are not very useful. Good luck.
Phenix1050
Sat Apr 09, 2005 2:09 pm
#29
thank you for comparing us to artisans. because that is exactly the direction we DON'T want to go in. We're a combat profession, not a collecting resources profession. So yeah, we're broken. What's your point? I will have as much fun in my profession as I can. Pointing out that we take more skillpoints...well I don't know what you were trying to accomplish with that last little rant, so I really can't comment. We're trying to make this profession better, your idea makes us weaker and allows non-scouts to collect organics. Explain to me how that helps us? Being more like artisan goes against what a ranger is. and if you can't see the difference...well, I'll hold my comments to myself in that respect.
Organic and minerals are two different types of resources. There are relative strengths and weaknesses inherent in collecting each. Making the process similar not only flies in the face of logic, it also makes the game a lot less interesting. If Rangers wanted to be a profession where we stopped by a harvester to collect our stuff, you wouldn't see us fighting for more health and a combat role in the CU. Traps are a COMBAT tool, not a harvesting tool.
You're not the first one who wanted to take the easy way out in terms of organics harvesting. But I for one will not allow this game to boil down to the lowest common denominator of intelligence. Learning the differences in how to collect lots of materials is one complexity that is good for the game. Dumbing it down isn't neccesary or benefitial. There are better ideas for how to help Ranger, so I'm not worried about losing out on anything by saying this idea is bad. So yeah, we're a big skill-point sink. But it's better to be a sink with a lot of potential and a lot of great ideas on the table then to be an elite profession that is the equivalent of novice artisan with survey skills.
Y'know, if this wasn't the 1000th time I had to explain why this idea was bad, I'd probably be more likely to explain it in a nicer way. But the fact is, this idea has been tossed around here more than poop in a monkey house. and it stinks worse, too.
mtnsurfer
Sat Apr 09, 2005 2:38 pm
#31
I understand rangers want to be a combat profession. In that respect maybe there needs to be another profession that is responsible for collecting organics, foraging, tracking animals and being able to navigate through wilderness areas with ease.
I'm not sure how you see yourself as a combat profession. What weapon certs do you get? What combat defenses do you get?
I look at the profession and I see, tracking, foraging, harvesting, creature knowledge, terrain negotiation. Sorry if I mistakenly thought you were a complementary prof to a combat prof and your main goal was to collect organic resources since no other prof in the game can.
I'm not sure how you see yourself as a combat profession. What weapon certs do you get? What combat defenses do you get?
I look at the profession and I see, tracking, foraging, harvesting, creature knowledge, terrain negotiation. Sorry if I mistakenly thought you were a complementary prof to a combat prof and your main goal was to collect organic resources since no other prof in the game can.
CuchulainnDarklight
Sat Apr 09, 2005 2:53 pm
#32
Perhaps you should read some of the other threads in here to gain a greater understanding of what it means to be a ranger then?
mtnsurfer wrote:
I understand rangers want to be a combat profession. In that respect maybe there needs to be another profession that is responsible for collecting organics, foraging, tracking animals and being able to navigate through wilderness areas with ease.
I'm not sure how you see yourself as a combat profession. What weapon certs do you get? What combat defenses do you get?
I look at the profession and I see, tracking, foraging, harvesting, creature knowledge, terrain negotiation. Sorry if I mistakenly thought you were a complementary prof to a combat prof and your main goal was to collect organic resources since no other prof in the game can.
WornTraveler
Sat Apr 09, 2005 3:50 pm
#33
mtnsurfer wrote:
I understand rangers want to be a combat profession. In that respect maybe there needs to be another profession that is responsible for collecting organics, foraging, tracking animals and being able to navigate through wilderness areas with ease.
I'm not sure how you see yourself as a combat profession. What weapon certs do you get? What combat defenses do you get?
I look at the profession and I see, tracking, foraging, harvesting, creature knowledge, terrain negotiation. Sorry if I mistakenly thought you were a complementary prof to a combat prof and your main goal was to collect organic resources since no other prof in the game can.
If you want a horde of angry bothans on you, keep going the way you are bud 
Perhaps you haven't noticed, but unlike BH, Jedi, or TKA, without our profession all you non ranegrs would be running around naked. You try fulfilling a 100K contract on scaley hide killing butterflies, then come back and state your opinion after you have failed miserably, kk?
mtnsurfer
Sat Apr 09, 2005 4:37 pm
#34
WornTraveler wrote:
mtnsurfer wrote:
I understand rangers want to be a combat profession. In that respect maybe there needs to be another profession that is responsible for collecting organics, foraging, tracking animals and being able to navigate through wilderness areas with ease.
I'm not sure how you see yourself as a combat profession. What weapon certs do you get? What combat defenses do you get?
I look at the profession and I see, tracking, foraging, harvesting, creature knowledge, terrain negotiation. Sorry if I mistakenly thought you were a complementary prof to a combat prof and your main goal was to collect organic resources since no other prof in the game can.If you want a horde of angry bothans on you, keep going the way you are budPerhaps you haven't noticed, but unlike BH, Jedi, or TKA, without our profession all you non ranegrs would be running around naked. You try fulfilling a 100K contract on scaley hide killing butterflies, then come back and state your opinion after you have failed miserably, kk?
Thanks, couldn't have said it better. Thanks for proving my point.
CuchulainnDarklight
Sat Apr 09, 2005 5:07 pm
#35
mtnsurfer wrote:
Thanks, couldn't have said it better. Thanks for proving my point.
Umm, how did he prove your point for you!
He is pointing out that rangers like to hunt, not visit their harvesters every day! And that the hunting bit makes it fun! Plus we can get more resources hunting than the artisan way would ever provide for us, whilst giving us ground traps would take away from our needed combat effective traps!
WornTraveler
Sat Apr 09, 2005 5:53 pm
#36
Ugh... yeah... well, I don't know which point he is talking about. That rangers aren't a combat profession or that we need more traps? Perhaps you could clarify?
taloncard
Tue Apr 12, 2005 6:35 pm
#38
I hate to disagree with you JB, and this might change with the CU (I haven't tested traps myself yet for some reason I can't throw a trap while in combat on TC5), But in the time it took me to throw a trap I could do 4k+ damage to most creatures. So 3 shots and dead. Yes they are a damage mutiplier but not really needed in the current game by someone with a master Elite combat profession. Maybe this will change post CU
JBMat wrote:
Good job
Altho, I disagree with the premise no one learns trapping unless they want to go Ranger. Anyone with a brain realizes traps are a combat multiplier, making it easier to take on big game with less effort. However, as most people don't realize this, no one does trapping until they have to, and then never use traps again. From what I have seen in the CU, this will change.
JB
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