Scout Archive
Thread: are camps used for anything anymore?
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entropyboy
Mon Jul 05, 2004 10:20 pm
#1
with all the mega doctor buffs, do people even use/need camps anymore?
JBMat
Tue Jul 06, 2004 4:07 am
#3
Nope, camps suck.
Never would I use a camp on a raid so we can get close to the objective and let the doc buff anyone who missed out. Or heal people who need it.
Nor would I use the camp as a forward base, letting people pull pets quickly.
God forbid I drop a turret or three and use thecamp as a field hospital. As a Ranger my camps have craft stations, but why let people use them to make quick stuff? That would be dumb.
Nor would I set up a camp while hunting with a group. While the BF is still there, it would save on droid batteries if there was a camp with an entertainer to heal mind wounds, as well as health and action. But don't do that.
/sarcasm off
JB
besides, who buys mega doc buffs, that's a waste of 12k - no sarcasm there - I use food buffs and do just fine
xPREDATORx
Tue Jul 06, 2004 6:05 am
#4
yes they have now added a new aspect to camps nuthing special but now if u logg out in the wild in a unsafe place your character will still be in the wild for a few mintues open to attack but if u logg out in a camp your character will loggout straight away and be safe from the dangers of the open wild.
DeltaXi65
Tue Jul 06, 2004 7:42 am
#5
JBMat wrote:
Nope, camps suck.
Never would I use a camp on a raid so we can get close to the objective and let the doc buff anyone who missed out. Or heal people who need it.
Nor would I use the camp as a forward base, letting people pull pets quickly.
God forbid I drop a turret or three and use thecamp as a field hospital. As a Ranger my camps have craft stations, but why let people use them to make quick stuff? That would be dumb.
Nor would I set up a camp while hunting with a group. While the BF is still there, it would save on droid batteries if there was a camp with an entertainer to heal mind wounds, as well as health and action. But don't do that.
/sarcasm off
JB
besides, who buys mega doc buffs, that's a waste of 12k - no sarcasm there - I use food buffs and do just fine
I would respond to the first posters post, but JB has done it exactly how I would have, with extra sarcasm.
Camps aren't useless. They are as good as we want them to be, but they aren't useless.
B
RyadhiMakkar
Tue Jul 06, 2004 8:45 am
#6
I can't put it any better tha JBMat...
After the rebalance I think it'll force people to use the camps once again.
Camps are great for the role-players, they just aren't for the level as quick as possible/looking for solo group types. But those types will burn temselves out on the game after a few short months so let them by.
Hakai
Tue Jul 06, 2004 7:23 pm
#7
and what the heck....a droid recharging station...................
oooh!! and a "refresher", you'd think after filling up on those yummy foods and drinks a guy could find a private place to take a leak...........
Rrowann
Tue Jul 06, 2004 9:25 pm
#8
Hakai wrote:
oooh!! and a "refresher", you'd think after filling up on those yummy foods and drinks a guy could find a private place to take a leak...........
*points you to the bushes and reminds you that it's referred to as 'nature calling'* 
WTS
Wed Jul 07, 2004 12:56 am
#9
DeltaXi65 wrote:
JBMat wrote:Nope, camps suck.Never would I use a camp on a raid so we can get close to the objective and let the doc buff anyone who missed out. Or heal people who need it.Nor would I use the camp as a forward base, letting people pull pets quickly.God forbid I drop a turret or three and use the camp as a field hospital. As a Ranger my camps have craft stations, but why let people use them to make quick stuff? That would be dumb.Nor would I set up a camp while hunting with a group. While the BF is still there, it would save on droid batteries if there was a camp with an entertainer to heal mind wounds, as well as health and action. But don't do that./sarcasm offJBbesides, who buys mega doc buffs, that's a waste of 12k - no sarcasm there - I use food buffs and do just fineI would respond to the first posters post, but JB has done it exactly how I would have, with extra sarcasm.
Camps aren't useless. They are as good as we want them to be, but they aren't useless.
B
these are good points, but that doesn't mean that camps don't have problems.
healing mind wounds is about the only utility that camps have that isn't outdone by droids. droid crafting stations count as private stations. droids get a bonus to healing and buffing, while camps actually have a penalty (which overrides droids in camps.) the 15 second wait to call a droid and the need for batteries (which don't cost much) are the only negatives.
as a scout who uses droids, i think the scouting community should ask that camps giving a bonus to buffs. in that way, people might want to go out of the city to buff instead of staying near the starport.
Hakai
Wed Jul 07, 2004 10:52 am
#10
Rrowann wrote:
Hakai wrote:
oooh!! and a "refresher", you'd think after filling up on those yummy foods and drinks a guy could find a private place to take a leak...........
*points you to the bushes and reminds you that it's referred to as 'nature calling'*
DOH! my mistake. We are "Scouts" after all and should blend in with out surroundings!
hmmmmm sometimes it does make it harder to maskscent though....................
Tlk
Wed Jul 07, 2004 1:56 pm
#11
High level camps do improve the effectiveness of medics. Perhaps the effectiveness stacking with droids would make them more desirable, but as a year veteran, I can say camps are all but useless now. No need to set up a camp for any purpose as every aspect of them can be repeated in another manner. The change to calling pets and vehicles hurt the camps, it is now just an expereince sink.
Vision ofthe scout and ranger:
After the combat balance, the wild world suddenly grows more dangerous, untrained individuals have a difficult time getting their bearing's. The environment significantly lowers their movement, along comes a scout or ranger, that can help guide them through the terrain to their destination. Their encampments protect them from the elements, allowing them to recover from their wounds more efficiently. Wild creatures are scared away from the encampment by teh scouts, rangers modifications. As a large creature approaches the scout/ranger anticipates its attack strategy and directs the attack of the group making them more effective. The trpas used by the group time to effectively enact their strategy.
Of course Rangers wouldbe vastly superior to scouts, but this is how it should be. Perhaps add some decent humanoid traps and some player and NPC camoflauge to allow spyign and recon.
TygerBlueEyes
Wed Jul 07, 2004 3:41 pm
#12
After they allowed the calling of pets without camps I thought they were going to change camps...what happen to this idea?
Hakai
Wed Jul 07, 2004 6:30 pm
#13
TygerBlueEyes wrote:
After they allowed the calling of pets without camps I thought they were going to change camps...what happen to this idea?
HA!
unfortunately the modular camp idea will probably take a LOT longer to implement than most of us will be playing the game i think.
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