Scout Archive

Thread: Call for 10 Questions

Hakai
Tue Jan 27, 2004 5:59 pm
#14

6.) when can we get more nifty lights? i once found someone in the middle of nowhere because of the improved camp's lamppost. (kinda odd seeing this bright blue light next to the squill cave).





Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Raymundus
Wed Jan 28, 2004 3:04 am
#15

Could we please get trap experimentation points as we progress up the trapping tree (to incresae their duration, as altering damage might be hard to balance).


Could we also please get camp experimentation points as well. This would be especially useful for potentially lowering the "Camping" requirements, potentially letting lower level scouts but slightly higher level camps (which they can't technically build yet). This would create a whole new market for scouts, selling to other scouts. Would be nice if their regen rate could be -slightly- experimented up as well, but I think letting the camping requirement be experimented dow is more important.


Maybe with all these new experimentation ideas we could even getour own artisan made"Scout Tool", which is needed for experimenting on traps and camps. That poor weapon/droid/general tool is really getting kind of crowded. Best of all, the station to experiment on making new traps could be (drumroll please)... added to the higher level camps! But this might be getting into ranger areas here...


Also will foraging be revamped or eliminated altogether?It has alot of potential- perhaps it could be given a much higher success rate (like 90%), made equivocable to low level foods (buffing has been getting alot of attention lately), and given a 30 minute duration and 45 minute cooldown. And to prevent these from replacing chef made goods on the bazaar and all, it could be made that we get shown the item immediately after foraging it and we must decide to consume or discard it right away, no storing of them (say it will spoil or something). Pretty much, make it into a light self-buffing ability, never as good as buying real food, but something for people out in the middle of nowhere to use. Very scout-esque.


And as others have said,Maskscent on mounts but not vehicles would be kind of cool too (vehicles are big and noisy, scent is the least animal alarming thing about them in the first place).


OK, so these are more suggestion-like than real questions, but it doesn't hurt to try and squeeze them in.
Spiritunicorn
Wed Jan 28, 2004 5:23 am
#16

1) Can we have more functionality to camps, maybe adding more functions as camp level increases?


2) Can we get the ability to mask scent while riding a mount, maybe as a higher level bonus?


3) Can we get a special master scout camp?


4) Can we have the ability to experiment on our camps and traps, maybe with abilities to customise camps, colour the tents, etc...


5) Can we keep scout as a pre-requasite for bounty hunter, rather than giving in to those who wish to turn BH into commando mark 2 with brawler skills, I for one wish to remain a scout and BH. Sorry, been biting my lip on this one for too long, had to say something.


6) Can we recieve a bonus when useing creature mounts?


7) Can we have a message when maskscent works but you already have full exploration exp? "You have evaded detection by a *insert creature here*".


8) Can we swim better as scouts?


9) Can we have some sort of cool scout wearable? No woggle jokes.


10) Will we be able to run dairy farms with the new milking skill?



Puck_Starfire
Wed Jan 28, 2004 6:37 pm
#17

My beef with this being a pre-requisite for Bounty Hunter is that they whine, but also because I'm really ready to see the Scout population thin out some. And since I find that about 90% of Scouts are either going for Bounty Hunter or Creature Handler, I'm anxious to see some "real" Scouts. Apologies to those BH's that play the Scout as a Scout and not as a stepping stone to get to your profession. My aims are more directed to those that go through Scout to get a camping kit, to get JUST Mask Scent, or because "they have to".


Thelvyn (your friendly neighborhood Scout and soon-to-be-again Ranger)
Spiritunicorn
Wed Jan 28, 2004 9:20 pm
#18

I became master scout first, then took up bounty hunter as it appeard to be a logical progression, me having marksman and scout at the time.


Even though I am a BH, and fully intend to become a master BH, I still love playing as a scout.


I hunt animals for hides that I sell on the bazaar, I make camps for fun, and I would be lost without terane negotiation and mask scent.


