Scout Archive
Thread: are camps used for anything anymore?
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JBMat
Thu Jul 08, 2004 4:40 am
#14
Hey Hakai -
Leaflets three let it be, poison oak or poison ivy. Berries whie, poisonous sight, poison sumac.
Remember that next time you go potty in the weeds. Will prevent embarrassing rashes on private parts.
JB
WTS
Fri Jul 09, 2004 1:43 pm
#15
if you look at the camp healing mods, they start at 0.6 and never get higher than 1.0 at the top ranger camp. they penalize medics that have their own 110 healing droids.
Tlk wrote:
High level camps do improve the effectiveness of medics.
Hakai
Sat Jul 10, 2004 8:30 am
#16
however, a medic without a droid will get a bonus (maybe not as good as a droid's medic capablitliy) but when you're out in the wilderness with nothing else to heal up on wounds, it sure beats sitting in an empty medic center right>?
Rrowann
Sat Jul 10, 2004 8:45 am
#17
Actually empty med centers and empty cantinas do have healing properties. They're just sloooooow.
Sojourner
Mon Jul 12, 2004 5:45 pm
#18
Rrowann wrote:Actually empty med centers and empty cantinas do have healing properties. They're just sloooooow.
You forget Rrowann, the average attention span of a SWG player is about 15 seconds. If something doesn't work in that amount of time, to them at least, it never will.
Oh yeah, I'm supposed to have a point... Umm, camps aren't useless but the single biggest improvement would be to allow enterainers to heal battle fatigue in them. There, that's my point and I'm sticking to it!
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