Scout Archive

Thread: Survival Lovin

Lurker1222
Tue Jul 15, 2003 5:11 am
#14

Stuntman. I understand what you are saying about taking your time and having fun, and your probobly right, it is a game, however, if there is one thing I learned in EQ, it's that being a newb for 5 months is NOT fun. If you don't play hard sometimes, and play to level, then you are going to miss out on A LOT of stuff at higher levels. Not to mention that mostly all of your friends will pass you by, and go on super hard missions while you are left in the chat channel cause you will die in 1 hit. IM NOT being aggresive and I don't mean to come off that way, Im just saying that if you want to advance, you gotta play and play hard. Anyways, I'd like to meet you in game but Im on Radiant, my name is Angin and Im on Tatooine if you are ever in the galaxy


PS: Im almost Surv IV. I can make a bad ass camp and we can chill without animals bugging us! :-p




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Angin Daggert (Red-Eye Alliance) (Radiant Server)
Short, Bald, Bothan
Pistoleer/Ranger
DarthEric2
Tue Jul 15, 2003 8:59 am
#15

I posted this EXACT THREAD... almost word for word.... last week.



But will they ever consider it?

Sothicus_Kitara
Tue Jul 15, 2003 9:11 am
#16

Making camping more fun? Build a camp next to a lair (preferably one you have a missions with and stand in your camp while fighting. As you get hurt you will generate exp for your wounds healingand it won't be as boring as sitting around.



Sothicus Kitara

Master Marksman/Master Scout/Ex-Master Artisan/Ex-Master Merchant
Ex-Novice Smuggler/Novice Bounty Hunter/Novice Creature Handler/Re-Novice Artisan/Novice Pistoleer

Liberalis, 3km east of Corellia, Bria Server
BorakThunderclaw
Tue Jul 15, 2003 10:00 am
#17

Except that when you start combat your camp becomes adbandoned and you know longer generate Survival XP.



________________________________________________________

Bo'rak Thunderclaw
Master Scout, Novice Ranger, Novice Creature Handler, Carbine Specialist, Engineer, Novice Medic
Founder of Scouts Against Urban Sprawl (SAUS)
Flurry

"Don't nerf Novice CH pet selling!"
Korbarsk
Tue Jul 15, 2003 10:37 am
#18

I was hoping to go Ranger, with some rifleman skills, because i like to hunt solo in dangerous locations...



Ihave all I need for master scout except Wilderness Survival 3 and 4.... I simpy don't spend enough time in a camp to generate xp



I can patch myself up in less than a minute, and be on the go again... 100xp, yay.... only 300 more camps to go


Actions done inside the camp should give wilderness xp.... eg healing yourself, crafting scout gear, foraging, etc


At the moment, I am gated... I'm gonna hit Master Scout in 2 months at this rate, and I need master scout to get novice ranger.... I already have scouting and trapping xp capped.... would love it if I could swap my 30000 scout xp for wilderness survival xp





Kor'vy Kor'barsk - Lizardman Lecher
Zanetanos101
Tue Jul 15, 2003 10:59 am
#19

Well I agree with the whole survival from foraging concept....but I have to say that I don't agree with the survival xp from crafting camps and the trapping xp from crafting traps. The reason I don't agree with this is due to the fact that there is no precident for anything like that anywhere in the skill system of SWG, I mean weaponsmiths don't get heavy weapons xp from crafting pistols and they don't get one handed sword xpfrom crafting one handed swords, so it seems a little unreasonable for us scouts to ask for the same type of system to apply, when we by nature aren't crafters primarily.


Oku - Radiant Server

Mule
Tue Jul 15, 2003 11:18 am
#20

Well, /forage used to give scouting experience, but guess what? Exploited through macros. I don't think any kind of experience will be coming back to it. Which is what they should have done to /maskscent as well, but that's another thread altogether. It is a good idea, we've all had it, I'm sure, but it won't be changed without the posibility of severe nerfing (how'd you like a 60 second delay between /forage attempts? Uggh.)