I suspect that if BH became a marksman / brawler mix then quite soon people would learn to regret the change the next time their mark is up a hill, in the middle ofthe wilderness,with a load of red animals ready to munch on a pre-occupied BH.


And anyhow, the LLC makes a great hunting weapon.


Lorell
Thu Jan 29, 2004 1:24 am
#19

1. Can we swim faster?
2. Can we use our terrain negotiation for mounts?



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
S-MART General Supply of Tatooine
Our location is in Mos Tyrenia right next to the Shuttleport.
Waypoint 5685, 4584

Remember to shop smart...shop S-MART!



Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
M0B
Thu Jan 29, 2004 4:16 am
#20


Now you see spiritunicorn, nice reasoned point of view there and I was with you all the way.



Until you went and rubbed our noses in the LLC.



Despicable


Sir_Voor
Thu Jan 29, 2004 10:55 am
#21

Just one question



  • Any plans to make using Forage desirable again?



As it is now it uses too much space (being non-stackables) the buff value is a joke compared with spice and chief food< more so after their revamp.









[`M Sir VOOR N`\

swyteck
Thu Jan 29, 2004 3:03 pm
#22

I've been a master twice but currently am about to conquer it yet again for doc stuff so, here's my list



Scouts need better camps, we wantcrafters like rangers too, just maybe different one?


How about an invisibility skill for a few seconds just to get away from animals?


Wasn't there snow in this movie, umm, yeah I think it was the Empire.... Sarcasm noticed i'm sure, please make it so!





Crockett Sonnian - Master WS/Master Architect/Master Artisan
Tubbbbss Miami - Jedi Knight
Tantiss, Naboo
PHO
WildBil2Me
Thu Jan 29, 2004 6:34 pm
#23

/shakes off the dust



Anyway. If I were to list 10 questions they would be as follows:



1. What is currently in the future for Foraging? i.e. what do the DEVs have planned for it?


2. What is currently in the future for fishing? is the trap / fishing hybrid idea in the works?


3. How are camps, especially lower level ones, going to remain appealing with all the changes coming down the road?


4. What is the developer ideal for the Survival / Fronteiring (I know its ranger) line? Currently it's really just a speed bump towards master and the future changes promise to make it that much more tedious.


5. What is the ETA on the new traps that have been mentioned for some time now? Similarly when will the CRIPPLING trap bug, which prevents the final charge on most traps from being effective, be addressed? (this is one when is x going to be fixed that I think has been around WAY too long.)


6. Would it be possible to make the Trapping Skill MOD more effective when throwing lower level traps? With future plans for various levels of weapons it would seem logical to allow a Master Scout (who boasts a trapping mod of +50) a much better result from any trap thrown.


7. Would it be possible to add a survey or sample option at Master Scout which would allow scouts and rangers the chance to decide what resources they'd like to harvest without wasting time making multiple samples from multiple corpses?


8. Are there any plans to introduce any droids that might be more scout friendly? Maybe a medical type droid that aids in harvesting?


9. Are the "trophy" suggestions that have been brought up viable? They would supply a great new source of income for scouts. Think of it as taxadermy under the hunting skill set.


10. When are DeltaXi65 and NRaas getting raises? They really deserve them for the job they're doing.


That's about it... hope they're helpful.


-WB




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Hakai
Thu Jan 29, 2004 7:02 pm
#24



10. When are DeltaXi65 and NRaas getting raises? They really deserve them for the job they're doing.





Dang should have thought of that last one.




Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
DeltaXi65
Fri Jan 30, 2004 1:43 am
#25

Guys,


Keep it to questions here - I want TH to answer them, not ya'll.


I'm going to let this go until tomorrow, and then I'm pulling the questions and sending 'em in.


B



BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

DeltaXi65
Fri Jan 30, 2004 10:30 am
#26

They triple my salary EVERY DAY.


(3 X 0 = 0)



B





BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

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