Scout Archive
Thread: Significant Change for BH
Bergalad wrote:Take our Pistol, Carbine, and LLC trees and move them into the Pistoleers, Carbineers, and Commando professions respectively.
I agree with this part at least.
Leoj wrote:
Tactics lets see a BH doesnt have many tactics as they need the geo gun in order to do any dmg against an armored opponent and lets just hope they dont have stun armor on as then the pistol with no AP will do even less dmg and this isnt considering a PSG and synthsteak.
As much as i love finally making it as a master pistoleer and owning NPC's without breaking a sweat,
DeltaXi65 wrote:
Berg,
It is good for you guys - it gives you 81 extra skill points total after Master Bounty Hunter. That means you can master ANY other ranged profession that you want, in addition to Bounty Hunter. That's pretty significant.
B
I would be more than happy to explain how we are being weakened by this change.
Don't get me wrong, Scout is wasted on BH. We have no use for it, just like you guys frankly have little use for it. I completely and utterly feel your pain. I personally mastered Scout 2 times in the last 3 weeks, so I know what you're feeling.
So sure, I don't mind us losing Scout in so much as we don't need it. The problem is that Scout was a skill point sink for us, and now that is gone. What everyone outside looking in (and yes, even many of our fellow BH's) fails to realize is there is no longer a viable need for the MBH in this game. Why be a MBH when you can now become a Master Rifleman with Investigation 3 and kill both players and Jedi much faster than a MBH? This is not a "fix" for the issues BH have, but instead a pandering to the weak and a lack of imagination by the Devs.
We are losing our identity and our uniqueness. The Devs could make each Inv box 16 skill points and move Jedi missions to Master, but they don't. They could do any one of the things we have suggested on our forums to help our profession, but instead they strip us down and allow anyone to take the only thing we have.
Let's face it, the Devs should delete BH from the game. Take our Pistol, Carbine, and LLC trees and move them into the Pistoleers, Carbineers, and Commando professions respectively. Take Investigation and place it in with the Rangers. Simple, and we all just fade away.
I don't see how Scouts are in favor of this necessarily, but that's your business. I hope your profession gets needed attention too, but not in the way we are getting it yet again. Take care Scouts.
Hakai wrote:
Leoj wrote:
Tactics lets see a BH doesnt have many tactics as they need the geo gun in order to do any dmg against an armored opponent and lets just hope they dont have stun armor on as then the pistol with no AP will do even less dmg and this isnt considering a PSG and synthsteak.
As much as i love finally making it as a master pistoleer and owning NPC's without breaking a sweat,
Try being a pistoleer since launch......that'd take the bite right outta ya about having to have a geo gun and PvP in general..........at least you guys have LLC's to take on some of the more hardy NPC's and PvE encounters.
i for one would love to have that scatter pistol added to the master pistoleer roster of weapons and eyeshot (while nerfed) is still a LOT better than some of the specials i've been using.........
*hands JB and Phenix a bunch of riceballs* eat up!!!!
Rangers worse off than Bh imo, at least u get some combat abitlities with ur profession.
Leoj wrote:
Yes other proffressions are broken but imo BH is broken far worse then others and needs to be improved.
WildBil2Me wrote:
Hakai....
Just kidding. I'm one of the few rangers who keeps a crate of HTFBs and sets them up just for the WOW! effect. How many Master Rangers do you know who've Maxed their Survival XP?
-WB
*rereads WildBil's posting*
*slaps self for not seeing the sarcasm*
doh!!!!
lol
i went to the deathwatch bunker once........took 15 steps into the bunker and me and my group were competely slaughtered.... lol!
Leoj wrote:
A Master Pistoleer gets the DE-10 while hard to find it is still pretty good also they get a geo cert themselves where as BH has to dabble into Pistoleer.
Bergalad wrote:
Scout is wasted on BH. We have no use for it, just like you guys frankly have little use for it.
Actually, I find Mask Scent and Terrain Navigation very useful. The rest is now just a matter of personal preference. I'll probably keep Hunting IV for the greater detail in the /examine window and extra harvest quantities when it's time to replenish the old bank.
What everyone outside looking in (and yes, even many of our fellow BH's) fails to realize is there is no longer a viable need for the MBH in this game. Why be a MBH when you can now become a Master Rifleman with Investigation 3 and kill both players and Jedi much faster than a MBH? This is not a "fix" for the issues BH have, but instead a pandering to the weak and a lack of imagination by the Devs.
I actually do agree with this, but not with the implication. SWG does not want to be a game about classes. This change doesn't diminish BHs, it allows players to customization them. When it comes right down to it, only the skill tree prevented SOE from actually giving Bounty Hunters every tool a typical Star Wars Bounty Hunter would use. A Investigator/Rifleman is Zam Wessel. A BH/Commando is Boba Fett. They're both Bounty Hunters. They just specialize in different things.
And that's why this announcement is so beneficial to the game. Needing to master a profession to get that identity totally disregards the 16 skill boxes you've learned along the way. Might as well just call them levels, because that's what compelled-Mastery has done.
Dabbling is endemic to skills-based games, which SWG is. It's about time the game got back to that too. Players should be allowed to choose to be an MBH, using the three weapons they like. Players should also be allowed to choose to be a BH who prefers to work with long rifles, carbines, staves and knives.