(Retired)
I hope that someday we will be able to put away our fears and prejudices and just laugh at people.
- Jack Handey
Hunterofmen
Tue Jul 15, 2003 9:54 pm
#21

Oku I disagree with your analogy



Under your theory a weaponsmith crafting a heavy rifle would get general crafting exp, but nothing else. But instead for crafting a weapon they get weapon crafting exp. in other words crafting their classes unique items gives them exp unique to their class, just like doctors earn medical crafting exp etc.



Also under you example I would be asking for scouts to get a fomr of combat exp from the act of making an item, which I am not. My suggestion is that when crafting an item that is unique to a class, like weapons to a weaponsmith, droids to a droid engineer and so forth, these acts should generate useable exp that is also unique to that class. Here there is a real underdevelopment of the survival exp line so I suggested having crafting or classes unique items generate survival exp.




Arkin Pathfinder - Wannabe Gunfighter at large
Myrridan
Wed Jul 16, 2003 12:36 am
#22

The other night I received Crafting exp from making traps. I was sitting in camp making traps and all of a sudden I get a notice that I just qualified for Engineering III. I open up my Skills window and behold ... my experience had gone up!!!

So I say yes, you do earn Exp to artisan skills for crafting traps.
prs_
Tue Jul 29, 2003 11:34 am
#23

Excellent thoughts. You are right on the money with why there should be other ways to get survival exp. I hate sitting in friggin camps all day. WaStE oF tImE!

Just my 2 cents...take it or leave it

Row (Naritus)
RandomSHO
Tue Jul 29, 2003 3:20 pm
#24

Getting xp from maskscent helps you to level in 4 trees. You get some pretty good skills when you level up with regular scout xp. terrain negotiation is an amazing benfit.



Survival xp does nothing but let you build better camps. as you get more survival xp, you just get to build better camps. Honestly, if you could level to survival 4 in a single camp, would that affect anything? sure, you need to have the grind there to be a master scout, but for the most part camping xp is ridiculous. I can gain 200k pistol xp in the time it takes me to get 20k survival xp. that doesnt seem to balanced.

Pev
Tue Jul 29, 2003 3:33 pm
#25

I have seen this suggestion posted on another thread don't recall the name right now but I liked it. It would be nice if survival xps for camps were dispersed to all scouts in the group (like entertainment healiing). This way the group can benefit from the best camp available. Rather then the person with the best camp giving up camp rights to the new guy who needs the points a little more. Personaly I really enjoy setting up camps and meeting people and don't consider it a grind. I made Master Scout this weekend having to grind my hunting skills, lol probably opposite of most. In matter of fact spent a whole day grinding at kills to get enough xps for Ranger which after I was trained in I qualified for Frontering I and and was 3/4 of the way to Frontering II. Rather then survival xps I wish exploring would give scouting xps I am an explorer first and a hunter second so the lines that require scouting xps are simply killing me.




---- Yurosh Essani, Ranger on Eclipse



Mule
Tue Jul 29, 2003 4:24 pm
#26






Hunterofmen wrote:

I understand that antedotaly there are many folks who do very well with camps and exp, but for every person I have come across who had a group where everyone just wanted to chat for 20min or so, and there was no competition among mebers for camp exp, I have met 99 others who had the opposite problem the majority of groups I have come across do not want to sit and chat in a camp after its erected, they want to get out and fight for exp. Additionaly many members of the group compete to be the one to build the camp, as they all need the exp. The other flavor of this are the players who explore and hunt solo (not Han).


So IMHO there does need to be a bit of adjusment





That's really quite funny: You used anecdotal evidence to discredit anecdotal evidence. Not that I'm arguing with you directly, but that was a funny logical step to take.



(Retired)
I hope that someday we will be able to put away our fears and prejudices and just laugh at people.
- Jack Handey
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