Scout Archive
Thread: Survival Lovin
Stuntman. I understand what you are saying about taking your time and having fun, and your probobly right, it is a game, however, if there is one thing I learned in EQ, it's that being a newb for 5 months is NOT fun. If you don't play hard sometimes, and play to level, then you are going to miss out on A LOT of stuff at higher levels. Not to mention that mostly all of your friends will pass you by, and go on super hard missions while you are left in the chat channel cause you will die in 1 hit. IM NOT being aggresive and I don't mean to come off that way, Im just saying that if you want to advance, you gotta play and play hard.
Anyways, I'd like to meet you in game but Im on Radiant, my name is Angin and Im on Tatooine if you are ever in the galaxy
PS: Im almost Surv IV. I can make a bad ass camp and we can chill without animals bugging us! :-p
I posted this EXACT THREAD... almost word for word.... last week.
But will they ever consider it?
I was hoping to go Ranger, with some rifleman skills, because i like to hunt solo in dangerous locations...
Ihave all I need for master scout except Wilderness Survival 3 and 4.... I simpy don't spend enough time in a camp to generate xp
I can patch myself up in less than a minute, and be on the go again... 100xp, yay.... only 300 more camps to go
Actions done inside the camp should give wilderness xp.... eg healing yourself, crafting scout gear, foraging, etc
At the moment, I am gated... I'm gonna hit Master Scout in 2 months at this rate, and I need master scout to get novice ranger.... I already have scouting and trapping xp capped.... would love it if I could swap my 30000 scout xp for wilderness survival xp
Well I agree with the whole survival from foraging concept....but I have to say that I don't agree with the survival xp from crafting camps and the trapping xp from crafting traps. The reason I don't agree with this is due to the fact that there is no precident for anything like that anywhere in the skill system of SWG, I mean weaponsmiths don't get heavy weapons xp from crafting pistols and they don't get one handed sword xpfrom crafting one handed swords, so it seems a little unreasonable for us scouts to ask for the same type of system to apply, when we by nature aren't crafters primarily.
Oku - Radiant Server
Oku I disagree with your analogy ![]()
Under your theory a weaponsmith crafting a heavy rifle would get general crafting exp, but nothing else. But instead for crafting a weapon they get weapon crafting exp. in other words crafting their classes unique items gives them exp unique to their class, just like doctors earn medical crafting exp etc.
Also under you example I would be asking for scouts to get a fomr of combat exp from the act of making an item, which I am not. My suggestion is that when crafting an item that is unique to a class, like weapons to a weaponsmith, droids to a droid engineer and so forth, these acts should generate useable exp that is also unique to that class. Here there is a real underdevelopment of the survival exp line so I suggested having crafting or classes unique items generate survival exp.
So I say yes, you do earn Exp to artisan skills for crafting traps.
Just my 2 cents...take it or leave it
Row (Naritus)
Getting xp from maskscent helps you to level in 4 trees. You get some pretty good skills when you level up with regular scout xp. terrain negotiation is an amazing benfit.
Survival xp does nothing but let you build better camps. as you get more survival xp, you just get to build better camps. Honestly, if you could level to survival 4 in a single camp, would that affect anything? sure, you need to have the grind there to be a master scout, but for the most part camping xp is ridiculous. I can gain 200k pistol xp in the time it takes me to get 20k survival xp. that doesnt seem to balanced.
I have seen this suggestion posted on another thread don't recall the name right now but I liked it. It would be nice if survival xps for camps were dispersed to all scouts in the group (like entertainment healiing). This way the group can benefit from the best camp available. Rather then the person with the best camp giving up camp rights to the new guy who needs the points a little more. Personaly I really enjoy setting up camps and meeting people and don't consider it a grind. I made Master Scout this weekend having to grind my hunting skills, lol probably opposite of most. In matter of fact spent a whole day grinding at kills to get enough xps for Ranger which after I was trained in I qualified for Frontering I and and was 3/4 of the way to Frontering II. Rather then survival xps I wish exploring would give scouting xps I am an explorer first and a hunter second so the lines that require scouting xps are simply killing me.
---- Yurosh Essani, Ranger on Eclipse
That's really quite funny: You used anecdotal evidence to discredit anecdotal evidence. Not that I'm arguing with you directly, but that was a funny logical step to take.
Hunterofmen wrote:
I understand that antedotaly there are many folks who do very well with camps and exp, but for every person I have come across who had a group where everyone just wanted to chat for 20min or so, and there was no competition among mebers for camp exp, I have met 99 others who had the opposite problem the majority of groups I have come across do not want to sit and chat in a camp after its erected, they want to get out and fight for exp. Additionaly many members of the group compete to be the one to build the camp, as they all need the exp. The other flavor of this are the players who explore and hunt solo (not Han).
So IMHO there does need to be a bit of adjusment