Scout Archive
Thread: Just remove Trapping Xp and replace with Scouting xp, problem Solved
JBMat wrote:
I will not comment on the Dev's abilities under pain of being banned - again.
Well, understanably so!
I will say that the Devs are only responding to the "less than superior" players (that's PC for dullards by the way). I wish to high heaven they would quit catering to the 20% of the masses who don't get it and listen to the 80% of the masses that do. They got rid of camping XP. Dunno why, did anyone ask for it? No Correspondents did, nor did I ever see this suggestion formally made by anyone with half a brain. Yet the Devs read the forum - or rather one may have - and decide that the majority of Scouts/Rangers don't want to camp. What a crock of crap.
JB, the entire thrust of the game from February on, when they announced to the sandbox group that they'd scrapped the CU presented to the correspondants at the end of last summer and replaced it with something else, THEN they unveiled the accursed level system, has been to dumb down the game. While I absolutely agree with you that no one I know of asked for wilderness XP to go away, but I don't think it's because they read the forums. Perhaps they selectively read it, because I know the CH forum rocks with all sorts of tumult that the devs pointedly ignore, for the most part, with the rare exception during JTL beta of JFreeman.
Now we have the same deal with trapping. If you did not respec in, if you have a modicum of intelligence and trapped while leveling both scouting and weapons, you don't have any problems. The game works as intended. Instead, a minority have respeced in and took the "neat" skills while overlooking trapping - or new people have come in and filled boxes to get the "neat" skills - regardless, both types overlooked trapping and now have to pay for it. I have little if any sympathy. Fact is, done correctly, you should max trapping first - it is the only tree you don't share xp for. Of course, Scout is not like most other professions, nor is Ranger. You actually have to think to be a Master of both.
Yeah, JB, but what happens when Joe Brawler, or Joe Marksman, or even Joe Artisan or Entertainer decides that they want to try out this scout stuff AFTER they've already established themselves as a level 54 player? Is scout to be gated like this? This is what it amounts too...as it stands now you can only advance in trapping if you do it from a total n00b template, AND you concentrate on it first. How many new players realize this? This game has a fairly steep learning curve as it is, and then, once you think you're getting the hang of it, and you decide scout might be fun, you find that you're too advanced to advance in trapping in other than the pace of Jabba chasing after a Twi'lek dancing girl?
Sio - I respectfully disagree with ya. I believe that trapping is not broken, it is working as intended, and it is only the lack of foresight and thinking on the players parts that have lead to this situation. Note - situation - not problem.
Well, then JB we'll have to agree to disagree because I think this is broken and the devs need to get in gear and get it fixed so that Trapping does not become a grind to rival that of seeking the flashlight.
JBMat wrote:
Trapping is not a problem. It is working as intended.
What the problem is that some players not bright enough to realize that trapping and CL are interlinked. Same deal as with weapons and combat XP and CL. Filling 3 trees and leveling up fast in a weapons class means they "struggle" to do trapping and perceive it as a "problem".
Whining about a non-existant problem will not help it. However, 85% of recent posts about trapping state a problem exists and whine about the 1 xp per trap situation.
I trapped all the way up, from novice Scout to master Ranger and still use traps on virtually 95% of my hunts today. If you get into the habit of using traps, you will realize they are a combat multiplier and can be used to good effect. Don't use them and you are not only dumb, but are depriving yourself of weapons.
The selfsame people who whined about camping are whining about trapping. For them I have two words - Image Designer. The Devs in a misguided attempt to dumb down the professions took out camping XP. Why don't they just give the Master to any Noob who wants it?
JB
Are you naive or something? Or perhaps in your little elitest mind you feel that the only ppl worthy of the scout profession are total noobs who first appear in mos eisley 10mins after purchasing swg?
I'm sorry, but is there a caveat somewhere that I missed that says, "Scout Profession, Veteran players who are not already scouts/rangers need not apply"
I hate to be the one to break the news to you, but all professions need to be accessible to everyone, currently if I already have an elite combat profession, then I'm pretty much screwed, but according to you, that's working as intended right? Cause the scout profession isn't just for anyone right? it's for superstars like yourself, and considering I'm already a CL80 combat person, well that rules me out.
Seriously, get a clue, you'll start to look much smarter on your own profession boards, your rational is analogous to me saying "If you want to master scout!, you have to have completed a full templated jedi first, Best of luck!"
Message Edited by ArclightX on 06-20-2005 11:16 PM