Scout Archive
Thread: Don't kill me...mask scent proposal...
/agree that MS should work on mounts, thereby giving them some value.
/agree that I would like to see buffs to scout/ranger before any sort of nerf.
The thing is, I don't trust the devs to implement this correctly. I had no problem with removing xp from maskscent when one is in the squill caves, since I was maxxed on xp when that went in, and it was a cheap way to gain xp. But instead of just fixing the exploit, they made it so that MS doesn't work at all in caves, or at least very inconsistently.
Do you see where I'm going with this?
I'm going to get lynched for coming up with this idea aren't I ? ![]()
I agree with squib though, rangers and scouts need more boosts before any prospective nerf.
Now, if we can just get rid of the ludicrous survival xp needed for master ranger.....
Guys,
WarFarrett brought up a very good point in another thread, and before I thought about bringing it to the Devs attention, I wanted to get it in front of all of you - especially since I'm not usually someone who proposes a nerf.
Currently, you can use Mask Scent to speed your way through the Exploration and Hunting trees to get to Master Scout or CH. And they're doing it using Mask Scent and vehicles.
What do you guys feel about this?Does it make as much sense to you guys as it does to me tonot allow Mask Scent to be used while on a vehicle? Here are the ideas I've come up with:
1.) Puts the emphasis back on hunting - This is our core skill. Using mask scent to level that quickly just feels like an exploit to me. Granted, it's there, and it's a useful skill, but the primary means to get XP should always be hunting.
2.) Mask scent is used to make us more survivable, vehicles negate the need - Who needs mask scent when you're on a vehicle. You can outrun everything in the game while on a vehicle, so using it in the first place doesn't make any sense, from a logic point of view. The only reason to do it is to get the quick XP. You can't mask scent while on the mount - why should it work if you mask scent before getting on it?
3.) How can you remain stealthy on a noisy bike/speeder? - This speaks for itself. It's common sense.
4.) Allow mask scent while on aMount- This gives mounts a bit of a boost that they need - I rarely see a mount anymore. This would at least give Scouts a good excuse to use their mounts over vehicles.
Before I present this, I want to make sure that I get your opinions. If enough of you don't want it, I won't add it to our list.
This is a nerf, but I think it's one that it's in our long-term best interests. Let me know what you guys think.
B
Aye, using /maskscent in conjunction with vehicles is hugely imbalancing and should be adjusted.
The "feature" provides no risk for the reward. The experience gained was the reward for successfully completing a check, with the chance that the skill would fail and the player would be vunerable.
With the use of a vehicle, the vunerability is virtually eliminated, and there is no downside to using the skill.
At the very least, experience should not be provided while riding a vehicle.
DeltaXi65 rationalizes the reasons very well. I am in full agreement.
In total agreement with the proposed nerf.
Its farcical that u get scout xp for whizzing around aggro's on a speeder.
And I like the idea of it working with mounts - makes much more sense.
Good work,
DeltaXi65 wrote:
Wow,
I thought you guys were going to kill me.
I'll leave this open for a while. If it's still getting positive feedback, I'll put it over in the correspondent forums for the Devs to take a look at.
B
i have tried this method of going to an adventure planet and /maskscent then try to ride past aggro and let me tell you it doesnt work to often mind you i am only scout 3/3/3/3 im sure at a higher level the success rate is higher but at the current standing for ranger xp and the doubling of xp same as in the scout tree i really dont see the problem you only get x ammount per red you pass and most of the timme you have to walk past o get the xp its not like you are getting millions of xp riding around the same pack. also using /maskscent while on a mount should be implemented i agree.
as far as the devs being bad at their job because one fix cause andother error most of you have never tried to write a game prog let alone a MMO so until you really know what its like to prog lay off.
My opinion, neither Mask Scent nor Camouflage should remain in effect while riding a vehicle. It just doesn't make sense.
In fact, it's my opinion that creatures below a certain CL should flee from the noise made by a vehicle, which could provide for some interesting side effects upon unmounted people who may be nearby -- to be stampeded by paralopes. ![]()
The noise from a speeder is very irritating and any larger aggro mobs would almost certainly attack it, much like a Rhino charging a land rover.