Scout Archive
Thread: Call for 10 Questions
Guys,
C'mon - this is your opportunity to get things answered that you want to know. Post your questions so I can give 'em to the Devs.
B
1.) are modular camps a viable capability?
2.) will we be allowed better camps?
3.) when can we monkeys?
4.) how can we get monkeys?
5.) do we have to relate to any other profession (BE for instance) to have monkey making opportunities?
er....i think that's it...everything else seems fairly balanced. *shrug*
1) Could we have maskscent work on a mount and not a speeder?
2) Experimentation on traps would be very nice, any possibility?
3) If or when they fix the autostore bug - can we get the ability to call pets/vehicles only in city/camp reinstated? - This bug also affects maintenance of the vehicle, but they didn't pull having to pay for maintenance thats useless as soon as the autostore hits!
What's up with the recon missions? Are they supposed to disappear and tell you it was "incomplete" after a certain amount of time, or is it a bug?
What plans do you have to make up for theloss of importanceof terrain negotiation since the mount/vehicle patches? In other words, what new skills/abilities are you thinking about implementing to make scout worth having?
Are you going to improve the buffs given by /forage? Are you going to change the /forage interface so scouts can choose what types of items they want to forage? (healing items, fishing bait, buffing items, etc).
Thats all I can think of. Thanks Delta
1. When are the "uber-forage" items going to be fixed so they don't automagicallly fill up an entire player inventory? (sorry, Delta, but this is my single biggest complaint as a scout. I want to see what these alledged things can do for me!)
2.When will camps provide aggro repellent as they were originally advertised to?
3.Why do I have to dismount to apply /maskscent, but it persists when I'm mounted?
4.I'd like to be able to experiment on camps and traps to improve their stats...any chance of this being implemented?
5.Why do pets eat my harvests when I'm grouped with them?
There's five...can't think of any more right now.
2) Will forage ever grant xp since it is limited to three uses before moving, while sampling can be macroed, gives a specific resource instead of a random one, and can last indefinately?
3) What improvements, such as increased pet healing or other useful bonuses, will we be seeing with camps?
4) Can foraged items be made stackable?