Scout Archive

Thread: Revamp of Traps and trapping

Dariane_Kamutsovy
Fri Apr 08, 2005 6:40 am
#14






mtnsurfer wrote:
that is good for killing, but it would be nice to place something to harvest for us automatically. A special skill you get with scout and it only gets better with Ranger






Sorry to say, but that's just plain ridicilous.


If you want to autoharvest, get a droid....


CuchulainnDarklight
Fri Apr 08, 2005 10:51 am
#15






Phenix1050 wrote:





Calculus_Entropy wrote:

QFE, though I might have worded it differently .




yeah. everyone has their little issues that get to them. JB has his macros, I have my auto-harvesting.






Hehe, was going to say something myself, can you imagine this idea going live then rangers being told they definately are not combat cause they get resoures like crafters and make stuff too!!!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
agent156
Fri Apr 08, 2005 10:56 am
#16

Oh this about auto harvesting again? I didn't get past this part:



mtnsurfer wrote:
There are only a couple of reasons anyone ever learns the trapping line:
1) They want to be Ranger so they need master scout.

ok so there is only one reason.


JascoSmlee
Fri Apr 08, 2005 12:46 pm
#17








mtnsurfer wrote:
There are only a couple of reasons anyone ever learns the trapping line:
1) They want to be Ranger so they need master scout.

ok so there is only one reason.


I disagree, if you take the time to learn how to use them traps are a very effective tool during combat.


/snip

I would make it so any profession could use the traps in the scout trapping line but everyone only starts out with one trap lot. If you want more lots, you need to become a scout

And take our bread and butter (hunting organics) away from us? I dont think so.


/snip


That would make trapping more meaningful and make ranger a more interesting profession.

I don't think it would make it more interesting at all, in fact it would make it more boring


Let me know what you all think

Sorry, I don't like your idea.










Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
mtnsurfer
Fri Apr 08, 2005 8:13 pm
#18

I guess I never put it in there, but I never assumed you would get xp for getting the resources. Thanks for looking and commenting on my idea.




(gnn[[[[[[[[[[]nnnWXgggggggggggggggggggggggggW

Eta of Bria
Elder Jedi


mtnsurfer
Fri Apr 08, 2005 8:20 pm
#19


BioEngine wrote:
Yeah, I have to admit that I didn't read it all.
This isn't a good plan, my man.
If this happened, then we would no longer be necessary for hunting. People would set up as many traps as they could, and only ask for our help if they needed massive stacks of specific items. There are too many negative flaws in this system to consider it a possibility. We need a different idea for trap revamps. I still think that a "Trap Launcher" would be our best bet, as a craftable weapon enhancement attached to our melee/ranged weapon that functions as the trap itself but effects the target when hit. Of course, this is flawed as well, because of the logics of certain trap / weapon combinations, how many uses the powerup would have, and if it would effect the creature every time you attacked them or if it would be on a timer.





I can see you didn't read it all, in the post it says you can only place one trap if you don't have at least novice scout, as you go up the scout and ranger tree then you can place more traps.


This is your bread and butter, wouldn't you want to get some resources and hunt for resourses? I'm thinking any way a ranger was able to get more resources would always be a better thing.


Have I ever seen a bear skin it self, no but I have seen people set traps and come back for the animal in the trap, kill it easily, then clean it, skin it, eat it.

I have never seen anyone in my life double click an animal in RL and get either a choice of meat, hide or bones.

Message Edited by mtnsurfer on 04-08-2005 08:21 PM




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Eta of Bria
Elder Jedi


CuchulainnDarklight
Fri Apr 08, 2005 8:31 pm
#20

Just think I should try to explain that SWG traps are NOT RWtraps, it is a bit of a misnomer!


They are more like poison darts, thrown nets, flashbangs.


They are combat aids, and the ones that work, when they work are very useful!


You wont be able to sell the idea of organic harvesters (placed traps) to 95% of rangers as they are combat oriented and hunt rather than collect resources. Plus, we want to be more combat effective, not turn into defacto artisans!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
mtnsurfer
Fri Apr 08, 2005 8:45 pm
#21

It was just an idea. The idea actually came to me while I was watching Return of the Jedi. If you remember, the ewoks set some traps, Chewi triggered the trap, and they were caught up in it. This was my idea of how you could have something like that in the game, and Ranger/Scout makes the most sense.




(gnn[[[[[[[[[[]nnnWXgggggggggggggggggggggggggW

Eta of Bria
Elder Jedi


Phenix1050
Fri Apr 08, 2005 9:46 pm
#22






mtnsurfer wrote:
It was just an idea. The idea actually came to me while I was watching Return of the Jedi. If you remember, the ewoks set some traps, Chewi triggered the trap, and they were caught up in it. This was my idea of how you could have something like that in the game, and Ranger/Scout makes the most sense.



but then again, the net didn't start harvesting Chewie did it?



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
agent156
Fri Apr 08, 2005 10:23 pm
#23

Last night I had this awesome dream that I was this bad ass Pikeman/Ranger. Kinda strange since I've never even thought of playing a Pikeman. Anyway I ran around and had a blast. The thing that was even stranger - I wasn't one of the species currently playable in this game...










Jub Jub!
I was an Ewok!

I'm not kidding! It rocked!
WornTraveler
Sat Apr 09, 2005 12:24 am
#24

I always thought that, at least from a roleplaying point of view, this was very sensible. I would REALLY like to see man traps for PVP at the master level, and plus, as we are HUNTERS according to the devs, this amkes sense. Who ever saw a trap you threw? Anyways, I like the idea. It is fun and would enrich an otherwise boring line.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
CuchulainnDarklight
Sat Apr 09, 2005 12:33 am
#25






WornTraveler wrote:

I always thought that, at least from a roleplaying point of view, this was very sensible. I would REALLY like to see man traps for PVP at the master level, and plus, as we are HUNTERS according to the devs, this amkes sense. Who ever saw a trap you threw? Anyways, I like the idea. It is fun and would enrich an otherwise boring line.






Man Traps would be great, I can just see it now, the enemy running around the trap, warping over it etc. Personally, I prefer the use of launched or thrown traps that have usefullness against the NPCs, PCs as well as the creatures. Then you have a bit more versatility in combat instead of jumping up and down shouting "Over here, come and get me!" on the other side of a trap, that to be useful would have to camo-able, and invisible to other players for PvP. There is probably no chance of the devs ever doing this much work for a couple of traps!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
mtnsurfer
Sat Apr 09, 2005 11:50 am
#26



Phenix1050 wrote:


mtnsurfer wrote:
It was just an idea. The idea actually came to me while I was watching Return of the Jedi. If you remember, the ewoks set some traps, Chewi triggered the trap, and they were caught up in it. This was my idea of how you could have something like that in the game, and Ranger/Scout makes the most sense.

but then again, the net didn't start harvesting Chewie did it?




No it didn't harvest chewi. Ok if you want the trap to mimic RL exactly. I can place as many as I want for a specific creature. I have to come back every now and then to see if there is anything in my trap. If there is, I stand back and shoot it in the head. No risk to my self. After I shoot it, I need to gut it (not double click) but actually take out a survival knife and cut in the right places making sure you don't puncture the stomach. etc.

Not sure if you have noticed, this is a game not RL. Don't just say this won't work, come up with alternatives, come up with something that you think would be viable for game play.

I will give you that in RL traps don't skin their victims at least not on Earth, who knows how it happens in a galaxy far far away.




(gnn[[[[[[[[[[]nnnWXgggggggggggggggggggggggggW

Eta of Bria
Elder Jedi


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